update:
- fixed ammo animations not using the correct colors
| Account Details | |
|---|---|
| SteamID64 | 76561198301135319 |
| SteamID3 | [U:1:340869591] |
| SteamID32 | STEAM_0:1:170434795 |
| Country | New Caledonia |
| Signed Up | July 11, 2016 |
| Last Posted | February 19, 2026 at 4:43 PM |
| Posts | 707 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1200 |
Resolution |
1280x720 |
Refresh Rate |
280 |
| Hardware Peripherals | |
|---|---|
| Mouse | MCHOSE G3 Ultra |
| Keyboard | Wooting 80HE |
| Mousepad | Artisan Zero FX Soft |
| Headphones | Corsair HS80 Wireless |
| Monitor | Asus VG258QM |
Thanks to some help from xjeebsx, this project is back from the dead. New screenshots and fixes coming soon. Hope you guys enjoy.
Download
MagmaDudebLaHow do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.
Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.
In the HudItemEffect_killstreak.res find "ItemEffectMeterLabel" and try changing "#TF_Killstreak" to "Steak: #TF_Killstreak". If it doesn't work make a new text label and make the "labeltext" to whatever you want and put it beside the killstreak.
"SteakLabel" { "ControlName" "CExLabel" "fieldName" "SteakLabel" "xpos" "25" "ypos" "27" "zpos" "2" "wide" "41" "tall" "15" "autoResize" "1" "pinCorner" "2" "visible" "0" "enabled" "0" "tabPosition" "0" "labelText" "Streak" "textAlignment" "center" "dulltext" "0" "brighttext" "0" "font" "TFFontSmall" }
Same thing for the ammo in HudAmmoWeapons.res.
I don't think this would do anything in the target ID
budhud has customizations for that
which HUDs won't crash when i click the find a game button?
wickedplayer494- Valve appears to be having a little bit of a referendum on random critical hits, as a new question will be inserted into the survey rotation (thanks to /u/DukeBruno123 for the highlight!)
- The question is worded as follows: "Please rate the presence of random critical hits in the game:"
- It will use the same scale of "horrible", "bad", "neutral", "good", and "great"
Everyone vote horrible and help get these damn random crits outta the game already.
when you're playing scout keep in mind that your aim should be synced with your movement and always keep your xhair as close to the enemy as possible
How do I change the killstreak count in the target ID from a simple number to "Streak: (xxx)"?
And yes, I know it's possible, I've seen it on the TFTV HUD.
Ammo in clip count reading as "Ammo: (xxx)" would also be appreciated.
bye-bye dan you fucking footfag
hard: josh and ma3la
soft: wltrs and aim
reading this shitpost be like