If you know the animation name you could to testhudanim and the animation name to have it pop up whenever you want.
| Account Details | |
|---|---|
| SteamID64 | 76561198037955288 |
| SteamID3 | [U:1:77689560] |
| SteamID32 | STEAM_0:0:38844780 |
| Country | Scotland |
| Signed Up | December 10, 2013 |
| Last Posted | March 23, 2026 at 9:29 PM |
| Posts | 1369 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G703 |
| Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
| Mousepad | Silent Monsters Gaming and Office Mouse Mat |
| Headphones | Beyerdynamic DT 770 |
| Monitor | BenQ XL2411T |
SphaakThere's one thing that i've noticed among all huds,the ammo and hp bug if you die when they're already low,so they stay red until they're low again,sometimes it doesn't happen tho,but it seems to be a code problem since it never ever happens in the stock hud but it happens in almost every custom hud,i'd like to see if anybody has a solution for this problem.
https://www.teamfortress.tv/43786/fix-for-lingering-hud-animations-on-death
ControlPointIcon and ControlPointProgressBar, they're in resource/ui.
By "leave the community for good" do you mean you won't even be in Yohn's chat?
You'll be missed.
prokyYo, anyone know how to fix this?
https://imgur.com/a/cmxz6Fq
It's probably meant to be a custom vtf for the low health. Have a look in hudplayerhealth.res, the image for PlayerStatusMarkedForDeathImage should be "../vgui/marked_for_death". If it's something different, put that text in and it should be fine.
Edit: #5779 find FriendsContainer in mainmenuoverride and the very first part should have visible and enabled set to 0. That's all you need to do.
Jon_https://clips.twitch.tv/FantasticWildHerringDansGame
hud?
It's his own edit of PVHUD, I don't think he's put up a download anywhere though.
vanitasI've tried editing my main menu and it has been going well.
This is one thing that bothers me (in a yellow box)
https://imgur.com/a/hwnCCdV
How can I edit this? I've looked in both GameMenu.res and MainMenuOverride.res but I can't seem to find it. Is it in a different file?
Pretty sure it's called RankModelPanel or RankPanel in MainMenuOverride.
https://www.dropbox.com/s/7tke9vtc8fesv4d/creephud_fixed.rar?dl=0
Fixed, also fixed a bunch of alignments that were completely off.
To anyone that wanted to know the fixes for the colours, very basic spellchecking and checking through the complete mess that this HUD is. I seriously don't advise looking through it, but it works fine and honestly the in-game UI is really quite nice.
Link me the HUD and the colours that you need.
hipster_bhello, how can i fix this
https://imgur.com/a/BQxIxnv
I fixed the issues the hud had, I moved the targetIDs and the ubermeter a while ago, forgot to publicly post the updated link.
https://www.dropbox.com/s/4knsevaknwd4y36/new_g0reHUD.rar?dl=0
The Leth crosshair pack is what's on cfg.tf, though it is easier to get everything from cfg.tf to be fair.
solly6WiethoofdI used the same path. It turns out I had "No fullbright" on the .vmt files which causes them to have missing textures/no textures at all but blank. The only problem is that it's stretched(and for some reason sniper's portrait is a crosshair)solly6materials/vgui/replay/thumbnails is the path where I placed the texture files. Still doesn't work.Did you also add VMTs for each VTF, fixing the path inside the VMT to the new path in the thumbnails folder?
And which path are you using in your .res file pointing to the thumnails, this should be something like "image" "../vgui/replay/thumbnails/scout"
Screenshot
You've probably got two VTFs with the same name in thumbnails, rename the sniper one to sniper_2 or something and it should work, also change the path in the vmt to sniper_2 as well. I don't know about the stretching, other than checking the original size of the VTFs.
Does anyone out there have any of Jukebox's old frag videos?
Sinetinot really a hud editing question but i didn't want to start a new thread for it either.
Has anyone updated PV Hud recently?
Couldnt find it in either of these threads
http://www.teamfortress.tv/44121/pyro-update-updated-huds
http://www.teamfortress.tv/33738/ive-updated-some-huds
ty
Did you not bother looking through the github repository?
indxyou and baud :thinking: