Setlet
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SteamID64 76561197990865847
SteamID3 [U:1:30600119]
SteamID32 STEAM_0:1:15300059
Country Finland
Signed Up March 29, 2014
Last Posted May 13, 2018 at 1:05 AM
Posts 250 (0.1 per day)
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#21 I'm plateauing in Q/A Help
Hallowidk man u have more hrs than ryb where ur lan finals at?

Steam started counted hours like back in 2009 so ryb probably played more than his hours show.

fooqphttp://logs.tf/1457835

edited it for you.

Holy shit Line still plays TF2 :O

posted about 7 years ago
#4 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion

I just wanted to say that thank you for not using alpine theme for this map. I've always loved the plr_pipeline theme and I'm glad it's been put to a competitive map.

posted about 7 years ago
#3 want to play pugs again in TF2 General Discussion

https://na.pug.champ.gg/ (Captain system)
https://na.mix.champ.gg/ (Random teams based on ranking)

posted about 7 years ago
#35 Our entire production crew has made an ow org... in TF2 General Discussion

Let's hope you guys can make OW watchable.

posted about 7 years ago
#34 Shit that shouldn't happen in matchmaking in TF2 General Discussion

2 medics is actually so stupidly good that I feel for the players back in 2007 who were experimenting 6v6 meta.

posted about 7 years ago
#57 ETF2L S24 UBF: nameLess vs. Full Tilt in Matches
DamnEasyTbh there should be more koth maps they are way more fun to play and no stalemates.

I want to see a koth map which doesn't punish the defender so hard as Viaduct (longer spawns + the only way to defend is to give the point to the enemy and try to repush out of that). I remember when viaduct was basically just suiciding to get a possible force when your scout and medic just built uber in spawn. Now you don't even need uber to get the point for free. Even shit teams like PCMR can get rounds easily from top teams or at least make it down to the wire (1m-overtime left).

tl;dr Viaduct is fun to play and there are no stalemates but for the wrong reasons.

posted about 7 years ago
#49 ETF2L S24 UBF: nameLess vs. Full Tilt in Matches

If trading ubers is something the attackers cant risk then either the game or maps are faulty. I think the only way to make this game fastpaced is to give an incentive to trade ubers. Better map design? Valve to make better balance updates? Nerf scouts so they cant deal with flank so well? Buff demo so they have a better chance to get a pick?

posted about 7 years ago
#29 Which teams are going to i58? in LAN Discussion
cooleverestI heard somewhere that south america was going to the lan, has this changed? I'm not too familiar on the SA scene.

Maybe you mixed it up with the Asian scene? They were supposed to get a team to i58 but after OW came out they gave up.

posted about 7 years ago
#11 how to not dubai in TF2 General Discussion

I played in Hong Kong once, was fun with over 400 ping.

posted about 7 years ago
#8 Let's talk about the comp META in TF2 General Discussion

4 scouts and 2 quickfix medics in 5cp maps at least.

Demo is quite useless against so many scouts I have noticed

posted about 7 years ago
#70 how has your tf2 career changed you? in TF2 General Discussion

It gave me hope that I can actually be good at something if I work hard.

posted about 7 years ago
#9 PC MASTER RACE gets a Profix in News

http://logs.tf/1448165

GRABA WAS NOT THE PROBLEM

posted about 7 years ago
#5 PC MASTER RACE gets a Profix in News
WhitePartyhp is definitely wasted on medic

I'd rather have hp as medic than someone random. He knows how we play.

E: Also is the title a pun?

posted about 7 years ago
#6 Stress Test #11 End of the Beta in TF2 General Discussion

I'm eager to see what kind of balance changes they will make.

Actually I just want to see scout nerfed

pls valve :3

posted about 7 years ago
#6 Dreamhack Summer Feedback Thread in LAN Discussion

Maybe there should be a 1v1 setup somewhere close so people can train MGE/DM + let random spectators duel the pros.

posted about 7 years ago
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