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SteamID64 | 76561198079764686 |
SteamID3 | [U:1:119498958] |
SteamID32 | STEAM_0:0:59749479 |
Country | United States |
Signed Up | June 14, 2016 |
Last Posted | January 25, 2018 at 6:28 PM |
Posts | 101 (0 per day) |
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In-game Sensitivity | 5.4 |
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"The ENTIRE day yesterday we played the whole cup with the classic class line up and we all voted and gave our opinions with the google doc rating the maps."
I'm glad that you guys gave feedback, but when your teammates say things like this:
ding0d : this map is trash
ding0d : the creator should give up
it's kind of upsetting
dingo was talking about bagel btw
botmodeTmbrthis is exactly why nobody wants to make maps for competitive. so much work and so many hours go into it, and when people like Father Brandon come along, who are very excited to get maps out there and are really willing and open to feedback, its upsetting to see how the community treats them. i get that people don't like the map, but by just leaving in the middle of the game, the mapper doesn't get to see organized play that will help them make it better. maybe if mario party 4 bothered to play or even look at the map before playing, they wouldn't have had such a bad experience.sometimes maps are just bad...I appreciate the effort people put into making new maps but you can't really get upset if someone doesn't enjoy playing a map and calls it bad as a result.
absolutely, but leaving in the middle of the match and forcing the other team to forfeit is kind of an asshole thing to do. just play the game, then afterwards say why it won't work and why its bad.
EDIT: i understand the config was broken, and didn't realize that team skull wanted to forfeit, my bad. i just dont want to discourage mapmapkers
this is exactly why nobody wants to make maps for competitive. so much work and so many hours go into it, and when people like Father Brandon come along, who are very excited to get maps out there and are really willing and open to feedback, its upsetting to see how the community treats them. i get that people don't like the map, but by just leaving in the middle of the game, the mapper doesn't get to see organized play that will help them make it better. maybe if mario party 4 bothered to play or even look at the map before playing, they wouldn't have had such a bad experience.
Process
Snakewater
Sunshine
Gullywash
Viaduct
Badlands
Metalworks
Granary
Not saying that sunshine isn't a very flawed map, but I just personally enjoy playing it as a demo
As somebody who has always loved the aspect of mapping in this game, but has really only recently considered actually starting, this wave of support and general excitement about mapping in competitive is really inspiring. When I've mentioned to people before that I wanted to get into mapping for the comp scene specifically, they said it wasn't worth it because of how hard it is to break in and how little feedback you get, much like some of these amazing mappers here have discussed. However, with Mapchamp, the Map Cup, and tons of activity in the comp-mapping community in general, I hope that soon those claims will become meaningless. Thanks, mappers, for the thousands of hours of excitement and fun you have brought to this community.
can somebody make a frag vid of mario party after the season and name it mp4.mp4 thanks
If you try to change class in this conference room area in spawn, you'll just die:
http://imgur.com/SGw4Z6N
On both sides of the map, you can see through the geometry in this little crevasse:
http://imgur.com/0cDxbLG
Only on RED side, in this room on the right with the shutter (between last and second), the grass comes through the corner and you can actually get stuck inside of it:
http://imgur.com/fgIvQ76
have you guys thought about testing edifice and sandstone pro? I know that they were played in the preseason cup for etf2l, but the NA folks haven't had much of a chance to play those in an organize setting. people have also been asking for gpit/3cp
I made a video for scout, roamer, and demo rollouts. These are just the ones that seemed to work well by playing around on it for a while. Sorry for not so good quality
lft demo
Not looking to win, just to have fun and play these new maps.
Ran around it for a bit, it looks really solid. Nothing but good things to say. Only a few small things I noticed:
Sticks go through this rock and this wooden panel:
http://imgur.com/qTEAx6t
http://imgur.com/zxoPOpF
Sticks just bounce off of this extinguisher:
http://imgur.com/QWyoKNi