megshow do i edit this thing? https://imgur.com/ly3zPQU.png
HudRoundCounter.res
| Account Details | |
|---|---|
| SteamID64 | 76561197990121837 |
| SteamID3 | [U:1:29856109] |
| SteamID32 | STEAM_0:1:14928054 |
| Country | Netherlands |
| Signed Up | June 22, 2013 |
| Last Posted | May 31, 2026 at 4:39 PM |
| Posts | 976 (0.2 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 4 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Roccat Kone XTD |
| Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
| Mousepad | Roccat Taito |
| Headphones | Roccat Kave |
| Monitor | Dell U2711 |
megshow do i edit this thing? https://imgur.com/ly3zPQU.png
HudRoundCounter.res
Thanks for the fixed and updated version of the website! Has been a huge help during casts to combine logs of stopwatch maps and ones with golden caps on the fly to show on stream.
Only issue I've come across is that the v4 occasionally drops a round when adding 3 logs together.
Also a feature to store the Logs API key in a cookie or local storage, so I don't have to keep digging it up. As well as a 'clear log links' option without having to refresh the page wouldn't hurt me at least, in case multiple stopwatch maps require combining.
shinsoWhat should i edit to change the color of the amount of health i heal? For example when i hit an arrow on someone?
That is should be the 'PositiveColor' in HudDamageAccount
Also what should i edit to change the color of the ubercharge number and charge? (not when fully charged)
HudMedicCharge.res for the 'default' state, and then you ideally match the colors in the animation event that is triggered when you don't have full charge: event HudMedicChargedStop (found in hudanimations_tf or related files if using hudanimations_manifest.txt)
icon_obj_cap_mask.vtf << masks where your progress shows up/over the control point (should to be white and match shape of your own icons where it should show the 'cap_color' images.)
icon_obj_white.vtf << the 'square thing' that shows up when you capture a point (also for payload btw!)
icon_obj_cap_blu(_up).vtf & icon_obj_cap_red(_up).vtf is for the actual progress images
Dumpstered & locked, go troll on /r/tf2shitpostersclub or /vg/ instead
Sevencirlohttps://www.twitch.tv/kritzkast/clip/ThirstyWanderingOwlStoneLightningok that is easily some of the most blatant cheating I've ever witnessed in any competitive setting let alone on an actual cast
If you've watched the cast you'd know that scrambled had internet issues, ranging from 90-400+ ping, and that STV viewangles aren't perfect in replicating what actually happens on the server.
The opposing team can obviously request demos, but you can see the lag/stutter as soon as he unrevs and gets out the chocolate bar.
So as you can see in the first screenshot where you have 'HudPlayerStatus' highlighted, the 'box' containing the player class (portrait image thingy) and the player health is positioned just left of the center of the screen.
If you go in hudlayout.res you should find the xpos and wide, set these to 0 and f0 respectively. This will make the entire panel move to the far left and the full width of the screen (change to be c-100 to keep it left of the center for instance)
Doing this will result in having to move a bunch of stuff over, so small changes in xpos and possibly the wide values might be better than just setting it to 0 and repositioning everything.
I hope that the first season to bridge the ESEA > RGL gap has the 'halves' for 5cp maps and afterwards can be brought more in line with the leagues and LANs in the rest of the world (ETF2L, ozfortress, Copenhagen Games, iSeries, RGB) where there is the 30 minute timelimit per map and no halves.
Same for the whitelist, which is currently ESEA S30/S31 + Solemn Vow, where after the first season the global whitelist discussions and test cups for leagues can be started up again to get rulesets for items and maps more in-line and towards a more universal standard.
A more uniform ruleset should also make the viewing experience a lot easier if you don't need to wonder about which weapons are banned or what the win conditions are for a map if you're an NA or AU viewer on an EU stream and vice-versa.
use vgui_drawtree 1 and tick 'highlight selected' in that popup to navigate through that drawtree to find the element of the health icon and check if the bounding box is too big/small or if it's the wrapping parent one you need to increase (in hudlayout.res) or simply move stuff off the edges
Tino_RGL does reserve the right to maintain exclusive access to the STV as they see fit.:thinking:
Somethingsomething ESL, FaceIT, Riot, Eleague, etc. *cough*
All leagues or orgs where they control the servers, who has access to it (playing and observing) and additionally provide coverage. I doubt they [RGL] will make an STV exclusive if they can't cover the game, but the Grand Finals (when covered) will be exclusive to their own producers & casters.
Check first in private browsing if your search behaves as in the 'normal chrome' screenshot, it might be plugin or cookie related in that case, also uninstall some of your ad blockers, you only need 1 (ublock origin > all)
If it still happens in incognito or after disabling plugins check if your 'User Agent' has changed to make your browser act like it's a mobile browser instead.
Should have posted in the thread where people ask about huds/crosshairs.
This looks like m0re hud edit, get confirmation in that thread.