| Account Details | |
|---|---|
| SteamID64 | 76561197990121837 |
| SteamID3 | [U:1:29856109] |
| SteamID32 | STEAM_0:1:14928054 |
| Country | Netherlands |
| Signed Up | June 22, 2013 |
| Last Posted | May 31, 2026 at 4:39 PM |
| Posts | 976 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Roccat Kone XTD |
| Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
| Mousepad | Roccat Taito |
| Headphones | Roccat Kave |
| Monitor | Dell U2711 |
Also cmd+shift+r or ctrl(+shift)+F5 on ETF2L now for the fancy dark fix, you babies can stop crying :D
Might be that I am super keen and got the update already
Why just shout and complain where you could actively try to provide feedback what should be changed instead of crying like al little bitchboi.
After tinkering with some CSS I got this as a darker version
Does cl_showpluginmessages 0 change anything?
MenachempazerAdded ce_cameratools_spec_index <team> <hud index> to spectate a player by their position on the hud.Is there some way I can refresh the index system after pauses?
// Allow for a full game update after a pause to fix black/stuck models
ce_consoletools_flags_remove cl_fullupdate cheat
bind p cl_fullupdateThis is basically the same as doing record random;stop when playing, so stuck model animations, huds not updating etc. should all resolve itself, causes a small stutter when requesting the update, but this works for me.
mahrezHow can I add a shadow to the killfeed font without modifying the font from clientscheme, I want it like most huds do with health / ammo numbers
This is not possible without the clientscheme modification for a font modification. You might be lucky with a default font with a drop shadow which works in the killfeed, but most likely size or actual font will be different.
xXx_n00b_D3stR0y3r_xXxThere is a way to make "PlayerStatusMaxHealthValue" show all the time? It seems that it only appears when you have 5hp missing. I'm trying to make my health numeric value something like 125/64 or 300/450.
Have you tried simply creating a custom element with
"labelText" "%MaxHealth%" Those control points, clearly inspired by the TFLIVETV hud B)
deguhttps://i.imgur.com/hwZE0C6.png
how do i make so the models/thumbnails look like they're supposed to?
it's hard to recognize which one is which sometimes, often the weapons are basically invisible
In your modelpanels_kv > itemomdelpanel add:
"itemmodelpanel"
{
"use_item_rendertarget" "0" // fix for transparent icon
"inventory_image_type" "1" // higher quality icon
} Dox246https://imgur.com/a/LHFyzAQ
How would I go about getting rid of the red, blue, and grey bars at the top of the screen and the player classes on each side of it?
tf_use_match_hud 0(to make it look proper: HudMatchStatus.res
deguOctalblockCould anyone find out how to change the class icons in this pic? Maybe change them to the scoreboard class icons as a start.they are located in \materials\vgui\class_portraits
https://media.discordapp.net/attachments/327174982201507840/451568178489720832/unknown.png?width=489&height=45
you can get custom ones only on sv_pure 0/1 since the paths are hardcoded and can't be changed from the hud files (as far as i know)
You can try to modify the vmt pointing to custom vtfs using the replay/thumbnails folder trick.