SolarLight
Account Details
SteamID64 76561198070962612
SteamID3 [U:1:110696884]
SteamID32 STEAM_0:0:55348442
Country United Kingdom
Signed Up March 26, 2015
Last Posted March 25, 2021 at 12:33 AM
Posts 69 (0 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
1366x768
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403 Prodigy
Keyboard Corsair K70 RGB
Mousepad Cooler Master Swift-RX
Headphones HyperX Cloud II
Monitor Zowie XL2430
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#50 HUD Creation Competition in TF2 General Discussion
TailorTFSolarLight-snip-Do you plan on updating and adding to what will most likely become my favorite HUD of all time?

I'll try to! I'll have more incentive to do so now that it's out, anyway.

posted about 2 years ago
#48 HUD Creation Competition in TF2 General Discussion

A summer theme for a summer month. Hope you like bananas. (Hud debugging buttons not included.)

https://i.imgur.com/No62Bix.jpg

https://i.imgur.com/1276JXx.jpg

More screenshots: https://imgur.com/a/YFsomEJ

A bunch of people asked me to release my HUD, so I did. It's an early WIP and it's not complete, but it'll do as a submission release. If you don't care about stuff like the Mann Co. Store being default, that might be okay. Just be aware that things may not be as polished as I'd like them to be.

This HUD aims to provide a clean experience by making important information larger. I like the bigger player icons.

Important notes:

  • Please disable minmode when using this HUD. Whatever it does to the stock HUD has not been completely removed from this one, so I imagine that it causes many unintended changes. This has been patched.
  • This HUD was designed with a resolution of 1366x768 in mind. Other resolutions may work with a few elements being several pixels off.

Please give me feedback on any significant issues. Right now I'm aware of the respawn text overlapping some elements (patched), the KOTH timer BGs sometimes not drawing and the rank model in the mainmenu not liking 4:3.

Github: https://github.com/SolarLightTF2/SolarLightHUD

Note: Latest update says june 11th but I based that date off BST time, was updated at like 00:30

posted about 2 years ago
#72 What would a team of 6 yous be like? in TF2 General Discussion

one tide turner demo feeding hyper aggressively with 2 air strike gunboat soldiers every mid

everyone else wants to be part of the meme but can't because they're stuck on their worst classes

posted about 2 years ago
#2 ESEA gets rid of my fps config? in TF2 General Discussion

Did you play any Valve MM before ESEA? Valve MM disables fps configs until a game restart.

posted about 2 years ago
#12 HUD Creation Competition in TF2 General Discussion

I'm definitely in, then. Gonna work overtime on this thing.

posted about 3 years ago
#10 HUD Creation Competition in TF2 General Discussion

Seconding the above. I have my own HUD that I've been working on for a long while now but never released.

posted about 3 years ago
#5851 stream highlights in Videos

its viable
https://clips.twitch.tv/SnappyMoralClipzBlargNaut

posted about 3 years ago
#5726 stream highlights in Videos

i did a kaido bomb
https://clips.twitch.tv/CourageousAntsyWrenSquadGoals

posted about 3 years ago
#105 December Global Whitelist Changes in TF2 General Discussion
HalMinor query; does the Atomizer have to be fully out in order to do the third jump or can one perform the third jump immediately upon switching to it? I'm away from my PC, so I can't hop on and test this.

The weapon does not need to be fully deployed, similarly to how the Winger works.

posted about 3 years ago
#134 Most aids log? in TF2 General Discussion

i main tide turner
http://logs.tf/1865427#76561198070962612

posted about 3 years ago
#5514 Frag Clips Thread in Videos

memes from the youtubers vs pros thing
https://youtu.be/MnW3Lcod8S8

posted about 3 years ago
#38 Essentials.TF Pros vs Youtubers in TF2 General Discussion

pipe + shield bash = ded raptor

posted about 3 years ago
#12 Valve's comp Format? in TF2 General Discussion

I wouldn't mind cl2, but they really need to sort out unlock balance. Mainly stuff like Wrangler which can make attacking awful, most prominently on a/d and pl. Also, we need map selection. I don't want to play Swiftwater.

posted about 3 years ago
#12 Rally Call 2017 Charity Tournament Event announced in News
wolsneThe video also has nothing to do with the event and gives no details at all, I'm quite confused

This Reddit post pretty much explains the schedule, donation incentives, rewards etc.
https://www.reddit.com/r/tf2/comments/5uaeso/rally_call_2017_charity_tournament_event/

posted about 4 years ago
#27 TF2 update for 2/14/17 in TF2 General Discussion

I kind of hope this doesn't convince Valve to change the playercount in Competitive Mode to something like 8v8 to appeal to all the Casual players answering "I don't enjoy the 6v6 format" in the survey.
If this happened it would be yet another reason to not take Comp Mode seriously.

posted about 4 years ago
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