ScrewB
Account Details
SteamID64 76561198036166266
SteamID3 [U:1:75900538]
SteamID32 STEAM_0:0:37950269
Country United States
Signed Up July 21, 2012
Last Posted February 25, 2021 at 4:25 PM
Posts 2405 (0.5 per day)
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#329 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
jetzzzzzScrewb ur team is the only IM team that has told me no when i asked for a map this season.

literally every other team has agreed to whatever i ask even via/gran/blands/metal

I've been told no by multiple teams when i asked about propaganda. The only map we have ever said no about was Via because we are literally a mid open team on that map and it isn't worth anyone's time to play us on it.

posted about 6 years ago
#326 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
SpadesMANIFEST YOUR HATRED INTO GETTING GOOD AT OTHER MAPS
WEAPONIZE YOUR DISDAIN OR DIE FROM IT

THE OTHER MAPS DON'T GET PLAYED YOU APE
THAT IS WHAT I AM COMPLAINING ABOUT
I AM LITERALLY COMPLAINING ABOUT NOT GETTING TO PLAY ALL THE MAPS

Walrexyou should be banning maps based on whether or not you're better than the other team at it. you say that you only play process because it's a map your team is good at, yet i can guarantee your team is worse at process than half the teams in IM this season; so it'd be to your benefit to ban process against those teams in favour of less played maps where you might be able to get an edge.

like, choosing not to ban to most popular maps against teams you are heavily unfavoured against is probably the most retarded thing you could do, unless your goal is to lose quickly. They will have way more experience on those maps than your team, so you'll be at a massive disadvantage. At least on new maps, you don't need to factor in years of practice. Literally just a couple weeks of scrims on propaganda would give you more experience on that map than most teams in IM right now. You said it yourself, practically nobody is scrimming propaganda--that's a huge opportunity.

choosing to play a map because you're "good" at it, even if you're a shitton worse than the other team at it, is probably the most coddled and comfortable thing you could do. If the odds are against you, you should take risks, and pick/bans give you the ability to take those risks.

like what the fuck

You are acting like we even get to ban more than 3 maps. The only maps we ban are Viaduct because it is an entirely different gamemode that requires excessive effort to learn and plays heavily against our strengths and propaganda because finding decent scrims on it seems to be impossible. We also ban snakewatter because we are fucking dreadful at it so why the hell not? We still scrim it but haven't gotten much out of it. Now other teams are probably going to ban gran and blands. That leaves only process, gully, metal, sunshine. Of these gully or metal are usually banned because scout mains are huge crybabys about any map they cant maintain a 2/1 KD on. So that leaves only process and sunshine being played for the rest of the fucking season.

FUN ¯\_(ツ)_/¯

GrapeJuiceIIIwatching a 30 minute demo of an invite team playing propaganda

Show me this magical non existent invite team that has played or is scheduled to play propaganda so that we may download there demo and watch it. Im waiting.
https://play.esea.net/index.php?s=league&d=standings&division_id=3246
I have looked at every team in every div and NOT A SINGLE TEAM HAS PLAYED OR IS PLANNING TO PLAY PROPAGANDA!

posted about 6 years ago
#322 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
edinim not saying dont ban any maps that you suck at, i'm saying that if you have 3 or 4 maps that you are awful at it may be time to practice those maps instead of practicing gullywash again

I think you are misunderstanding my whole point. The current league structure benefits my team in the sense that we don't have to play anything we are bad at. The problem is that we don't have to play anything we are bad at and the same maps keep getting picked over and over again. This issue is bigger than any individual team's score at the end of the season. It is about the long term growth and quality of play we can expect to see from coddled teams that never need to play outside of their comfort zone in the seasons to come.

posted about 6 years ago
#320 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
edinif you suck at a map learn it instead of bitching out and banning it

League rules say i can ban it. If my goal is to win then it would be completely illogical not to ban it. It is time that could be more productively spent refining our gameplay on maps that we are decent at.

However just because we are bad at it does mean i think that we should be able to ban it. However the rules are the rules and i am going to play to win within the bounds of the rules. I can not expect anyone else to choose otherwise.

Statistically i have been proven correct. There is FAR less map variety than ever before, fewer entertaining to watch upsets from teams being forced into new situations, and last but not least none of the new maps are even getting played. This is bad for the long term health of the game.

posted about 6 years ago
#316 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
lucrativeso you want to play more maps but you're mad you're playing the maps you are good at in a competitive league and have a better chance of winning on?

My personal likes and dislikes are irrelevant. Winning a lot of process games doesn't prove we are good at TF2. It proves we are good at process. I think teams should be well rounded and forced to play things that are not there best if they wish to be at the top.

If you need more proof on how dumb this logic is, here is my team playing 7 maps in season 28 and 6 maps in season 29
https://imgur.com/a/qbWj8Km

Congrats on proving you are good at metalworks?

you and your teammates and the teams you play only wanting to play a few maps is the problem with the system, not the system itself, please stop this bullshit whining lol

The system does not exist in a vacuum. What works on paper does not always work in reality. The fact of the matter is this system leads to less map variety and less team growth in the long run.

posted about 6 years ago
#314 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
Peteat a higher level it in theory allows teams to be a bit more dynamic and allow them to play to their strengths resulting in a more competitive top level of the game

kinda dumb to have it in invite and not all the other divisions though

I personally think it makes sense in playoffs (when it actually matters at the top level) but it cripples the growth of lower level and new teams during the main season. If you needed pick/ban to make playoffs you where probably not going to be top 4 anyways.

posted about 6 years ago
#312 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
andrew-what are the reasons in favor of a match by match pick/ban system?
  1. i don't want to play things i'm bad at :'(
  2. it is sort of nice not having to play the same map all week
posted about 6 years ago
#308 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
lucrativeSo now you want to be forced to play maps you explicitly said are bad,
while also complaining that you are currently being forced to play the same maps you don't want to play over and over currently

It is a combination of objectivity (my personal feelings on certain maps is irrelevant to the health of the scene) and playing to win (something you should be doing in a competitive league). Just because you are bad at some aspect of the game does not mean you should be able to simply ban it. As much as i HATE koth maps i do not think i should be able to avoid them. However if the league rules say i can ban them then i am not going to willingly put my team at a disadvantage (koth) or reduce the game to a coin toss (in the case of new maps) if i am not forced to whether or not i personally agree with it.

Another thing that proves my point is NOT A SINGLE IM TEAM HAS PLAYED OR IS SCHEDULED TO PLAY CP_PROPAGANDA. With the current system new maps will not get sufficient playtesting or adoption. It was the same case last season.

posted about 6 years ago
#306 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
viperviaduct is definitely worth learning even though it’s the only koth map in the rotation

I'm not saying it isn't. Im saying that with the limited practice time we get after we know what map it is going to be it is illogical to try to get your team to learn an entirely new game mode that does not play to your strengths in the 3 scrims you get before your match. That would be basically throwing.

I don't even know wtf you are arguing in favour of right now.

The return of weekly maps so we have time and reason to practice both the new maps and the ones we are bad at so we do not get stuck playing 6 weeks of process.

posted about 6 years ago
#303 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
Unicorn_WizardJust ban process lol

And loose our Viaduct/Propaganda bans?
So we risk having to play literal aids that isn't even worth practicing (no other koth maps in the pool so it isn't worth learning) or a new map that nobody has played and is impossible to get decent scrims on?
NTY
And thus is the problem with pick ban.
The new maps will never get proper playtesting because you are not forced to play them. Teams that are bad at certain maps and gamemodes will just ban them to avoid playing them instead of wasting scrims that would be better spent on other maps that play to your team's strengths.
Keep in mind that this is a COMPETITIVE LEAGUE. You do not pick things based upon your personal likes and dislikes if you wish to win.

posted about 6 years ago
#294 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
viperthis pick and ban system is much more enjoyable than playing a single map over and over for a week straight and getting sick of it by the time u have to play ur match

I personally like the old ETF2L system where matches where 2x maps on a 30 minute time limit. You got the chance to actually practice and refine your team on the maps but your where not bored as fuck from playing only one map all week.

posted about 6 years ago
#292 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion
olbapBan it then if you don’t wanna play it.

This is a competitive league. Not a pug. You ban what you are worst at and pick what you are best at regardless of whether or not you personally like or dislike something. Under the current system there is no logical reason to even try to get better at maps you are not good at when you can just ban them.

posted about 6 years ago
#288 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion

seriously fuck the pick/ban system
https://i.imgur.com/qjxQFk7.png

posted about 6 years ago
#12 Homocide - A Medic Movie v2.0? in TF2 General Discussion
BumFreezeScout speed for meds is the dumbest thing ever, definitely lowered skill ceiling of both classes

Literally the reason i stopped playing Medic.

posted about 6 years ago
#3 Decent GPU+CPU to get above 250 fps? in TF2 General Discussion

Wait for computex.

posted about 6 years ago
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