well the rocket jumper gives you 100% rj resistance
but that doesnt really matter when you deal no damage with it
| Account Details | |
|---|---|
| SteamID64 | 76561198037776338 |
| SteamID3 | [U:1:77510610] |
| SteamID32 | STEAM_0:0:38755305 |
| Country | United States |
| Signed Up | January 25, 2015 |
| Last Posted | September 1, 2026 at 8:05 PM |
| Posts | 1283 (0.3 per day) |
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| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
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| Mouse | https://vocaroo.com/144vYfd7pgDf |
| Keyboard | https://vocaroo.com/144vYfd7pgDf |
| Mousepad | https://vocaroo.com/144vYfd7pgDf |
| Headphones | https://vocaroo.com/144vYfd7pgDf |
| Monitor | https://vocaroo.com/144vYfd7pgDf |
well the rocket jumper gives you 100% rj resistance
but that doesnt really matter when you deal no damage with it
why ugc
why not esea
ugc will literally get this team nowhere
edit: i realise now they're just shitposting and not actually playing tf2 seriously
https://www.reddit.com/r/truetf2/comments/56zdpd/launching_a_new_league_what_do_you_want_to_see_in/
not cringe but more of... "what are you doing"
this is the feedback valve truly needs to fix competitive matchmaking
avaiihnUpdate- Updated cp_snakewater_final1is this the new snakewater we've been playing recently or is it different? If it's the same one than it shows Valve is working with the comp scene to improve maps, which sounds pretty sweet
It's the new Snakewater most likely. When community maps are updated, they take the patch notes given to them by the map creator, and I'm guessing they didn't pack any patch notes with the email to Valve.
edit: i accidentally credited phi as snakewater's creator briefly and somebody managed to catch it and made a reply below. im sorry im autistic
Pyro has absolutely no advanced movement mechanics. He'd be a better specialist, but there's no way in hell he'll ever be a generalist. He's too slow and he'll still probably be way too annoying and un-fun to play against.
tbh that's literally just the bottom background image from last year's halloween page
http://media.steampowered.com/apps/tf2/screamfortress7/images/bg_13.jpg
http://media.steampowered.com/apps/tf2/screamfortress7/images/bg_14.jpg
but at least they're giving us some bare-bones communications.
There's currently a problem with Stadium where we can fill lobbies, but when we join, the server reservation ends if we took too long setting the lobby up.
We got one HL lobby full once, but the reservation ended before we could start the match.
EDIT: The real problem is actually just that lobbies take so long to fill up on TF2S that the reservation keeps ending when it finally gets enough players.
thank mr fapquaad
bumping because this shit is still happening and it's getting really goddamn annoying
so the spy has to run amby full time or else the sniper can use the razorback full time
http://emojipedia-us.s3.amazonaws.com/cache/f6/6f/f66fd3770f0a8a64c2e1f4731bae039c.png
DatDrummerGuyand here we are
We have a unified whitelist, but not a unified ruleset regarding length of matches, rounds played to, map pools, or class limits.
No updates from the FACEIT team yet, but here's a link to FACEIT Helper on the Chrome Web Store. Might be of interest to some of you when the TF2 branch finally releases.
https://chrome.google.com/webstore/detail/faceit-helper/bjdhcabjnhhifipbnopnfpfidkafanjf
you see, your first mistake was using tf2center