Health kits respawn every 10 seconds, so if you take a medium kit every time it respawns for 30 minutes you could get 180 medium kits which would show as 360 in the logs. constantly rocket jumping between 2 spawns would make this pretty easy to get, and it's a lobby so you might not get kicked
| Account Details | |
|---|---|
| SteamID64 | 76561198041848219 |
| SteamID3 | [U:1:81582491] |
| SteamID32 | STEAM_0:1:40791245 |
| Country | Finland |
| Signed Up | August 2, 2016 |
| Last Posted | October 5, 2026 at 7:17 PM |
| Posts | 116 (0 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6 |
| Windows Sensitivity | 9/11 |
| Raw Input | 1 |
DPI |
32,000 |
Resolution |
1600x1200 |
Refresh Rate |
60 |
| Hardware Peripherals | |
|---|---|
| Mouse | Razer Death Adder RGB |
| Keyboard | full size acer oem |
| Mousepad | none |
| Headphones | Beats by dre |
| Monitor | vintage lcd |
SetsulTwiggyAlso the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?With random spread disabled, probably.
The point is anything that involves a random number generator would be a problem since everyone would get different results.
You can treat rng in the same way as player inputs (which you can't predict), and the whole problem disappears.. even better if you treat the rng seeding as player input. Though it might be technically easier to synchronize the rng by having the server pre-determine the random results before they're needed, (ex. "the next time this scout fires the scattergun the bullets will come out in this pattern") and sending every client the info.
A much bigger problem may be that small hitches in the game's performance seem to have small effects on things like player trajectories. normal rng works deterministically and can be 'predicted', but predicting exactly how the engine interacts with every player's pc might be a nightmare
batemankill all overweight people
what about us skeleton boys?
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?
You're free to fork it and maintain a version of mge free from the influence of people whose existence makes you feel uncomfortable
use net_graph 4 and take a screenshot of what it usually looks like when you're lagging, that might give some clues
KevinIsPwnI agree but essentially higher than 90 fov is available in tf2 if you have a wide monitor or triple monitor setup, right? this just levels the playing field (while making me have to throw up but sacrifices must be made for in game info :o )
There's some server setting that limits the effective fov from going over what you get with 16:9 aspect ratio, it's not on by default but is used in most comp rulesets
Sevena pyro who hypothetically never missed a flare would just annihilate entire teams from long range lol
There's no realistic way to prevent your enemies from dodging the flare when they see it flying.
I see an article slandering mister Trump. My president. This is alarming, but I know what to do. I close my eyes. I breathe in. Gently, I whisper the words. "Orange man bad." Orange man bad. Orange man bad. I rock back and forth. Slowly, I calm down. Safe in the knowledge that as long as I remember the three sacred words, The Fake News can never hurt me.
ShiftaI just minus-fragged your comment.
FAQ
gbjThe original video's gone private so I'm guessing some shits goin on?
the video's maker said he took it down himself
https://twitter.com/jesterzoo/status/1270045054988619776
catman1900I miss when people weren't outwardly turds
when was that
just put "rgl" in the forum search and its about 1 out of every 5 threads