If it came across that I said money was the only reason teams wanted to play then I've worded what I wanted to say wrong, tbh I did get sidetracked and didnt really say anything of substance.
80 euros per player is better than nothing so it is an incentive to an extent (this will change on a player to player basis). Obviously money would be a big reason if the prize pools were drastically different.
To be clear all I've wanted to say is that more unlocks will not grow the game. TF2 is past the stage of becoming big. I'm not saying it to harm the scene, I just think we are better off actually keeping the scene alive. In my opinion it could be done by having a global everything, whitelist and map pool but not with the intetion of hurr durr this will make casual players want to play. Its not even to drive them away as well. A big part of this comes down to the players wanting to improve as well.
Obviously Smash can be used as a counter argument to this, but still, in my opinion I just cant see tf2 getting the treatment smash got.
And yes Josh you are right. I dno about champ but yes lego and lowpander for sure has had an impact. However these are the only other teams apart from full tilt to have an impact.