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Signed Up January 8, 2014
Last Posted May 14, 2024 at 2:14 PM
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#565 Valve and Competitive TF2 in News
Mapleyou just get to a point where a scout will be the best option the majority of the time.

hence the one player limit on each class, meaning 2 scouts would be disallowed. you are right about the cycle not actually cycling, but worse than the 5th always being scout and therefore essentially going back to 6s, the 5th would in most cases be either a sniper or a heavy, depending on context. and no one wants to play against full time sniper, much less heavy (especially in matchmaking where successfully focusing a heavy would be near impossible). heavy/sniper would probably be so viable that i could easily see the scout offclassing to the other as well, and engineer/pyro on lasts.

posted about 9 years ago
#151 i55 in TF2 General Discussion

knowing valve we'll probably be sending teams to i67 to hype matchmaking anyway. let's just take it one step at a time, and make sure not to pass up on any opportunities.

posted about 9 years ago
#563 Valve and Competitive TF2 in News
blendtecyou wouldn't be able to run 2 spies

how else are are teams supposed to play badlands/gully last?

posted about 9 years ago
#146 i55 in TF2 General Discussion

we already allow euros win 2 i-series lans every year, let's not make it another

posted about 9 years ago
#31 shwpuppet's amazing response about using crossbow in TF2 General Discussion

reading this conversation is depleting my brain cells at an alarming rate

i didnt have many to begin with, any more posts and i might end up a highlander player

posted about 9 years ago
#24 shwpuppet's amazing response about using crossbow in TF2 General Discussion
eee(easiest projectile to learn in the game tbh)

http://steamcommunity.com/groups/legitflareshot

posted about 9 years ago
#44 ESEA S19 Invite Teams Announced in News

tbh HBS, C&C, and to some degree 20b are all wild cards right now. HBS could potentially be much worse, much better, or anything in between with their new roster.

I hope the best for everyone though

Show Content
go Yomies!
posted about 9 years ago
#137 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

valve confirmed considering 6s :o

posted about 9 years ago
#52 Appreciation thread in TF2 General Discussion

pretty disgusting lack of green hats in here

posted about 9 years ago
#31 esea in TF2 General Discussion
marqueeMad Men, Monet, and Ding Dong Daddy are dead and hopefully r5/lolcirca's roster gets booted out. I'm assuming cafe monster, HBS will get bumped in, but that leaves a few spots open that need to be filled since mix^ and now froyo(?) are probably dead. Possibly 6c and coke? I don't know man, shit still looks kind of fucked.

what evidence is there for mix^/froyo deaths?

posted about 9 years ago
#520 Valve and Competitive TF2 in News
EXC0parkSnivyhttp://i.imgur.com/S6ksNlH.png disgusting[]https://pbs.twimg.com/media/BrPoQhYCEAAt53_.jpg[]https://teamfortress.tv/thread/24520/harb-spits-on-the-floor
disgusting

Grease™ by Dre

posted about 9 years ago
#18 esea in TF2 General Discussion
cyzerDanggg, was hoping they'd have the lan still and just do lan finals for their csgo premier division (give them a taste of the high life) and us but this is still a good outcome. Glad ESEA didn't give up on us, thanks mr. kane!
This also benefits certain individuals who may or may not perform better online :P

with the increase of community-driven LANs, maybe we could work out a way to do LAN finals at one of them, like how CEVO finals were at GXL

posted about 9 years ago
#13 esea in TF2 General Discussion

makes me happy to see CS players happy for TF2's existence

posted about 9 years ago
#46 oPlaiD on Matchmaking in News
_In_SanityCSGO and DotA work because the players stopped screaming about the end of the world every time something changed and realized that things tend to balance themselves out naturally.

people dont "scream" as much in DotA because game imbalance is just another mechanic at this point, but people still complain when heroes get nerfed/buffed
as for cs, people get just as upset over even the tiniest changes and adjustments of values (wider playermodels, slower scoped movement speed, greater moving accuracy, greater movespeed decrease via tagging) as tf2 community did about sticky/heavy nerf

posted about 9 years ago
#506 Valve and Competitive TF2 in News
blendtecTf2 was designed for 8v8 actually, but I believe that unlocks were balanced for 12v12 since that proved more popular

yeah thats what i was referring to. wasnt this change because they originally only planned for 16-slot servers, but then ended up with 24-slot?

posted about 9 years ago
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