Tmbr
Account Details
SteamID64 76561198079764686
SteamID3 [U:1:119498958]
SteamID32 STEAM_0:0:59749479
Country United States
Signed Up June 14, 2016
Last Posted January 25, 2018 at 6:28 PM
Posts 101 (0 per day)
Game Settings
In-game Sensitivity 5.4
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7
#3 timbir LFT Low/Mid Open Demo in Recruitment (looking for team)

Are there any low open teams at all looking for demos? Is it worth just looking into other classes instead?

posted about 6 years ago
#9 S25 lfp low open in Recruitment (looking for players)

Added for possible tryout on demo

posted about 6 years ago
#15 ultiduo_canal in Map Discussion

That was fast. Good job with the changes. A couple other small changes are pushing the other chainlink fence back in spawn like you did with the first one, and maybe getting rid of collision with the small edge of the roofs of the buildings near mid. These are just small things though, keep up the great work man.
EDIT: you can also stand on a small piece of the fence near the house

posted about 6 years ago
#141 can we ban most unlocks yet? in Q/A Help

I'm just asking out of curiosity, but is the general consensus that the iron bomber is okay? To me it seems like a really well made weapon with only small differences that don't change the meta, but allow different demos with different styles of play to play to gain benefits from that style of play i.e. someone that likes locking down chokes can use the iron bomber for a small increase in area denial, while someone that likes being more aggressive or spamming through chokes can use stock as the arc and det time are more suitable for that. I have much less experience than most of the people in this thread, and just want to know what everyone else thinks.

posted about 6 years ago
#2 timbir LFT Low/Mid Open Demo in Recruitment (looking for team)

still looking

posted about 6 years ago
#9 ultiduo_canal in Map Discussion

http://imgur.com/a/luISV

posted about 6 years ago
#34 koth_avalanche_pro in Map Discussion

im not saying that i want it to be like the older versions of the map, but if you load up the map and run around, you'll see sniper is essentially unusable. I guess if you want that, then alright

posted about 7 years ago
#32 koth_avalanche_pro in Map Discussion

http://imgur.com/a/Ksc4F

posted about 7 years ago
#433 cp_logjam (5CP) in Map Discussion

http://imgur.com/Y3klZbT small crack in the wall in the new highground on 2nd. almost unnoticeable, but still there

posted about 7 years ago
#200 cp_reckoner (5CP) in Map Discussion

http://imgur.com/a/UylZe

there is a very VERY small thing of grass that clips through into the corner of the undermid stairwell. I know it isn't much, but there it is.

posted about 7 years ago
#24 koth_avalanche_pro in Map Discussion

http://imgur.com/a/8dBDu

still getting really bad fps, but the changes have been good and the clipping improved a lot

posted about 7 years ago
#1 timbir LFT Low/Mid Open Demo in Recruitment (looking for team)

Not expecting to win, but will put in the work. Overall I have pretty alright DM and gamesense, but I need a team to help me improve. Add on steam if interested http://steamcommunity.com/id/tmbir/

posted about 7 years ago
#47 koth_avalanche in Map Discussion

I don't know if I'm the only one, but I am getting pretty substantial fps drops, but besides that, there is a lot of clipping that would just be irritating and is seemingly unnecessary (such as this handle that you can bump your head on http://imgur.com/yh4DglF) and TONS of corners to get stuck in the should have slanted clip brushes on them (http://imgur.com/FDgpqnx). I would've made an album of all of the issues, but there are a lot and its a bit time consuming. Other than that, I really enjoy the aesthetic and like what you're doing with the pro version.

EDIT: Looking at the clipping more, I noticed a bunch of places high up that should be clipped but aren't, and this results in a huge number of hiding spaces and awful positions people shouldn't be in. (You can walk across this like entire rock http://imgur.com/fXREbZW)

posted about 7 years ago
#38 cp_coilblaze (5cp) in Map Discussion

http://imgur.com/a/zYzmL

posted about 7 years ago
#42 Ultiduo Grove in Map Discussion

http://imgur.com/a/NRkwl

posted about 7 years ago
1 2 3 4 5 6 7