https://clips.twitch.tv/WanderingFancySamosaOneHand
https://clips.twitch.tv/AggressiveSuspiciousEagleFreakinStinkin
https://clips.twitch.tv/RamshackleHyperSandwichFunRun
he's a monster
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | September 23, 2025 at 11:44 AM |
Posts | 1698 (0.4 per day) |
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In-game Sensitivity | 30cm/360? changes |
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to quote the most woke person currently on this site
Yea with VTF crosshairs a lot is possible today but it's not that big of a task for them to port over some of the cs:go settings. There already is a gap function for the open cross (with or without dot) but it doesn't work properly. Not sure why they decided not to implement it but afaik nothing about the source engine is holding them back
Also currently resolution has a big influence on crosshairs so using a low res like 800x600 or 640x480 makes some crosshairs a mess so using a low cl_crosshair_scale often doesn't work out well with low resolutions. This is an issue HUD elements (HUD crosshairs) don't have
Also on the subject of crosshairs they should really polish the VTF files. If you've ever looked at the standard VTF crosshairs to edit them you might've seen that a lot of them are asymetrical (default scattergun crosshair, default rocket launcher crosshair) or off center (default sniper crosshair). Also they probably didn't save the VTFs with the right flags because some are very blurry (top of default medigun crosshair) which is never an issue when I make a VTF crosshair with the correct flags checked. Or they used a bad jpg to make their crosshairs
Commands for resizing or recoloring default HUD damage numbers would be cool. Due to how HUD fonts work that's probably harder to make work though
Forever a sub
Never on a team
Playing with friends, that is my dream
For now I'll just pub
I queue, join cp_freight
That spy's running backwards, our engi is 8
All good, just a game
But never pushing is lame
I requeue, cp_well
Oh, this'll be swell
Scouts are abundant, sentries are too
Hello there engies, I'm coming for you
I go soldier, I deal with them all
I'm on a killstreak, I'm having a ball
But what's that I see? I heard it too late
A brass beast heavy was lying in wait
Even if this is serious I'm hoping they'll still go. LANs are fun and I'm hoping they'll at least go for that alone.
If they're not playing but still going, having Kaidus as analyst/caster again would be cool.
Also if this is not enough to convince them: I'm going this year B)
There's no reason for Europeans to leave ETF2L for 6v6.
MGE can be done though. Promote it enough and you'll have some MGE lords trying to compete if the prizes are good.
I'd recommend working together with an already established league though.
TFCL might show interest in helping you with the basics since they probably have to focus on niche gamemodes anyway. If you discuss things with the Faceit team regarding the plug-ins you might be able to organize it directly through faceit even.
DDS changes are amazing. I'm so glad the majority of pubbers never figured out how OP it is. Now it seems like an amazing counter to those pyros that sit in the back of the map spamming scorch shot because wm1 is too hard for them
There was some negative feedback about the amby change. Keep in mind close-mid range RNG has been reduced which is a significant buff. You can now headshot + instantly kill a low hp class at close range if this will be close to stock revolver spread.
For taking out razorback snipers at close-mid range that's amazing.
Also headshotting scouts close range and then missing the followup bodyshots due to RNG felt really bad so maybe that's a thing of the past as well.
Might even be able to headshot + bodyshot engineers reliably now if you get spotted before the stab and still have time to sap a sentry if it's at a 180° angle.
The change doesn't seem all bad. We don't even know how wide the spread will be and what "long range" will be exactly
Overall a lot of these changes are definitely based on comp player feedback. It's not perfect yet but we're getting there. Slowly
Played on some server for multiple weeks. Some low grav orange server which I used to warm up my sniper aim.
One of the admins had seen me multiple times already. Never had an issue with him.
Suddenly after like 3 weeks of using the server he bans a hacker on the other team (which I pointed out to him), then he specs me and bans me as well.
He unbanned me a couple of hours later and apologised for his mistake though
MONSTER is coming back aaaand
Now we just wait for Rawrsor to finish his wip hud and tf2 will be saved
2 international LANs now: insomnia and ESA LAN
TF2 will become one of the main tournaments at insomnia again this year. ESA shows interest in organizing a TF2 LAN again.
Se7en (Kadius' team) won i58 over full tilt (2nd) and froyotech (3rd). Froyotech then won ESA LAN over se7en.
Current ESEA-I season has been interesting so far. EVL won vs Froyo and neither are at the #1 spot currently. Things just started though so too early to draw conclusions.
ESEA-O and ESEA-IM merged because open sandbaggers didn't want to go to IM.
Valve is being Valve but they might add some pub map soon judging by a recent blog post. Don't get your hopes up. It's Valve.
Sigafoo made a paid 7v7 prolander league with a pick/ban system. it's a meme but apparently a lot more enjoyable than HL for everyone involved
VulcanNatoAnother possible merlow alt spotted on b4nny's mge server???Isn't that his main
http://steamcommunity.com/id/synesthesiafilms
yes
http://steamcommunity.com/profiles/76561198301088133 same profile as the one in the OP
Someone PM b4nny and he'll deal with it. in case b4nny would need these to make things easier:
STEAM_0:1:170411202
[U:1:340822405]