| Account Details | |
|---|---|
| SteamID64 | 76561198042932741 |
| SteamID3 | [U:1:82667013] |
| SteamID32 | STEAM_0:1:41333506 |
| Country | Netherlands |
| Signed Up | June 3, 2014 |
| Last Posted | March 20, 2026 at 7:16 AM |
| Posts | 529 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 8.75 |
| Windows Sensitivity | |
| Raw Input | |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G403 |
| Keyboard | Das Keyboard 4 Ultimate |
| Mousepad | Steelseries QcK+ |
| Headphones | HyperX Cloud Alpha Pro |
| Monitor | Asus VG248QE |
expanding the map pool to 9 maps instead of the regular 7
Starkieseems a bit weird to remove badlands when snakewater is literally broken right now
chojje advised to use _u18 until Valve patched it.
chojjeRegarding the out of bounds bug - I sent Valve a new version immediately when it was discovered, but for whatever reason they haven't patched it yet, likely waiting for the next general patch for the game. Meanwhile, I suggest using _u18 for leagues as it should be bug free. Sorry about this
http://etf2l.org/2019/01/19/season-32-update-and-preseason-playoffs/
so -prolands +logjam
Kaidus gave some more feedback on rc10pre2 on his stream. And I think some general feedback started around here.
TwiggyI'm surprised by the high rating of sunshine for a map which copies the process layout (but with worse areas) and is so much scout/defense favored. I also wonder who, in a 4maps a night scrim session, picks sunshine over granary/badlands outside of sunshine etf2l weeks.
o/ last night even
top 7 maps looks like a solid map pool
https://clips.twitch.tv/OriginalEncouragingKoalaTTours
https://clips.twitch.tv/SpikySincereAlfalfaDuDudu
when the tables are made just add teamleaders if they are interested to scrim
I think we've briefly mentioned this on your stream yesterday, so I'm not sure if you forgot about it, if you disagree or if you wanted to work on this in a later version. But personally I feel like the gap between the point and the bridge(?) should be the same on each side of the point. Right now it's much easier to spam the point from the right side of the spawn.
https://i.imgur.com/WiNnp8p.jpg
https://i.imgur.com/UCSZQGs.jpg
Another thing I noticed is that the window above the main shutter allows players to call when the medic walks out of the left spawn. Your sniper can quickly open the shutter and kill the medic. I'm not sure if it's easy to do.
https://i.imgur.com/cXJ3bgc.jpg
https://i.imgur.com/olDQLEg.jpg
I think you can solve both problems by copying the left side of last point (second picture) and use that for the right side as well, this way you eliminate that angle from the shutter. But hey if you disagree it's totally fine, it's just a suggestion :]
Thanks Jon!
That's also what Jon said in Discord (after 20 days)
Even if mumble was required in EU, most people aren't going to call. Personally I prefer to play with music in the background without any comms in lobbies. If you want to play with comms you can play mixes or pugchamp. Even in NA I played a few (mumble required) lobbies where only 2-3 people were talking and the other players didn't say a single thing.