Introducing WietHUD
Works with the Matchmaking/Meat your Match Update
- Using #base for core files (clientscheme.res/hudlayout.res/main menu) enables updating HUD by extracting the default hudfiles with the provided .bat file & HLExtract (command line version of GCFScape)
- hudanimations_manifest.txt to allow for modular & easier maintenance of animation files (no more broken contracts!)
- Very easy customization with themes & 4:3/5:4 resolution support (default to 16:9 widescreen)
- Multiple Themes (Orange/Red/(Light) Blue/Lime/Olive/Pink/Purple)
- More modern look & feel to Team Fortress 2 while using default assets/fonts
- Additional buttons in main menu; Start Recording, open console, snd_restart, record fix;stop
- Reduced size & optimized objective indicators & timers
- Small Engie Build/Destroy & Building Status Panels (look & code) + Pipboy & Xbox 360 controller support
- Full support for Mann vs. Machine + improved Upgrade Station look
- Useful keyboard shortcuts in backpack, store, crafting & server windows to browse/skip through pages (A/D/E)
- High Quality Item Images everywhere
- Toggle between bordered or solid colored item/skin backgrounds (comment #base line in clientscheme.res)
- Increased items on store pages to 24
- Single file controlling the look of all charge bars in the center of the screen (info)
- MvM finding an Australium audio playing when unboxing or trading up (with custom sound replacement)
https://youtube.com/watch?v=9y6uu73Ab2M
Code on GitHub
Changelog
Steam Group
Screenshots (in the process of being updated)
Support developer