WiethoofdbLaOn my HUD, the target ID health value has a box around it that changes to red/blue to indicate that the player is buffed/hurt. How do I make it to where the health number changes color instead of the box?that is controlled by the hudanimation events: HudHealthBonusPulse(Stop) & HudHealthDyingPulse(Stop)
Modify those to target the number elements instead of the box
I don't know how to do that.