Change the wide value for it in hudlayout.res
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | March 23, 2026 at 9:29 PM |
| Posts | 1369 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
keepertonHow do I make these health values show overheal and low health? I've never been able to figure out which files to edit nor knew exactly what to add.
image
I don't know what colours you want to use but the name of the variable is PlayerStatusHealthValueSpectator. You animate that in hudanimations.txt under event hudhealthbonuspulse. You can do the same under hudhealthdyingpulse.
spiceHow to remove this background outline? http://imgur.com/a/OER2z
You want to go into clientscheme and find the text "TFFatLineBorderRedBG" and change the draw_corner_width and height to "0". You'll want to do this to OutlinedGreyBox and OutlinedDullGreyBox for when people are dead.
etherHKetherDo you havea 7xxx series gpu?
Nope. 6670. I've noticed the same thing though, and it isn't easily reproducible.
I was going to buy a 120hz monitor but after seeing a lot of people complain of it not feeling like 120hz, I'm really hesitant.
I've got a 7850 and I've not had this problem at all, I'm even running two monitors off of it (One at 144hz) and my fps in tf2 and other games is fine. The only times I get micro stutter is when steam dies and it signs me out and back in or w/e it does.
Edit: When I had one monitor running off of my gpu and one off of the onboard graphics any animations on the on board would destroy my fps. On board was the 60hz monitor the gpu was 144, you didn't say if you have one or two monitors but if you do I'd check that.
Bumping with an update. Mostly minor stuff, most of the work was done on the 16:10 version. Download here or in the OP.
f_blueI've obviously checked the mvmscoreboard.res file. It allows you to move the little containers but there's no visible way to move the single elements or change their fonts.
I only had a quick look but I'd say the easiest way to change the font would be to go to the clientscheme and search for the scoreboard fonts there and change them to the Surface ones broeselhud uses.
That just looks like the zpos of the box is too high, try changing it to -5 or something.
Does anyone know how to edit the concise spy disguise menu? currently it looks like this in the normal mode
http://i.imgur.com/lfKsuQI.jpg
When I enable the concise menu all of the names disappear and I can't figure out how to move the names back to where they are in normal when using concise. The concise menu looks like this by default.
Me and a friend Jay have been working on this HUD for months now and we've decided that it's time to "release" it. There will no doubt be some bugs in it but we've been sitting on it for so long that it made sense to just see if people even like it. If people ask for fixes we'll be more inclined to do something about them than we would be otherwise.
There are three versions of the hud, they can be found here.
The border options are outdated, if there's any demand for them I can update them.
Currently I've added in the option of having borders around the screen when buffed or low and can be seen here Pictures
To get these borders you need to remove the regular hudanimations and hudplayerhealth files and rename the other ones that are there.
I've also added in fogs crosshairs v3 and most of them are centered for 1920x1080, I can't say for other resolutions. All of the crosshairs have outlined versions and that can be changed by adding the word "outline" to the font the crosshair has in hudlayout.res.
There is currently a pretty outdated 4:3 version of the hud in the download as well as a kinda out dated 16:10 version. I only really did them for friends but if there is demand for them to be updated I'll get around to it at some point.
The main scoreboard is 16v16 and the minmode version is 9v9, other than that there's no difference between minmode 0 and 1.
Credit goes to doodle/rays for the sourcescheme and collycat for the chatscheme.
If you have any questions about the HUD ask here or add me on steam, either is good.
keepertonThe longest an official can go is 40 minutes, with the first chunk being 30 minutes and the 10 minutes being if the golden cap manages to time out (this is my understanding of it, at least).
They recently changed the golden cap rule, there is now no timelimit on golden caps.
fluffGuys help i cant remove the unknown from a scoreboard. I tried moving/removing the map name/game type but it doesn't seem to do it.
image
You've gotta just move the gametype off screen, so xpos 9999 will get rid of it.
redd0tIt would be sick to have Hp Cross as AC's Social Status icons with animations (only 3 icon for buff normal and low hp). It may require a lot of effort to make this with animations however this would fit perfect.
I think it would be perfectly possible if you used a custom font for the images. I'd love to see it if Voloder tries it.
I guess I'll do a guide on borders, I'm not sure how long it will take but I'll get started soon.