_Kermit
Account Details
SteamID64 76561198037955288
SteamID3 [U:1:77689560]
SteamID32 STEAM_0:0:38844780
Country Scotland
Signed Up December 10, 2013
Last Posted July 8, 2025 at 5:57 PM
Posts 1355 (0.3 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920 x 1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G703
Keyboard Cooler Master Quickfire TK (Cherry MX Red)
Mousepad Silent Monsters Gaming and Office Mouse Mat
Headphones Beyerdynamic DT 770
Monitor BenQ XL2411T
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#2322 HUD editing: short questions, quick answers in Customization
I duplicate them

Yeah I know you duplicate them, that's why I asked why you do it lol. So it's literally just for legibility reasons, was curious if it was for some other reason. For the lazy, like me, it's nice and easy to only need to add a letter to get it working.

Would it be possible to use a #base file for it though, and have the original kills set to how you have it and then have a new definition in the #base file? I don't even know if there's a point in doing that, especially if I'm completely misunderstanding how #base files work.

posted about 9 years ago
#2319 HUD editing: short questions, quick answers in Customization

Why would you duplicate them? You just change the name of the controlname and entity name from "kills" to "killsT" or something with a random letter at the end, Takes a lot less time.

posted about 9 years ago
#2293 HUD editing: short questions, quick answers in Customization
HatimHatimIn m0refont, the overhealed HP has two shadows alongside the original health, one has the black color at all times and there's the blue blinking shadow between those two, how do I make a similar one for low HP so when my health is low is has a red shadow alongside it?

I could take a picture if you don't catch my drift.
bump

It's just a hud animation, there'll be healthshadow1 and healthshadow2, then you just animate them in hudhealthdyingpulse. Just copy the shit from the bonuspulse and paste it into dyingpulse and change the colours to red and the name of the animation obv.

posted about 9 years ago
#14 Community HUD 2015 in Customization

Updated for Tough Break Link.

Also to Maka, knuckles crosshairs don't match up with the image because I've got an older version of his font in the hud. The reason for this is so that I could keep using seekers crosshair with the dot in the middle instead of just the brackets. To fix this just download the ttf in his thread and put it in the font folder, but rename it to the same as the copy you deleted to save doing changes in clientscheme.

I also added in a seperate entity in hudlayout for fogs crosshairs to avoid any confusion about them not being there.

posted about 9 years ago
#302 Comanglia's Config / FPS Guide in Customization
seiterseiter1Medico_di_BiscottiWhy was
mat_antialias
changed to 1? Does it not improve FPS anymore, or is it to stop the screen from lagging out when changing? 'Cus the latter part is fixed by putting
+mat_antialias 0
in launch options.

This is a slightly unrelated issue, but does anyone else's demos break when viewing them in
mat_aaquality above 0
if they were recorded without AA? So I leave it out of the cinematic config.
mat_antialias
works fine, though.

Mat_antialias causes crashes now

??? I've had mat_antialias set to 4 for months now and I've been fine.

posted about 9 years ago
#9 Ingame Insults in TF2 General Discussion

I didn't understand it at the time because it only really makes sense in an english accent, but it was "kermit suicide".

posted about 9 years ago
#37 Star Wars in Music, Movies, TV
Show Content
I really enjoyed the movie overall. I felt the script was a little poor at times/heavy handed, mainly how han and leia kept saying "our son" even though they both quite obviously knew who they would mean if they said "him". Incredibly nitpicky of me but w/e. I don't know why but I feel like they really downplayed Han's death and made it not seem like as big a deal as it should have been made out to be. Like Chewie literally just lost his best friend and Leia lost the father of her son, and all they did was a couple tears and a hug then it's back on the road. I really enjoyed the fact that Kylo actually showed his anger and took it out on shit with his lightsaber though. It's what I think Anakin would have done had he turned earlier/not been with Obi Wan so much, it felt like Kylo's character was a lot more like a young Anakin that Kylo really knew.

The casting was also on point as well, I really loved the casting of Finn and Rey, they seemed pretty much perfect from the start. With Kylo though it took me a few minutes after seeing him properly I genuinely liked him, they didn't give him any deformities/scars or w/e to alienate or dehumanize him. He just looks like a young guy that's in over his head. I think the fact that he is just a normal looking person will annoy people, they would have been expecting some sort of monster under the mask.

My two cents.
posted about 9 years ago
#275 TF2 benchmarks in TF2 General Discussion

Just did a couple of tests post update got 220 fps on dxlevel 81, got 183 on dxlevel 90. No real change to my fps though since I last did a benchmark a week or so ago.

posted about 9 years ago
#2263 HUD editing: short questions, quick answers in Customization
SmesiI fucked up somewhere but i don't know where.

I take it you tried making the xpos or ypos something off screen?

posted about 9 years ago
#3785 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=80wTxbjCLEE

posted about 9 years ago
#2249 HUD editing: short questions, quick answers in Customization

#2251 Not 100% sure but isn't it just the scrollbar stuff in sourcescheme?

ScrollBarButton.FgColor
ScrollBarButton.BgColor

and so on.

posted about 9 years ago
#7 DeathMatch plugin welp? in Q/A Help
namassinSideshowI spoke to him about that at i52 (!!!) and he said it's super easy to fix for anybody, you just plug some new co-ordinates into some file. I'm too stupid to do it though, but it doesn't require Lange himself.
Ah, alright- I guess a mapmaker would be someone to contact.

It's honestly super intuitive to do, we did it to fix the badlands spawns in dm. You just go on your own server, wait till you get the broken spawn, get the co-ordinates of it and find them in the file that contains the spawns and remove/change.

Unless I'm 100% wrong as I don't play mge.

posted about 9 years ago
#2 zowie fk fricking up in Q/A Help

You're probably hitting the malfunction speed, it happened to me so much with my fk that I just got a new mouse.

posted about 9 years ago
#14 Longest time offline you've seen? in Off Topic

Got an old IRL friend who is at 1274 days offline, used to play a bunch of sc2 and some tf2 with him.

posted about 9 years ago
#2223 HUD editing: short questions, quick answers in Customization
GarbsIs it possible to change the default location and size of the console? I've looked everywhere I can think of

Nah don't think it is, I had a look for it myself ages ago and couldn't find shit. My guess would be you'd have to look through the hl2 hud files/sourcescheme for it, that's just a guess so it's probs bs.

posted about 9 years ago
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