V4.10!!!
- COMBINED MAC AND WINDOWS VERSIONS (parsed os placements using tags instead of whole other versions)
- replaced biko with neutra titling (was already in hud) for windows version
- fixed killstreak icon placement on target ID’s
- made default killfeed much more readable
- removed bg on killstreak notices
- added killstreaks to winpanel and moved up
- switched fonts around again
- added damage and support to scoreboard
- added server time limit label to main hud (requires that tf_hud_show_servertimelimit be set to 1)
- disabled main menu eotl stuff (can be bought in store if you want)
- removed white borders from control point icons (didn't really like em anymore)
- fixed blank box in upper left corner of menu appearing
- updated for 2014 halloween… heh
- added support for eureka effect menu… HEH
- various alignment fixes (as always)
- revised backpack/loadout panels
- revised store page
- scoreboard design altered slightly
- altered freezepanel slightly
- mvm scoreboard updated to include all values
- swapped out snowy barnblitz menu for icy version
Screenshots (being updated)
Download
I feel like I owe an explanation to you guys for my continued revisions of major aesthetic elements of the HUD. I know some folks are irritated that I constantly change the style of the HUD, but I would like to remind those folks that this is my personal HUD too. My tastes and preferences are liable to change at any moment, and my HUD will reflect that. If there are changes you don’t agree with, it’s simple enough to rollback using GitHub’s commit tracker. I try to encourage people to find out what they like in a specific element of a HUD and use that, no matter if it’s from rayshud, medhud, broeselhud or any other. Finding a HUD is all about you, and it’s the same thing to the HUD maker.
Oh, and sorry for the why-the-fuck-did-you-even-bother late update.