SleshMake badlands last fast to cap (again)
That doesnt solve the issue. Longer spawn times when you are attacking last is a better solution in that case so its easier to push out from last. I'm thinking about all maps thoigh so not only badlands
Account Details | |
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SteamID64 | 76561198058193878 |
SteamID3 | [U:1:97928150] |
SteamID32 | STEAM_0:0:48964075 |
Country | Sweden |
Signed Up | May 12, 2013 |
Last Posted | March 29, 2024 at 8:54 AM |
Posts | 553 (0.1 per day) |
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In-game Sensitivity | 1.8 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
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1920x1080 |
Refresh Rate |
240Hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder V3 with 4khz dongle |
Keyboard | Fnatic Streak Silent Red |
Mousepad | Lethal Gaming Gear Venus Pro |
Headphones | Hifiman Sundara |
Monitor | BenQ XL2546 |
SleshMake badlands last fast to cap (again)
That doesnt solve the issue. Longer spawn times when you are attacking last is a better solution in that case so its easier to push out from last. I'm thinking about all maps thoigh so not only badlands
What do we do to reduce stalemates?
In my opinion to get tf2 to grow further and prevent people from getting bored and quit we need to have exciting games being played and casted. I don't think it helps when the game being casted is so slow and stalematey that even the casters are bored. An example is the game between 7 and lowpander yesterday where on badlands lowpander held last for 30 minutes or something crazy including full time and golden cap. They managed to push out and cap spire a few times but then having to retreat to last again
Maybe its just me missing the old aggressive era of tf2 but I really think it makes games alot more intresting to watch and also to play.
My question is, how to we reward aggressive plays and make stalemates less rewarding? Is that even something people would want? Is it a map issue or an issue with the 5cp format with round timers etc or maybe even an issue with the class balancing. Would changing the roundtime in the etf2l config help?
Let me know what you guys think!
Fixed, info.vdf was missing. Thanks to Zen and degu <3
Best of luck!
Hello!
I'm spreading the word about the Essentials.tf discord group. Info regarding Team Fortress 2 production that Essentials.tf is doing will be announced there. For instance the upcomming Insomnia 61 LAN or future tournaments. Tune in and help them out with feedback! I've heard they are working on big things for TF2.
Reddit thread: https://www.reddit.com/r/tf2/comments/6la22i/essentialtf_discord_group/
I dissagree with everything in this post. Is this a troll?
Your changes makes scouts pretty much useless and making soldier extremely overpowered. 10 times worse than the current scout. These changes makes no sense
40% speed buff puts soldier 13% faster than medics rofl
Also u probably need to hear this: https://clips.twitch.tv/DarlingCrepuscularSnoodOptimizePrime
Alright REZ is a god apparantly
I think the demoman rollout is fine.
The art style of the map is great, I really like it. Regarding the layout and feedback about the map I will have to wait until I get home. Looks promising though!
smzicant wait for rez to be the starplayer nip needs
sarcasm over
I think NiP still dont understand that 5 players need to be good and that 1 person cant carry an entire team these days :'D
ward3dif nip go out in groups this time it's over for them
They say results doesnt matter in the next 6 months so idk. Have been listening to some swedish interviews