Account Details
SteamID64 76561198041848219
SteamID3 [U:1:81582491]
SteamID32 STEAM_0:1:40791245
Country Finland
Signed Up August 2, 2016
Last Posted April 16, 2021 at 10:17 AM
Posts 89 (0.1 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 9/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Razer Death Adder RGB
Keyboard full size acer oem
Mousepad none
Headphones Beats by dre
Monitor vintage lcd
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#3 Ultimate Point Defense: Snakewater in TF2 General Discussion

I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides

posted 4 weeks ago
#4 Does this always happen at LANs? in The Dumpster


posted 1 month ago
#54 I'm writing a proper guide to performance. in Q/A Help


posted 2 months ago
#12 I got high-ass frametime. How do I reduce it? in Q/A Help

try adding -textmode to launch options

posted 2 months ago
#11 is this a world record? in TF2 General Discussion

Health kits respawn every 10 seconds, so if you take a medium kit every time it respawns for 30 minutes you could get 180 medium kits which would show as 360 in the logs. constantly rocket jumping between 2 spawns would make this pretty easy to get, and it's a lobby so you might not get kicked

posted 2 months ago
#9 [netcode]Source vs GGPO style rollback in TF2 General Discussion
SetsulTwiggyAlso the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?With random spread disabled, probably.
The point is anything that involves a random number generator would be a problem since everyone would get different results.

You can treat rng in the same way as player inputs (which you can't predict), and the whole problem disappears.. even better if you treat the rng seeding as player input. Though it might be technically easier to synchronize the rng by having the server pre-determine the random results before they're needed, (ex. "the next time this scout fires the scattergun the bullets will come out in this pattern") and sending every client the info.

A much bigger problem may be that small hitches in the game's performance seem to have small effects on things like player trajectories. normal rng works deterministically and can be 'predicted', but predicting exactly how the engine interacts with every player's pc might be a nightmare

posted 4 months ago
#12 pls reopen gyms in The Dumpster
batemankill all overweight people

what about us skeleton boys?

posted 4 months ago
#13 soap dm / mge repos rehosted / remaintained in Projects
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?

You're free to fork it and maintain a version of mge free from the influence of people whose existence makes you feel uncomfortable

posted 4 months ago
#6 Crash + lag with good connection in Customization

use net_graph 4 and take a screenshot of what it usually looks like when you're lagging, that might give some clues

posted 6 months ago
#30 Team Comtress 2 in Projects
KevinIsPwnI agree but essentially higher than 90 fov is available in tf2 if you have a wide monitor or triple monitor setup, right? this just levels the playing field (while making me have to throw up but sacrifices must be made for in game info :o )

There's some server setting that limits the effective fov from going over what you get with 16:9 aspect ratio, it's not on by default but is used in most comp rulesets

posted 8 months ago
#5 dnb fellas get in here in Music, Movies, TV


posted 8 months ago
#51 Which pill would you take? in TF2 General Discussion
Sevena pyro who hypothetically never missed a flare would just annihilate entire teams from long range lol

There's no realistic way to prevent your enemies from dodging the flare when they see it flying.

posted 8 months ago
#7 hail putin in World Events

I see an article slandering mister Trump. My president. This is alarming, but I know what to do. I close my eyes. I breathe in. Gently, I whisper the words. "Orange man bad." Orange man bad. Orange man bad. I rock back and forth. Slowly, I calm down. Safe in the knowledge that as long as I remember the three sacred words, The Fake News can never hurt me.

posted 10 months ago
#55 Redeye thinks TF2 should be an esport in TF2 General Discussion

great timing

posted 10 months ago
#23 what am i doing wrong? in Off Topic
ShiftaI just minus-fragged your comment.



posted 10 months ago
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