alba
Account Details
SteamID64 76561198058193878
SteamID3 [U:1:97928150]
SteamID32 STEAM_0:0:48964075
Country Sweden
Signed Up May 12, 2013
Last Posted March 29, 2024 at 8:54 AM
Posts 553 (0.1 per day)
Game Settings
In-game Sensitivity 1.8
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
240Hz
Hardware Peripherals
Mouse Razer Deathadder V3 with 4khz dongle
Keyboard Fnatic Streak Silent Red
Mousepad Lethal Gaming Gear Venus Pro
Headphones Hifiman Sundara
Monitor BenQ XL2546
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#84 Stalemates in TF2 General Discussion
syphWeird idea: You get x points for x point captures and maybe capping last gets you 2 points or something. Didn't think this too much but it sounds interesting.

Cool idea but it could lead into win mid > cap 2nd > put sentry and heavy and dont move because you are leading.

posted about 6 years ago
#75 Stalemates in TF2 General Discussion
nuzeMuuki can you accept my friend request on steam cos I don't wanna make 20 posts at character limit on tftv when we could just discuss this over steam (path of least resistance xD)

Please continue in here! Im intrested in this conversation :D

posted about 6 years ago
#27 i61 pc rentals in LAN Discussion
klassyadyskyklassyDo you think that we could just bring our own monitor and peripherals and refuse everything but the PC at the event?yes you can do that, last year they only rented out full packages with mouse and keyboard and we just told them we dont want them and they kept it that makes me kinda relieved. I was really not keen on having to pay the extra money for a monitor. Would it be wise to leave your own monitor in the venue or should you take it back to the hotel like u would yor keyboard, mouse etc. ?

At i49 I left pc and everything in the venue, at i52 i rented pc and monitor but brought the mouse and keyboard etc to the hotel.

You will get a sticker to put on the monitor which matches the badge you will get. The guards are really anal about these things and get very pissed if your stuff doesnt have a sticker. So it should be fine. Buut you never know I guess

posted about 6 years ago
#23 i61 pc rentals in LAN Discussion

Its crazy that the sales director says 1 thing when its not actually the case. Blows my mind

posted about 6 years ago
#20 i61 pc rentals in LAN Discussion

HI

 

Thank you for your email.

 

I have checked with the Insomnia team and can confirm that, the monitor on the V8 package was always 60hz but when we went on sale we didn’t have all the details, so these were added at a later date.

 

If you have booked a rental package and would like to upgrade please call one of the sales team on 0844 338 8000, lines are open weekdays from 9am - 7pm and weekends from 9am- 5pm.

 

posted about 6 years ago
#10 i61 equipment share thread in LAN Discussion

Anyone got a spare 120/144hz monitor? Apparantly the v8 pack has a 60hz monitor even though the sales director said there would be 144hz in the v8 pack..

posted about 6 years ago
#18 i61 pc rentals in LAN Discussion
albahttps://forums.multiplay.com/insomnia61/105519-pc-rental-spec-sheet-pricing

Contradicting what the sales manager said, insomnias ticket website says v8 has 60hz monitor. I feel slightly fucked by insomnia right about now...

posted about 6 years ago
#30 Stalemates in TF2 General Discussion
_segfaultImho the problem during 7 vs loupounder match was the mix of stalemate + a long pause due to Hildreth's timeout. Stalemates can be fun to watch if casters were to know what to do during them. Instead of focusing on each team's tactics to break the stalemate and spectating offclasses and teams' compositions they just got bored at some point and started complaining about the game.
At some point during the pause, casters started talking about possible changes to cp_badlands. I liked that, I immediately started listening to them and then discussed these changes with others who were watching the stream, too.

Casters can make it intresting while watching but stalemates will still be boring from a players perspective. If there is too many stalemates not even casters can make it intresting in my opinion

posted about 6 years ago
#23 Stalemates in TF2 General Discussion

For the record I dont mind teams slowinh down and like a 2-3 minute stalemate but when a game is super stalematey its not fun to play or watch. Creds to hildreth for trying aggro strats. I think the crossbow should still be instant but the ammount be reduced. Maybe a cool idea would be that 50% of the crossbow heals is instant and 50% heals over time?

I mean nobody likes to play or watch a 8 minute stalemate then 1 push then another 8 min stalemate. Its just not fun.

Look at i49 grand finals on badlands. That map was soo intense and action left and right. Or tcm vs iM on process at i49. Those types of games are so fun to watch and also soo much fun to play. Sadly the issues with the crossbow/roundtimer or whatever it is promotes teams to play slow and stalematey and try to sac/ get sniper or spy picks over and over until it works.

Pushing of damage is something I really miss in tf2. It makes the game fast paced and intresting imo

posted about 6 years ago
#16 Stalemates in TF2 General Discussion
GazJust ban the crossbow and you can finally push off damage again because the medics cant just heal everyone to full health in a matter of seconds.

This is actually a big thing, good damage in chokes doesnt really matter anymore becausw of the crossbow. But valves change might fix that. The crossbow will have crit heals and heal less (from my understanding) if someone took damage recently

Edit: My bad, healing isnt being changed, only ubercharge building

Edit2: reducing fire/reload and draw speed could be an intresting change. Or just nerf the healing of the crossbow.

posted about 6 years ago
#13 Stalemates in TF2 General Discussion
YeeHawwell I think it's some part 5cp. the format encourages playing the clock but there is no good alternative format. i think another part of it is teams afraid to take risks and copying 7, even though they may play better if they play aggressively. everyone (especially in officials) is terrified of making mistakes, which ironically leads to them losing because you don't play stalematey style in scrims or it's not your 'optimal' playstyle

I totally agree, also its somewhat in peoples mind that you have to play like that these days

posted about 6 years ago
#12 Stalemates in TF2 General Discussion
b4nnyYou could mitigate some of the pain of long stalemates by reducing the round timer. While it would produce more urgency to push on advantages, it simultaneously eases the ability to turtle so it's tricky. You'd definitely have more round resets, which means more midfights, which might be worth it compared to how things are now tbh. I would love for Valve to add that as an option so we could experiment with it. In my eyes, the only way to currently truly eliminate stalemates is to run KOTH maps only, though they are shallower tactically than 5CP unfortunately.

I agree fully on this. Allthough it could make teams not push out of last to reset into another midfight it would be very intresting to experiment on different roundtimers. Isnt there a command like mp_roundtime? In that case it could be tested in a 1 night cup or something

posted about 6 years ago
#11 Stalemates in TF2 General Discussion
Caelinerf scattergun's knockback so soldiers can actually jump in and make space

Maybe a 50% knockback nerf for hit scan weapons could be intresting. Very drastic change though

posted about 6 years ago
#9 Stalemates in TF2 General Discussion

Im definately pro more koth maps. The 7 lowpandee game was an example. Generally tf2 overall has grown way more stalematey the last 2 years or so.

I guess you are right that people dont practise stalemate breaking properly.

Sure there was stalemates in 2014 but not as much as now. Just makes me wonder if thats something that people has just adapted to and decided is the way to play tf2 or if it is because of the medic movespeed buff, crossbow buff?

In my opinion as scout it is not fun with stalemates unless you offclass. And its definately very boring to watch

posted about 6 years ago
#5 Stalemates in TF2 General Discussion
ellislow level games tend to be chaotic feeding, but having less stalematey games casted would probably help grow the player base, especially lans which tend to get a lot more exposure then normal matches

Prem games tend to be alot more stalematey than high games for instance

posted about 6 years ago
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