Koncepts code should work, and not to be a dick but are you sure you're using Crosshair11 and not a different one?
Account Details | |
---|---|
SteamID64 | 76561198037955288 |
SteamID3 | [U:1:77689560] |
SteamID32 | STEAM_0:0:38844780 |
Country | Scotland |
Signed Up | December 10, 2013 |
Last Posted | September 23, 2025 at 2:49 PM |
Posts | 1358 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
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Mouse | Logitech G703 |
Keyboard | Cooler Master Quickfire TK (Cherry MX Red) |
Mousepad | Silent Monsters Gaming and Office Mouse Mat |
Headphones | Beyerdynamic DT 770 |
Monitor | BenQ XL2411T |
Yeah loli squad showed up big last night, they showed everyone how tf2 should really be played...
So yeah it's hardcoded, which is a shame, it was a pretty cool thing when it was re-discovered.
Yo I realise this is hypnotize's thread but what are the problems with JayHUD and qtcHUD? I'll get them updated once I know what's up with them. I also know I really need to change the screenshots for qtc on huds.tf as the hud isn't even the same.
As in like a camera smooth? LuckyLuke has an insanely useful guide for it on youtube on the extv channel. Provided you do it correctly it should come out steady/smooth. It's done in game though then you record the smoothed demo with lawena.
blehwould you mind updating JayHud? An outdated version is up for download on huds.tf here: http://huds.tf/forum/showthread.php?tid=210
Thanks!
Heck I didn't know anyone even uses it anyore, except drackk really. I uninstalled tf2 but I could probably fix some stuff if the bugs aren't huge.
Maybe have the option for p-rec or some decent settings for the built in ds system?
hpqoeunice tom and turbo left their team, now i just need to convince drackk to leave 7 and ownage squad will be back for s27
Count me in, it's only been a year since I last played.
One major thing is that there are loads of talented mappers in the mapping community, but they've got no real incentive to make maps for 6v6, not really HL either. If they make maps that are suitable for pubs, which will be exposed to way more people, they can stand to make some money from them if valve like them. From a 6v6 map they'd make nothing, unless they get lucky like with a process/gully/snake etc. Even then, those maps were around for years before becoming official.
Jaddou is wayyy too cramped and the height advantage that the defenders have from the get-go is insane. Scout isn't even a viable class on the map it's so chokey, it's like cp_junction but pretty.
AdebisiNot really relevant, but out of interest, do you find low div teams that have good understanding and teamwork-play, but inferior mechanical skill?
If so, does it help or do they still get destroyed by teams with decent mechanical skill?
If they exist, I'd say they'd generally still get smashed. Knowing what to do in situations is great but if you can't actually pull off the required counter-strat or hit your shots or whatever is required you're fucked. Of course there's gonna be exceptions to this but overall I think they'd lose.
Interp 100% does work in class configs.
I'd also check in other class configs for some weird overwrite of the keybind.
https://soundcloud.com/threesuns
I don't upload a tonne but a bunch of people liked the song I did that was in Nuze's in depth tf2 video so I figured I may as well post.