Account Details
SteamID64 76561198041848219
SteamID3 [U:1:81582491]
SteamID32 STEAM_0:1:40791245
Country Finland
Signed Up August 2, 2016
Last Posted July 25, 2021 at 7:00 PM
Posts 94 (0.1 per day)
Game Settings
In-game Sensitivity 6
Windows Sensitivity 9/11
Raw Input 1
Refresh Rate
Hardware Peripherals
Mouse Razer Death Adder RGB
Keyboard full size acer oem
Mousepad none
Headphones Beats by dre
Monitor vintage lcd
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#9 hovering over flag shows country name in Site Discussion

click on the username to see the account details and the country name

posted 1 week ago
#10 Another headphone thread in Hardware

getting both e30 and l30 is kind of a waste since the e30 already has a higher output power than most headphone amps

posted 1 month ago
#18 DirectX 8.1 has changed my life in TF2 General Discussion
HealingSentryAimIsADickHealingSentryHow did you manage to make a post worse than the people making fun of you...What do you mean?Fun fact: Uninstalling windows and just using the command line makes TF2 run 2,147,483,648% faster!

Actually the real number is 214748364.7% faster, because frametime (NOT FRAMERATE) is calculated in 32-bit signed integers which can only hold one less than 2 to the thirty-first power and it is measured in MILLISECONDS not percents. The fact you think this makes me think you use windows task manager to check your motherboard usage instead of the superior cmd command @for /f "delims=, tokens=2" %p in ('typeperf "\Processor(_Total)\% Processor Time" -sc 3 ^| find ":"') do @echo %~p% which does not diminish your team fortress 2 performance, and doesn't send telemetry signals to microsoft when used therefore not causing your dns to be resolved, also improving your ping

posted 1 month ago
#5 replace AimIsADick with TheGamingMetaphysician in TF2 General Discussion


posted 2 months ago
#27 Why are those browser benchmarks still used? in The Dumpster


posted 2 months ago
#3 Ultimate Point Defense: Snakewater in TF2 General Discussion

I recommend a Phalanx CIWS mounted on top of the control point with two short circuit engies taped to the sides

posted 3 months ago
#4 Does this always happen at LANs? in The Dumpster


posted 4 months ago
#54 I'm writing a proper guide to performance. in Q/A Help


posted 4 months ago
#12 I got high-ass frametime. How do I reduce it? in Q/A Help

try adding -textmode to launch options

posted 5 months ago
#11 is this a world record? in TF2 General Discussion

Health kits respawn every 10 seconds, so if you take a medium kit every time it respawns for 30 minutes you could get 180 medium kits which would show as 360 in the logs. constantly rocket jumping between 2 spawns would make this pretty easy to get, and it's a lobby so you might not get kicked

posted 5 months ago
#9 [netcode]Source vs GGPO style rollback in TF2 General Discussion
SetsulTwiggyAlso the GGPO document mentions that games have to be 'deterministic' in order to use it. Is source engine deterministic?With random spread disabled, probably.
The point is anything that involves a random number generator would be a problem since everyone would get different results.

You can treat rng in the same way as player inputs (which you can't predict), and the whole problem disappears.. even better if you treat the rng seeding as player input. Though it might be technically easier to synchronize the rng by having the server pre-determine the random results before they're needed, (ex. "the next time this scout fires the scattergun the bullets will come out in this pattern") and sending every client the info.

A much bigger problem may be that small hitches in the game's performance seem to have small effects on things like player trajectories. normal rng works deterministically and can be 'predicted', but predicting exactly how the engine interacts with every player's pc might be a nightmare

posted 6 months ago
#12 pls reopen gyms in The Dumpster
batemankill all overweight people

what about us skeleton boys?

posted 7 months ago
#13 soap dm / mge repos rehosted / remaintained in Projects
FaxStirnerPerhaps it would be better if a more... stable individual would be the one in charge of maintaining such infrastructure?

You're free to fork it and maintain a version of mge free from the influence of people whose existence makes you feel uncomfortable

posted 7 months ago
#6 Crash + lag with good connection in Customization

use net_graph 4 and take a screenshot of what it usually looks like when you're lagging, that might give some clues

posted 8 months ago
#30 Team Comtress 2 in Projects
KevinIsPwnI agree but essentially higher than 90 fov is available in tf2 if you have a wide monitor or triple monitor setup, right? this just levels the playing field (while making me have to throw up but sacrifices must be made for in game info :o )

There's some server setting that limits the effective fov from going over what you get with 16:9 aspect ratio, it's not on by default but is used in most comp rulesets

posted 11 months ago
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