Wiethoofd
Account Details
SteamID64 76561197990121837
SteamID3 [U:1:29856109]
SteamID32 STEAM_0:1:14928054
Country Netherlands
Signed Up June 22, 2013
Last Posted April 7, 2024 at 7:49 AM
Posts 969 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
2560*1080
Refresh Rate
60
Hardware Peripherals
Mouse Roccat Kone XTD
Keyboard Ducky Shine 2 (Yellow) + Brown Cherry Switches
Mousepad Roccat Taito
Headphones Roccat Kave
Monitor Dell U2711
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#17 Higher quality Item images in inventory & loadouts in Customization

Unfortunately this tweak to get high quality item models conflicts with the 'skins' models shown in the modelpanels :(

posted about 8 years ago
#53 Gun Mettle Bugs in TF2 General Discussion

The Crussader's Crossbow is still missing it's original attribute:

Fires special bolts that heal teammates and deal damage based on distance travelled
posted about 8 years ago
#40 Gun Mettle Bugs in TF2 General Discussion

Trying to fill a killstreak fabricator or chemistry set will crash the game (any hud).

posted about 8 years ago
#24 TF2 Custom Whitelist Generator in TF2 General Discussion

I've contacted/asked admins to keep me in their loop, but so far I always have to generate the whitelists myself and update the presets as soon as UGC (or any league) announces their map pool and whitelists.

posted about 8 years ago
#4 A way-too-detailed networking config in Customization

I'd suggest adding a comment about the cl_lagcompensation to disable this when in a LAN environment.

posted about 8 years ago
#13 Higher quality Item images in inventory & loadouts in Customization
georgeDoes this affect the overall performance in any way?

It might affect performance when you have loads of items and start dragging items across pages on slower pcs, but in the loadoutpanels it shouldn't make much difference, except really improve item images when on really shitty configs apparently :D

posted about 8 years ago
#3 Higher quality Item images in inventory & loadouts in Customization

I'm looking at the images and backpack in original size, for me the item images look so much better after adding this line. Here's a side-by-side cutout of the Vaccinator in the item selection screen, I hope these show the differences.

https://imgur.com/kZx5YJX.png

https://imgur.com/5cIeIcX.png

* ignore JPG compression artefacts with text

posted about 8 years ago
#1 Higher quality Item images in inventory & loadouts in Customization

Higher quality Item images in inventory & loadouts

While going through all available hud files for TF2 trying to make my own I stumbled upon a line in the 'new item found' panel that makes item images of the items found/received/traded display in high quality. Using this line in backpackpanels, loadout and item selection screens makes high quality item images show up (has possible more uses)

Screenshots with comparison

Find 'modelpanels_kv' and then the section 'itemmodelpanel' where you add: "inventory_image_type" "1"

Files to modify if interested in high quality item images:
- resource/ui/econ/backpackpanel.res (Backpack)
- resource/ui/classloadoutpanel.res (Loadout)
- resource/ui/itemselectionpanel.res (Item selection)
- resource/ui/freezepanel_basic.res (Death Cam)
- resource/ui/ItemQuickSwitch.res (Weapon Quick Switching)
- resource/ui/hudinspectpanel.res ('inspect')
- resource/ui/spectator.res (Spectating)
- resource/ui/spectatortournament.res (Specating in Tournament)

Simplified HUD file contents to improve image quality

"Resource/UI/Econ/BackpackPanel.res" {
 "backpack_panel" {
	"modelpanels_kv"{
		"itemmodelpanel" {
			"inventory_image_type" "1" // High quality item image
		}
	}
 }
}

*rip formatting

posted about 8 years ago
#217 StatusSpec in Projects

I mentioned this earlier in a steam conversation, but not sure if it made it to the list of suggestions:
[*] Colors/fonts in hud files that come with the download in rgba values or at least values available in a default ClientScheme.res

[*] Disabling ring/(item) notification sounds/notifications (if this isn't already possible)
[*] Being able to disable the domination/revenge sounds being played when using the 'local player' feature

Nice config Admirable :D

find statusspec

in console to find more/all convars or is there a command to list all in chat?

posted about 8 years ago
#69 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events

Some questions I'd like to see answered (if NDA allows :P)

  • Will Team Fortress 2 be ported to Source2? (and if so, before or after MM is introduced)
  • Are the custom maps currently in the etf2l/ugc/esea seasons going to be added to the game/'custom' maps in MM?
  • Are TF2Center/TF2Pickup/TF2Pug going to be obsolete or become the alternative for 'non ranked' play?
  • Whitelists/maps/configs and server settings are going to be consistent with leagues/lans?
  • What maps/gamemodes will have matchmaking and will old(er) maps be updated to support/work with competitive play?
  • Is hitreg ever going to be fixed for melee weapons?
  • Is Valve going to address any matchfixing issues if betting/saloon.tf reach CSGOlounge like proportions?
  • How is MM going to be monetized, ticket system like Mann vs. Machine, skins/stickers, team cosmetics, ....?
  • What about scripts and custom huds and an in-game P-REC in matchmaking?
posted about 8 years ago
#27 minHUD beta in Customization

After checking this hud out for the 21:9 issues I found that the easiest fix is just to make the bars/elements the desired width and then "xpos" "c-(wide/2)" and be more consistent with the relative to center offsets.

MvM upgrade icons for classes should be the same x/y positions as the counters to fix upgrade status in class selection.

Killstreak icons and head/revenge crit counters (diamondback/frontier justice/eyelander) overlap on the hud on wider screens, using negative (centered) offsets instead of the 1000 wide elements should fix this for all resolutions/aspect ratios.

Very impressed how this uses #base files to extend on existing hud files, might use some of this in my own modification of the default hud.

posted about 9 years ago
#10 Valve's Game - Ze Knutsson Rollerbladers vs. big boy bonjour in Events

scrap.tf to the rescue for the random unlocks!

posted about 9 years ago
#67 Valve's Game in News
TwiggyThe thing is we can't ban stock weapons to my knowledge, so it would be very easy to just ban a few weapons and play regular 6v6.

You are correct, plugins are needed to disable them or change them into other weapons, whitelists can't disable stock weapons (you can block renamed or strange stock weapons though).

posted about 9 years ago
#21 Valve's Game in News
ArticleThe team size will be six and the current ETF2L class limits will apply - two of any class that begins with 'S'ETF2L RulesS19 6v6 Rules
Class limit 2, except for Medic, Heavy, Engineer, Sniper, Pyro and Demoman limited to 1

Which one is it?

posted about 9 years ago
#15 Valve's Game in News

Next weekend somewhat more restricted matches whitelists banning broken weapons and taunts?!

I really hope the invited players actually own unlocks and haven't all crafted them to metal :P

posted about 9 years ago
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