I was staying up all night anyway so here is rawrsors concept pretty close to the picture he mocked up.
http://i.imgur.com/EFf8EPz.jpg
The white parts go blue when buffed and orange when low, the red bars are team coloured.
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | September 29, 2025 at 5:06 PM |
| Posts | 1359 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
I was staying up all night anyway so here is rawrsors concept pretty close to the picture he mocked up.
http://i.imgur.com/EFf8EPz.jpg
The white parts go blue when buffed and orange when low, the red bars are team coloured.
flyingbuddysmvneven with your potato cfg, dxlevel 91 gives me like 90 fps. dxlevel 81 gives me stable 300+ without any fps cfg. i really want to use prism hud which is a dx 9 only thing, any help here?
Pretty sure it works just fine on dx8, I think there was just some vpks that got stuffed up since the Gun Mettle Update, just remove unlit_world, unlit_nofog_world, and some others which I can't remember ;/
Prism HUD isn't Clean TF2, the HUD utilizes a few elements that are dx9 only, the scoreboard, the health and team select all use dx9 only features.
One stupid sleepless night later, I made (sort of) the HUD in OP.
http://i.imgur.com/J6GY3Bq.jpg
I couldn't make the kill icons change colour for the local player getting a kill though, anyone know if it's even possible?
decderI consistantly do well in MGE, pugs, and DM servers.
What about in scrims?
Quertdoes anyone have the yaHUD CMYK version? i really don't care about the mvm stuff and etc. as long as the menu/scoreboard/ammo & health are fine, i want to use it.
I updated this version of it for AMS.
In case people don't know, Rays is gonna be on the couch for Sunshine in ~twenty minutes.
STOGELooks pretty neat tbh, I'm a sucker for HUDs with TF2s default font, can we perhaps get an actual list of changes though?
Honestly it looks like it's all just broesel with the default tf2 font. The only difference, to me, looks like he removed the bg on the scoreboard.
What about an rtv system like pugme?
yukiBasically want my tournament hud to look more like this: http://i.imgur.com/UbW4zt5.jpg
instead of: http://i.imgur.com/LyuOjnF.jpg
This includes getting rid of the grey bar. The bar isn't there in spectator in pub etc - seems only to be a tournament mode thing?
Timer colors for koth also don't show up until I hud_reloadscheme. Not really a big deal, but if I can fix this at the same time then that's great.
Whichever hud that first screenshot is of, take spectatortournament.res and spectatortournamentguihealth.res and paste them over their counterparts in your own hud. I'm not really sure about the koth stuff though, I've not seen that happen before.
yukiAll that seems to give me is a health cross when someone is overhealed. Am I missing something?
http://i.imgur.com/XMq33Ih.jpg
Sorry as you can see I'm not very good at this.. lol
Why not try out tf_hud_target_id_disable_floating_health 1 ?
Mighty
https://drive.google.com/open?id=0BzoD3jejiX6Qflp6V2huVVkwTTNGWmZ0WlNJYzJTd19sNWUwZ2FtMS1qeVp0d2dWOGdJTXM
Just move the demoman shield charge meter so that its right under the charge meter for stickies/loose cannon.
use the scout charge meters as a reference to where I'd want it.
Also, if it won't be too much trouble, can you make the sticky count +a shadow for it centered on the screen, right above the loose cannon/sticky meter?
thanks in advance.
Done and I also fixed some mistakes you made regarding fonts in clientscheme.
yukiNice. How do I remove the dude in the bottom left? It's not even the 3d model - it's just the 2d guy.
PlayerStatusClassImage in hudplayerclass.res change the xpos to 9999. I don't think settings visible and enabled to 0 actually works.
parallaxismwhen's cmyk being uploaded/updated? keen for it
I updated this version of it for AMS.
Charles32TevsGentlemanJonhektikExcuse me, but didn't one of those guys get banned for hacking? :/When the screenshot bug was available, so servers could grab screenshots from the player's client, matnun was caught with a radar on screen. Admirable outed his own team mate in a drama worthy of Shakespeare. Et tu, potato?
off topic but wouldn't casts benefit from a radar on the HuD?
I'm pretty sure there used to be one available through statusspec.