beef73
Account Details
SteamID64 76561198329621152
SteamID3 [U:1:369355424]
SteamID32 STEAM_0:0:184677712
Country Czech Republic
Signed Up August 27, 2019
Last Posted August 28, 2019 at 11:34 AM
Posts 5 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#9 I made my version of a viewmodel crosshair.. in Customization
GrixCould you make a not minimized one for stock rl? (70 fov is fine)

I could but it'll take more time since I'm working on upgrading it whole.

posted about 4 years ago
#7 I made my version of a viewmodel crosshair.. in Customization
mykyooooo this looks dope im tryna download it but the website is asking for a decryption key

i fixed it, should work now.

posted about 4 years ago
#6 I made my version of a viewmodel crosshair.. in Customization
Grixthis looks pretty epic but i guess there arent any for non minimized?

Yes this is minimized viewmodels with 70 viewmodel fov.
It sucks that these are just 70 fov, and it would take a bunch of more work to do more fov.
So if there's any artists on this thread, DM me on discord and you can help me out (Discordtag: Beef#4798)

posted about 4 years ago
#1 I made my version of a viewmodel crosshair.. in Customization

So, I got an idea from this thread.
Its my take on it, since i wanted something "cleaner" looking and in my fov (which is 70), i made this. (Screenshots).

It works with:

  • Scout:
    -Scattergun
    -Lugermorph

  • Soldier:
    -Stock Rocket Launcher

  • Demoman:
    -Iron Bomber
    -Stickybomb Launcher

Here are some things you should do before installing this:
You need a hud crosshair to aim with because these use weapon crosshairs to display the "viewmodel" (which is just a vtf cropped and centered).

Also, I suggest to get a viewmodel script for those classes.
You only want to see the viewmodel "crosshair", so you have to set up class configs for scout, soldier and demo.
So just make a .cfg files named "Scout" "Soldier" "Demoman" and put this in them:

// slot keys
bind 1 "slot1;r_drawviewmodel 0"
bind 2 "slot1;r_drawviewmodel 0"
bind 3 "slot1;r_drawviewmodel 1"

Download here
Just drop the .vpk file in your custom folder.

posted about 4 years ago
#7 working translucent wireframe viewmodels in Projects

Is there a way to make it adjustable to like, viewmodel fov 70-75 for each class? And maybe make them a minimal viewmodel? I'd appriciate if you did that. Also how do i change their color?

posted about 4 years ago