helo I am redit and I think that the badlands was overpowered map because it have high equip rate.. we must work with vavle not against and take change because if we do they wil balance maybe in 8 month
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | March 21, 2024 at 4:27 AM |
Posts | 1619 (0.5 per day) |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
Would be keen to come to this but have no way of getting my pc there or people willing to go.
Spudd is always underrated as a demo but manages to be consistent and put out good stats every game. I don't get it.
AdnurakBumpsy is a fucking no-skill character, bumpsy mains please hold W off a cliff THANK YOU GOODBYE
Smh, people dont understand that at higher levels bumpsy's main purpose is to try and catch all incoming damage for your team with your high speed and defense. This is harder than it sounds and requires a high level of mechanical skill in terms of having good movement. A bumpsy/brunt playing well together can absolutely decimate.
I've never really understood that the "varying class limits is counterintuitive" thing.
You could actually get fairly reasonable class limits close to what we have already by using 2 for attack classes and 1 for defense and support classes. (this might be even more reasonable with pyro being rebalanced). This is a solution that is consistent with existing in-game logic. Medic limit 1 is always a good place to start because medic is the most powerful class in the game and the only actual support class so teams are going to run as many as they can (within reason) of them.
A bigger problem with the current format is probably that it's way easier to defend than to attack and some of this comes from the fact that there's a complete lack of diversity for current class roles in the game.
To break a stalemate you have to create an advantage somehow- scout and soldier can do this through getting picks/creating space/doing damage/forcing. Demoman can do this to a lesser extent as he does fill more of a defense role. Sniper and spy are an alternative that can be used as a pick class but both are easily counterable by smart teams and still don't necessarily allow the team to push off the 1 pick, as well as a sniper often making the other team play even more conservatively. Pyro is quite clearly not an attack class despite being grouped as one and heavy and engineer are absolutely the worst classes for breaking stalemates as they're based on area denial.
If valve are looking towards creating their own format/ruleset they should look to try and create a healthy balance between stalemates and breaking them. Having periods of downtime and then pushes is no bad thing- if the game was constant teamfights then it would also be unenjoyable to watch and very difficult to cast.
Right now though, it's pretty clear that once a stalemate is established it's really hard to break out of it against a good team in the current meta. I think the pacing of the game is probably one of the things most key to its success and when players complain about the game being "aids" it's normally either because it's way too stalematey or because there's always something going on. Some gamemodes like highlander and payload especially suffer from this because of the increased player count and because the objective is constantly being played as opposed to in short bursts like with control points.
Honestly, whichever way you look at it the response from valve has been underwhelming.
I wouldn't have much of an issue with valve creating their own 6v6 competitive format- and ultimately no weapon bans would be a good goal (still not convinced about class limits) if valve balanced them properly.
However, ultimately- valve actually has to create a functioning mode that people want to play. We can give them huge amounts of feedback. The idea of "relinquishing control to allow them to set the ruleset" is all fine but they actually have to create a ruleset that they're happy with, that people want to play. In other words, if we want to move from being a "grassroots" game to one controlled and supported by valve, valve need to create something that can actually compete with current 6es.
I have extremely high doubts that they will ever do so when they released out of beta a matchmaking version that was incredibly easy to troll by leaving- had no actual skill ranking that put players in games of equal skill level, was rife with cheaters, locked basic commands that are standard in almost all games like zoom_sensitivity_ratio and mat_monitorgamma, and had a memory leak that caused players' fps to drop and eventually crashed the game. Some of these issues still aren't fixed.
Asking the players to abandon any current gamemodes or rulesets for ones that are pretty CLEARLY worse is ludicrous to ask until valve make something actually tangible materialise. Sure the players can test various things that valve try and give feedback- but the current approach feels like "you the community come up with everything; we say yes or no and then implement a bad version" as opposed to "we come up with something, we gauge response and listen to feedback, we tweak and implement it". In the meantime, I think a large portion of the playerbase is starting to lose patience.
Paprika_https://clips.twitch.tv/zestymclime/InquisitiveNightingaleRalpherZ
NUT
https://clips.twitch.tv/zestymclime/ExcitedLeopardFailFish
IT KEEPS HAPPENING
"jokes on u guys i was only pretending to be socially inept"
Nation (In mumble): There's this new meme people keep telling people to do on stream. I think it's called a "dib"
Lmao the hosts seemed pretty clueless at the whole thing but extine did a really good job of explaining what it was all about and what he was doing. Really cool to see.
Collaidedid u just call out setlet
No but if it was setlet the loch and load probably wasn't the reason he was baiting his entire team.
That's me calling out setlet