or use crosshair_alpha? Surely you could change it to 100 or something so it's transparent?
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | June 4, 2024 at 6:05 PM |
Posts | 1335 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
I'm sure someone made one, isn't there a way that you can find out which commands the valve MM changes, and alias them iout in autoexec? like if you put alias "mat_dxlevel" "" in your autoexec you can't be put on dx9?
Then do the same for maybe mat_picmip and mat_queue_mode, and others.
kermit
Scotland
https://www.dropbox.com/s/hrz0i0iy8ch1uq4/kermit_airshot_72k.dem?dl=0
Big airshot on mid
Tob- Fixed some missing particles when running in DirectX8is this about rocket trails? I don't have the issue, but worth testing if you're stuck on dx9 because of it
I tried DX8 in scrims tonight and I had rocket trails back, been using an RX480 for ages and was forced to use DX9 because the rocket trails had disappeared from DX8.
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers
PlayerStatusHealthValue is the actual value of your health, it's also inside HudPlayerHealth.res. If you want to move the health a little bit, move PlayerStatusHealthValue. If you want to move it a lot, then move the whole HudPlayerHealth part that you pasted above.
Make sure that you are moving both xpos and xpos_minmode.
Ammo is moved in hudlayout.res, it's called HudWeaponAmmo, move it as you see fit.
Did he have a stroke?
Remove the entire event HitMarker section, and remove the StopEvent and RunEvent lines from above.
sAvenSo I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?
https://imgur.com/a/2lrJR8C
http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=187#5590
S19 Sikh Airshots, or s18 cool cats, aka Cats.tf.
Special mention goes to Jamais Vous aka SNSD, that was a good season.
The buff/hurt colours are in hudanimations, Health Bonus Pulse is buffed and Health Dying Pulse is hurt.
The crosshair will be in hudlayout.res, I have no idea what it'll be called though. There's a font file in resource that will contain all the crosshairs. Find out what letter it replaced, and then you have your crosshair.
Also this: https://www.youtube.com/watch?v=wPH6On2F0Pw
JynxiiSamski has been known to be a toxic twat for years and now hes finally 'crossed the line' by the standards that etf2l and tftv set, people see it as a non-issue just because samski turned himself into the victim by sending sad messages and removing friends from steam.
Samski disappeared from the scene for a while a few years ago when his alias was tyrone, came back with the alias samski. Time for dSamski.
tf_hud_show_servertimelimit 1
Does your version of m0re hud use #base in any files? Might be in a different file.