SolarLight
Account Details
SteamID64 76561198070962612
SteamID3 [U:1:110696884]
SteamID32 STEAM_0:0:55348442
Country United Kingdom
Signed Up March 26, 2015
Last Posted March 25, 2021 at 12:33 AM
Posts 69 (0 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 5
Raw Input 1
DPI
3200
Resolution
1366x768
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403 Prodigy
Keyboard Corsair K70 RGB
Mousepad Cooler Master Swift-RX
Headphones HyperX Cloud II
Monitor Zowie XL2430
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#1 KnightComp Season 1 - A mode for Demoknights in TF2 General Discussion

https://i.redd.it/oej9v4s52sd21.png

KnightComp is a brand new competitive gamemode that capitalizes on TF2's sheer lack of Demoknight gameplay in competitive play. Meant purely for Demoknight players to either goof around in or compete to be the best, KnightComp is meant to allow Demoknight players to finally step foot in some form of competitive TF2 for once.

It is a mode built for fast-paced gameplay, very much like the original 6v6 mode it is based on, but KnightComp is very different in its own way. A lot of classes and some weapons are cut out of the game, leaving you with mostly projectile weapons and swords with few exceptions. This forces players to adapt via changing loadouts. For example, you can counter Splendid Screen Demos by using the Tide Turner to stay out of range and use grenades. Or counter that Tide Turner strategy by using the Targe to absorb explosives. Or counter that Targe strategy by using the Splendid Screen to have an advantage in melee combat.

We've been playtesting the mode and have found it to work very well on standard 6v6 maps. We are running a mini league with two divisions, one for EU and one for NA. We hope to be a home for Demoknights, like how Ready Steady Pan is a home for frying pan enthusiasts.

We have a set of cool medals up for grabs, which were added in the last TF2 update.

Sound fun? More information can be found in the Reddit post.

KnightComp League Discord

Match.tf page

Edit: Base Jumper added to banlist.

posted about 2 years ago
#7 TF2 update for 1/22/19 in TF2 General Discussion
- Added KnightComp Season 1 tournament medals

Demoknight is viable confirmed

posted about 2 years ago
#29 Global Whitelist January Update in TF2 General Discussion

Whether you enjoy fighting against a weapon or not should not have any bearing on its allowed or disallowed state, unless it's extreme. I would only see that as a valid reason to ban a weapon if Detonator Pyro were on par with a Scout and was actually affecting the meta, but we all know that this was not the case.

posted about 2 years ago
#27 Global Whitelist January Update in TF2 General Discussion
DrHappinessI think that there should be some written guidelines as to what constitutes a ban. I do think the way that we approach bans right now is good, but it would be nice to have for players to see how Leagues come to those decisions.

There was a very clear criteria upon the initial release of the Global Whitelist, but for some reason this criteria doesn't seem to be taken into account here. Downfrag me all you want but that's true. I for one would like to know why exactly these weapons were banned, besides being "spammy and annoying". Pyro wasn't exactly beating out the current meta.

posted about 2 years ago
#14 Global Whitelist January Update in TF2 General Discussion

Wasn't the point of the Global Whitelist, from the very start, to only ban weapons that are actually considered overpowered (in a way that's actually objective) or mechanically broken/bugged?

This is going against part of what the Global Whitelist was made to do. To specifically avoid banning weapons for very obscure and subjective reasons, and to follow a set ruling when it came to what weapons were banned. You have now broken the following criteria that you set in 2016:

The broad criteria for banning weapons were: Is this weapon so overpowered that it would subvert the idea of competitive play within a team?; Does the weapon’s concept strongly undermine skill-based play?; Does this weapon have a bug which would be detrimental to play?; And lastly, does this weapon dramatically change the concept of how 6v6, or a particular class, has been played for past years?

In terms of the flare guns, the answer is no, no, no and no. Therefore these weapons should not be banned.

What does "unsuitable for 6v6" even mean, and how many people actually agree with that definition? If we continue with the logic set here, soon we'll be making increasingly questionable and controversial bans.

posted about 2 years ago
#18 Episode III cancelled in News

[*]

posted about 2 years ago
#6 Discord bot for small community PUGs in Off Topic

Now none of the commands seem to work.
Made 2 new servers for good measure. But every time I tried, "!set name test", "!commands" and "!set game tf2" don't work despite there being only being 1 text channel.

posted about 2 years ago
#3 Discord bot for small community PUGs in Off Topic

Thank you Trath, very cool!

Unfortunately "!set game TF2/CSGO/Whatever" doesn't seem to be working for me right now, and I'm certain that I'm doing so in the correct text channel. Even made a test server with only one text channel and had the same issue. Otherwise, the bot seems to be working as intended.

posted about 2 years ago
#7139 stream highlights in Videos

https://clips.twitch.tv/NastyAthleticDragonflyNotATK

demoknight is finally viable

posted about 2 years ago
#49 Why are you still here? in TF2 General Discussion

tide turner

posted about 2 years ago
#69 its back in TF2 General Discussion

I can sympathize with unbanning a few of the weapons (I don't think anyone's complaining that the Mantreads would be overpowered, though I get the controversy with the Cow Mangler), but this defeats the point in having a Global Whitelist. I thought it was a priority to ensure that every league is running the same whitelist?

posted about 2 years ago
#68 Free Game Megathread in Other Games

edit: nvm already posted

posted about 2 years ago
#5482 HUD editing: short questions, quick answers in Customization
driftaoh that's pretty genius, will it work in every situation after dying though? even with instant respawn and/or freezecam disabled?

I would imagine that this solution would not work in those circumstances.

posted about 2 years ago
#84 i63 cu@ thread in LAN Discussion

cu@, LFT
gotta get that participant medal

posted about 2 years ago
#5598 Show your HUD modifications! in Customization

https://i.imgur.com/TtkiRw5.jpg

https://i.imgur.com/bAAWJJR.jpg

Haven't seen this take on control point icons before, thought I'd share. Works on sv_pure 2.

More images: https://imgur.com/a/R0ZPqTb

posted about 2 years ago
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