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SteamID32 STEAM_0:1:42089128
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Signed Up October 9, 2020
Last Posted June 18, 2021 at 8:11 PM
Posts 81 (0.3 per day)
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#30 A comprehensive guide to the Bonk! Atomic Punch. in TF2 General Discussion
TailorTFthis concludes my list of why bonk is not like an uber that can be activated on demand

you obviously dont have the optimal DNS configuration. physical disk arrays limit your ability to fire while using bonk. educate yourself before posting next time, thanks

posted 1 month ago
#88 Who is zeekaptain? in Off Topic

@eddiiee ( ° ͜ʖ͡°)╭∩╮

posted 1 month ago
#64 RGL announces upcoming Summer seasons and preseason events in News

RGL should only allow cowmangler (no stock) on cp_mannbase change my mind

posted 1 month ago
#46 Mannbase Alpha (5cp) in Map Discussion
iylyI am having issues running this map above 144 on a solo server and am having alot of missing texture issues.

What are your specs and config? I can check when I get home later, but I do not recall having any noticable performance issues, even when playtesting with a full 6v6 ( and even 12v12) server...

posted 1 month ago
#9 a few obscure launch options to boost performance in Customization
AimIsADickWhich one's worse?

Is there a fetish for continual public embarrassment? AimIsADick HAS to be enjoying this, right? ...

posted 1 month ago
#50 RGL announces upcoming Summer seasons and preseason events in News
skazzx37What if the S6 preseason map testing cup determined the map (not maps) to potentially be added in S7, instead of S6? The map could be run in pugs and scrims during S6 so that people were used to it and ready for it when it came out.
Who is going to run these pugs? Who will want to scrim those maps? It's hard enough getting players to scrim new maps in the current season, let alone getting them to pug/scrim the maps in the season after. The argument of; "just playtest in scrims and pugs" is so naive.

I think the idea is that if RGL would be forward enough to say they will add X map to the map pool the season after next, it would allow time for players and teams to become much more accustomed it. I agree that its a pain to find good (or any, really) playtest groups, but this is different.

Allowing more time between a map being announced as officially in the map pool and game-day would be appreciated by pretty much everyone IMO. Even though newer teams might avoid scrimming them, and invite teams might just perma-ban them, giving a seasons worth of heads up seems miles better than this. Players shouldnt feel like they are being surprised by the league, or that the league is working against them. Giving a seasons gap would even make some people look forward to that season, instead of feeling like the current one just got thrown a curve ball. Not even valve does CSGO map pool changes in the best way IMO.

Of course its easy to arm-chair quarterback the league admins, and tell map makers to "just polish it" or "just make it better", and thats not what Im trying to do.

posted 1 month ago
#24 There's been RCE exploits in TF2 for 4 YEARS. in TF2 General Discussion

C U S T O M E R B A S E

posted 1 month ago
#3 There's been RCE exploits in TF2 for 4 YEARS. in TF2 General Discussion

For someone who uses kali linux, it seems you do a lot of your research on internet explorer....
Welcome to 2018 my dude

posted 1 month ago
#19 RGL announces upcoming Summer seasons and preseason events in News

just some "non-ideal" clipping I found on cp_mist...
https://imgur.com/a/WLYXRf2
ill try to get in contact with the map makers for anything else I find, but thought it would be good to share with everyone here too.

I can say mannbase is well polished in the clipping area tho, but the mood of this thread seems more "rGL StUPiD" than "im glad theres new content, even if it is rough around the edges" :/

posted 1 month ago
#4 RGL S6 Advanced Happenings/Discussion in TF2 General Discussion

rip cartertf

posted 1 month ago
#4 Best value CPU for TF2 right now in Hardware

Im running AMDs 2600 w/ 16 gb and RX 580 at 1280x1024 on a modified chris low config (dx 8). No problems keeping above ~190 fps in 6v6. Full pubs can vary based on map from 80 to 160 fps average. Occasional stutters, but overall acceptable for what I want.

Maybe not the most scientific or exact answer, but just my experience/what Ive noticed.

I paid $170 for it maybe a year ago (on sale pre covid).

It might be worth checking local craigslist or ebay for old office PCs if you really want to find the best bang for buck

posted 1 month ago
#15 The future of competetive gaming. in TF2 General Discussion

Is it too low hanging fruit to make a AimIsADick DNS joke in this thread?

posted 1 month ago
#10 The future of competetive gaming. in TF2 General Discussion
24

Don't read too much into what I posted. If anything, I was trying to show how slow light is.

posted 1 month ago
#6 The future of competetive gaming. in TF2 General Discussion
MiG-21bisI am too lazy to do the math, but I think the main issue with ping is we are limited to sending information at the speed of light. I am not sure how much we can decrease ping with better hardware, it may not be much improvement at all.

A quick Google search finds it takes just over 130 ms for light to travel the circumference of earth. This would be the worst case scenario in the best case scenario of 0 processing time.

Edit: The time for a round trip at light speed from chicago to london is just over 40 ms.

posted 1 month ago
#88 Proper Performance Guide on TF2. [UNFINISHED] in Customization

Rahmeds proper performance guide on popcorn [UNFINSHED] when?

posted 1 month ago
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