Tcmano
Account Details
SteamID64 76561198057233847
SteamID3 [U:1:96968119]
SteamID32 STEAM_0:1:48484059
Country United States
Signed Up October 19, 2015
Last Posted April 6, 2024 at 2:34 PM
Posts 258 (0.1 per day)
Game Settings
In-game Sensitivity 2.28
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse Magic Mouse
Keyboard Apple Keyboard
Mousepad Looney Toons Mousepad
Headphones Auvio Headphones
Monitor Apple Imac
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#3605 stream highlights in Videos

is there a vod of the drunk irl shade stream? I missed it and was wondering if it was out there anywhere

posted about 6 years ago
#2 Tip of the Hats 2017 announced in News

Tip of the Hats is something I look forward to every year. Awesome to hear its back and that there is a viewing party!

Also amazing write up Uberchain!

posted about 6 years ago
#93 Whats your honest opinion on b4nny? in TF2 General Discussion
Mutecan someone inform me on what happened with truktruk and b4nny

https://twitter.com/4G_b4nny/status/895827165907898369

TLDR: B4nny said: UGC is dumb in response to a match he recently played
UGC Girl: naw UGC is good, also its free so its above criticism
B4nny responded: Ur Wrong in a more hateful/annoyed manner
Truktruk: responds saying, that was a mean attack on UGC Girl/you should behave better in public/say constructive criticism
B4nny: Truktruk is just in it for the e-Girl and you're both wrong cause you didn't see the match I played

posted about 6 years ago
#11 paul walker in Off Topic

Didn't you know? Paul Walker was a tf2 player

posted about 6 years ago
#23 ESEA S25 W7: froyotech vs. Ascent in Matches

Lets go Bdonksi!

posted about 6 years ago
#3 ESEA S25 W6: Gnomercy vs. Faint Gaming in Matches

Lets go Sandblast!

posted about 6 years ago
#28 ESEA S25 W4: Faint Gaming vs. froyotech in Matches

I love that Faint gaming actually watch the games and participate in the forums. Idk it makes me want to root for Faint so much more

edit: spelling

posted about 6 years ago
#2 Dane's Proposed Engineer Changes in TF2 General Discussion

Watched the whole thing, and I mostly agree with what he's saying.

Nerfing the engineers pure defensive capabilities and making him more mobile / a team support character with healing teammates and those speed buffs makes him more viable for a comp setting esp on 5-cp. However making the engineer equal to the medic would be a bit much, he would need to be visibly lower/worse than the medic when it comes to healing other wise there would be no reason to run a medic.

He addressed most of the major annoying/gimmicky weapons though I do feel the Short Circuit got off a bit easy but idk.

posted about 6 years ago
#21 mashups thread in Off Topic

https://www.youtube.com/watch?v=o2IeYyYYe1U

posted about 6 years ago
#2 ESEA S25 W3: Faint Gaming vs. Legalize Ranch in Matches

Sandblast is a legend with that spy play https://clips.twitch.tv/CautiousCoySandpiperPunchTrees

Show Content
HOW DID THEY NOT KNOW???
posted about 6 years ago
#163 TF2 Blog: "Balance Changes" in TF2 General Discussion
AlmieShouldn't we aspire to some sort of a middle ground where Spy is not too strong in pubs, but viable in comp still? (not full-time ofc)

Obviously we should aspire to get to that stage with every class/weapon/game mechanic. The problem is how do we get there without massively ticking off one side of the player base?

posted about 6 years ago
#1 Whale eSports acquired by LunatiK eSports in News

Another org in Tf2, that's awesome

posted about 6 years ago
#28 balance changes blog post in TF2 General Discussion
DouganIn my mind i imagined something similar to surf servers where air accel is higher and allows you to perform tighter strafes
Im not exactly a fan because I feel like it could potentially lower the skill ceiling on soldier in the sense that normally learning to perform well controlled strafes is something that takes a lot of time and practice. Now you can just equip the mantreads to do it more effectively than ever. Of course its impossible to tell without actually seeing it in-game

I'm not too worried about this because in order to do these strafes without practice, you have to use mantreads, giving up both the gunboats and shot gun. While the Mantreads have definitely been improved, there not nearly as good as gunboats or shotty in either in terms of mobility or dpm. And jump/surf servers can always ban them anyways if they need to.

Also the jumps at least in competitive aren't really strafe heavy from a roamer perspective, and if you want to argue that some are, 200% increase in strafe is not going to help a someone instantly nail these jumps. Most use I see is being able to maybe land more precise bombs maybe.

posted about 6 years ago
#21 TF2 Blog: "Balance Changes" in TF2 General Discussion
EoNPyro?

They're not gonna spoil the main chunk of the update, assuming it is about the Pyro like we've been lead to believe

posted about 6 years ago
#6 TF2 Blog: "Balance Changes" in TF2 General Discussion

At least they're making an attempt to communicate, if this had happened previously like for all other updates we'd be in better shape.

posted about 6 years ago
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