There were several naturally occurring nuclear fission reactors operating in what is now a Uranium mine in Oklo, Gabon around 1.7 billion years ago. This was discovered due to a significant depletion in the Uranium-235 isotope at the mine compared to what would be expected. Groundwater in the uranium deposits acted as a moderator to slow the chain reaction of decays, similarly to how moderators are used in modern day reactors.
| Account Details | |
|---|---|
| SteamID64 | 76561198010239925 |
| SteamID3 | [U:1:49974197] |
| SteamID32 | STEAM_0:1:24987098 |
| Country | United Kingdom |
| Signed Up | August 20, 2014 |
| Last Posted | October 16, 2026 at 1:09 PM |
| Posts | 1699 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | nice |
| Windows Sensitivity | the princess |
| Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
| Hardware Peripherals | |
|---|---|
| Mouse | of |
| Keyboard | to |
| Mousepad | invite us |
| Headphones | for |
| Monitor | eh |
I think phea's suggestion would do a lot to alleviate stalemates tho it might be a cp_steel situation where people get incredibly confused with all the entrances that open/close and in very specific circumstances. Also in that scenario are teams on last going to risk doing "another midfight" on point 2.5 where if they wipe the other team will cap their last.
I think the idea of a neutral objective forcing a fight is a cool one and possibly the simplest way to do this would be to create a neutral pickup similar to something like the quad damage. You could make it spawn with a certain amount of time left on the roundtimer and have it give a player a certain number of seconds of crits etc.
If you make pickups like these spawn in the right positions and with the right timings then you can have them dictate the gameplay and teams would be able to play around them without making things seem totally unfair. They also make sense as pickups are a thing that already exist in the mannpower mode (even though that mode is fucking terrible) so probably wouldnt be too difficult to add into the existing game.
e.g. picture the scenario that 2 teams are stalemated between mid and 2nd on badlands- a pickup that could win or lose a fight spawns at 6 minutes left on the roundtimer in badlands house in the area close to resup/haunter. Teams can rotate players to get this pickup but it puts players from both teams in a compromising position to play for this, and allows the enemy team space to make a push or contest the players playing for the pickup.
anderDm can carry you, brains cant
This is 100% untrue, there are plenty of players who were on top teams with acceptable or even subpar dm who were smart.
Despite this, improving mechanics is something that you can do pretty easily up to a point and its also something you will have over a lot of other people if you play medic (people will love you and want to pick you up on teams if you can hit arrows and good surfs).
mZestymhow u make pistol do tihs?
how u make pistol do taht
https://www.youtube.com/watch?v=F1XD_6SDvK8
ya i guess its the same shit as shotty where the shot is ready the second u hit weaponswitch so u can just hold m1
He uploaded this video before the weapon switch speed buff tho so its incredibly weird, some sort of glitch I think.
15:29 - big dave: who even is your roster gonna be
15:29 - Chrystopher__: me, thaigrr, spudd, silentes, kos, sideshow
15:31 - big dave: youve legitimately tilted urselves into full tilt
15:31 - big dave: rofl
Shhh dont tell anyone...
https://clips.twitch.tv/EntertainingCloudyYakMcaT
edit: also
https://clips.twitch.tv/ObliviousEnthusiasticGoatKeyboardCat
Increase scattergun spread death to scouts.
How good this is really depends on what the standard gamemodes are and how skills can be used in them tbh.
Some of you white girls are alright. Don't come to disneyworld today.