they just wanted to give us the rematch of the century
and then you know ban slem so that doesn't happen ;_;
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can someone make a yt highlight of the discussion from fully charged about the medigun that was pretty accurate in terms of pro/cons and send it to someone who matters (idk how)
the way it is implemented currently it doesn't really add anything interesting or fun but I def think it could be improved
lol xfire :(
saami know he refused to pay for mustard
that's a fucking shame though slemnish was such a great scout. can't imagine it was on purpoise
if it wasn't intentional he might be able to get it reversed
idk what actually happened, we'll see
save some people some time
https://play.esea.net/users/659019
yeah picking up mediguns either gives an ad to a team that doesn't deserve it or speeds up the game by about 10 seconds
not really a great feature
who has said it is one person posting ?
I miss poop's true tf2 blo tho that was funny :(
CheesyMacgyverthe only situation your medic can pick up the enemy medics ubergun is a situation where you will have uber advantage either way you just get uber faster now which speeds the game up (less time for lvl 3 gun and heavy) more ubers more fighting
except if you drop an uber
or if both medics die you can pick up a medic's previous ubergun
or when you're pushing into an uber advantage you can target the medic and then possibly pick up that uber and now you have an even bigger advantage
apparently demo jumping is still broke
edit: 5 second ninja
hlep im on the inretnets and i cant red ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
i hope these are just reskins
god we do not need new items there are too many terribly designed/balanced ones already
Most NA teams scrim 30 minutes with win limit 5
I've always been confused as to why we don't play matches and scrims with the same setups
I really like the idea of half time for each map, gives time to correct errors for that map specifically
playing two maps / week wouldn't be bad, any team I am on would scrim the first then the second map back to back with the same team much like how euros do it now
GXL ran EU ruleset last year and it wasn't bad
stalemates originate more from play than from rulesets
I'm curious as to how 2 20 minute half 2 map setup windifference 5 would work, matches would work out to be about 90-100 minutes long which is not really that ridiculous in my mind
items unbanned in esea affected by the update
cloak and dagger
dead ringer
engineer
jag
short stop
fan o' war
equalizer / escape plan
black box
liberty launcher
wee booties
quickie bomb
iron bomber?
vaccinator
eviction notice
panic attack?
i think that's it
also items pickups retaining ammo countg and uber % would be REALLY lame, uber% would be potentially game breaking
I think we're all missing the point
http://media.steampowered.com/apps/tf2/gunmettle/images/russian_dance.webm