I think giving some leeway to the PASS Time devs would be great, but I don't think Valve should entirely stop working on it.
| Account Details | |
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He thinks Hidden Path is developing CS:GO now and is the reason why CS:GO is so successful. He thinks Hidden Path created skins, crates, operations, and the matchmaking system. (Hint: no)
He couldn't even do a fucking search on Wikipedia because everything he says is wrong. Hidden Path did a shit job with CS:GO and the current dev team is entirely Valve and they did a much better job.
Edited:
you know whoOh wow, I had no idea about all of that. I don't play CS:GO, so I'm not super familiar with the history behind it's development. But even with this new knowledge, I'm even more disappointed with Valve's decision making. I have no idea why they'd take over a project that they had little input in creating in the first place and pretend like they know what they're doing. The way Valve is run absolutely baffles me.
punch me in the face
https://www.reddit.com/r/tf2/comments/4xh33r/uncle_danes_meat_your_match_part_4_the_valve/
here we go
this is turning so silly and it's only the first map
wtf
I'm still especially curious the pros/cons that Kaneco teased of a merger of comp.tf and Liquipedia.
https://twitter.com/ThatGuyTagg/status/763536841299546112
not cringe, but semi-related to /r/tf2 stupidity ignorance
This is one of the most frustrating games I've ever watched from ESEA Invite.
https://puu.sh/quyDy/7555367b3b.png
not /r/tf2, but if it barks like a dog...
Antaresyttriums mod still seems to work in matchmaking for me wtf
Technically it's a change to the server whitelists, not the client itself. I'm guessing they're currently updating the whitelists and it just hasn't hit some of the servers yet.
Viper- Removed custom animations from the sv_pure whitelist because it was being exploited
does this mean yttrium's competitive viewmodels are dead?
eeeeeeeeyup
This is starting to peeve me a lot, but it's not a Community Update until Valve contacts the coordinators on adding in the update.
Until then, it's just a community project and nothing more.
Isn't this already being discussed at http://www.teamfortress.tv/34710/is-valve-overcomplicating-weapon-stats