TwiggyYou are right. When we see retarded 0/0 stalemates at lan on badlands, it's hard to blame the map.
Granary offers good stalemate breaking options such as flank pushing (on yard, or lunchbox, commit 2 players) or kritzkrieg use. It's even possible to trade ubers then have a heavy securing the fall back.
People who hate granary hate it because they can't #yolomax their way in zones and actually have to be a bit smarter.
first of all you have #tf2lobby in your steam alias which leads me to believe your opinion is invalid
second point has a few options but it pretty much boils down to pushing lunchbox for a pick, sacking in a scout, or trying to edge cap and or exchange ubers on point
the real aids is last on which you can sit with two snipers in each shudder door and a sentry gun that shoots all the bombers (for some reason euros are the only ones who have figured out that 2 snipers on defense is retarded, esea hasnt limited it to 1)
no matter how smart you are its still nearly impossible to push in and out of last on the map
edit:
CaeliWRsame here. I have been playing granary since forever and it never felt stalematey to me. I literally can't see any valid reason to discard such a great map for being different and not open.smesistalemates are funIdk, it's provably just me but in my experience I haven't encountered noticably more on granary compared to other 5cp maps.
its not necessarily that stalematey in pugs or lower level games, but when people know what they're doing (and/or are coordinated) it either becomes a shitroll with the team winning mid winning every round or the game slows down to a crawl with a sniper v sniper duel on last or infinite double sacks as the attacking team tries to break the aids last point
watch any invite match on the map and tell me otherwise