JosephStalin_Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?
It doesn't matter what HUD you use, it's a console command:
cl_hud_playerclass_use_playermodel 1 | Account Details | |
|---|---|
| SteamID64 | 76561198056804798 |
| SteamID3 | [U:1:96539070] |
| SteamID32 | STEAM_0:0:48269535 |
| Country | United States |
| Signed Up | March 10, 2013 |
| Last Posted | August 15, 2026 at 5:36 PM |
| Posts | 420 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.78 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 310 |
| Keyboard | Lenovo Legion Y540 |
| Mousepad | Steelseries QcK+ |
| Headphones | Sennheiser HD650 |
| Monitor | Lenovo Legion Y540 |
JosephStalin_Question about RaysHud. (I use FUNKe Hud, but they're basically the same)
How can turn on/off the 3D Character model in the bottom right?
It doesn't matter what HUD you use, it's a console command:
cl_hud_playerclass_use_playermodel 1 Couple of questions for you folks:
Thanks!
OK, I moved the display up to the top, redownload from GitHub.
flamehttps://github.com/mattr0d/flamehud/blob/master/resource/ui/hudobjectiveplayerdestruction.res
they have added a file to control it, just fyi
Ah, thanks!
v4.25
Nothing major, just a couple Invasion update additions. The PD hud clips with the lowered version a bit, but they haven't added a file to control that yet, or else I'd just throw it up top where the RD display is.
- added Invasion background
- added Invasion image to quickplay
Did they not add anything to control the placement of the PD hud?
v4.24
Finally redesigned the ugly taunt menu this update as well as a few other in-game menus to match. Shout out to Agoat for brainstorming with me on the designs. The robot destruction HUD is needing to be redesigned as well, but I'm going to wait for Asteroid to be finished as the mode is still subject to change right now.
- enlarged a few objective labels (setup/overtime etc.)
- enlarged in game notification labels
- fixed blue koth capped status being too far left
- redesigned taunt hud
- redesigned engi build and destroy menus
- redesigned spy disguise menu
Taunt menu:
http://i.imgur.com/W1BcRoI.jpg
Download
Screenshots (now with new menu pics)
v4.23
Sorry for the quick turnaround, forgot about these two.
- fixed engi build panel showing 2 exits
- tweaked koth display
v4.21
Sorry for the delay. Busy with school again.
- removed 4:3 version as it was causing lots of conflicts and updated readme accordingly
- widened map name display on server join
- added trade up stuff
- updated tournament spec hud for gun mettle (shamelessly stolen from rays)
this hud hasnt been updated in over a year dude
ammo888Sevin thanks for fixing a lot of the bugs! Love your HUD :3
Thanks! Hope you can preserve your edits!
Did a lot of work for this version and cleaned up a lot of things. I've been fixing and redesigning almost all that stuff I've wanted to the past year. I still have to do the tournament stuff, but I will be out of town for awhile and wanted to get all this stuff out for you guys before I did that.
v4.20!
- new winpanels! thanks to goat_ as i used his winpanels as a base. the arena winpanel may clip with things in the lowered hud a little, but it needs to be larger to fit the extra info it has. who plays arena anyway :(
- redid time remaining panels for every mode to match arena
- fixed green on scoreboard
- fixed quality color borders not displaying in backpack
- added competitive beta button to menu
- fixed inspect panel not displaying information/weapon model
- made mouseover panels across the menus flat instead of gradiented
- fixed loadout presets not centered
- applied new button theme to training panels
- applied header theme from backpack/mvm to store page
- centered back and close buttons in backpack underneath weapon and cosmetic selection boxes
- widened the class model panel in the loadout section and lowered the default origin of the models
- removed rounding from some in-game displays
- fixed backpack page numbers not always appearing
- repositioned spectator labels on scoreboard to be above server info labels and cleaned up some other positionings
- made killfeed a little larger
- fixed ammo display being too far left
- fixed medic display being slightly out of alignment, changed font color to match hp/ammo, widened medic background to match hp/ammo
- fixed some number shadows rendering over the backgrounds in-game
- fixed some highlight issues on some in-game menus
- fixed console error related to statsummary.res
Download
Screenshots (going to need some major revisions after this update)
ammo888Sevin, are the changes you making small enough that I don't have to completely reinstall the HUD? It would be convenient not to so I don't have to redo my personal modifications.
Depends on what you have modified. When the update comes out you can check the commits page of GitHub to see what files I changed. You can probably expect 35+ files to be changed.
PassiveMenisis there anyway to change the menu size for a noob I love everything about this hud but the size of the menu text
Do a find and replace in mainmenuoverride.res for whatever font is being used and replace it with a larger one.