Scholar
Account Details
SteamID64 76561197994452514
SteamID3 [U:1:34186786]
SteamID32 STEAM_0:0:17093393
Country United States
Signed Up August 28, 2012
Last Posted October 11, 2016 at 10:51 PM
Posts 375 (0.1 per day)
Game Settings
In-game Sensitivity 2.0
Windows Sensitivity whatever
Raw Input 1
DPI
1000
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse G500
Keyboard Filco Cherry red etc
Mousepad Razer Goliathus control
Headphones ATH-AD 700
Monitor BenQ xl2420
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#7 TF2 doesn't save settings in Q/A Help

btw, thanks what #3 said worked

posted about 10 years ago
#4 TF2 doesn't save settings in Q/A Help
jp_Do you have another config.cfg in your custom folder? If you do, remove it.

I do. Will try

posted about 10 years ago
#1 TF2 doesn't save settings in Q/A Help

It took me a while to notice since I haven't changed my settings for a while.

TF2 doesn't save any change on settings since steampipe. If I edit the file through windows the change is saved, but when I changed it through the game it just reverts back once I reload the game.

Cloud is disabled, my config.cfg file is not read only.

posted about 10 years ago
#15 Solocast of Tri hards vs Top Guns on ze youtubes in TF2 General Discussion

great game, great cast bear <3

posted about 10 years ago
#15 ESEA-Invite: Top Guns vs. tri Hards in Events

gg clockwork making it look easy

posted about 10 years ago
#11 UGC Highlander Platinum: Summer Season Preview in News

HOW CAN YOU TALK ABOUT TLB WITHOUT MENTIONING X???

posted about 10 years ago
#20 A solution in TF2 General Discussion

The thing is no one is thinking outside of the box. In the minds of many 6v6 isn't even the same game as TF2 and it doesn't have to be. 6v6 will grow as long as people hear about it and try to play it. The best players will always find their way to 6v6.

What I mean with my first statement is that in order to improve gameplay for 6v6 we need valve but we don't need to change TF2. If they give us enough power to change the game more through server plug-ins or mods then we can improve or balance 6v6 as we choose without having to bed over. There are few problems with 6v6 gameplay but if there are any that need to be addressed we can change them ourselves. Lange gave us MGE, other members can give us a 6 sticks sticky launcher if valve gives us mods, plug-ins or competitive-revised versions of stock weapons.

posted about 10 years ago
#92 The Unpopular Opinion in TF2 General Discussion

Don't worry sire, I read all of your words and liked them!

posted about 10 years ago
#14 A solution in TF2 General Discussion

This is all structured like a pyramid, and we were trying to put valve on top but that is not their position. They should be the base, and on top of them pub communities then HL then 6s and all the infrastructure for tournaments.

posted about 10 years ago
#13 A solution in TF2 General Discussion
Hipposcholar u suk

i know baby

Show Content
btw this is all an scheme for 6s to still secretly hate HL and pubs and yet benefit from both MWAHAHA
posted about 10 years ago
#1 A solution in TF2 General Discussion

OK I GOT IT. Our solution. We don't have to touch 6v6. Most of us started playing comp by playing 6s. But that was the same playerbase that was willing to put in hardwork in order to get better and figure out this game.

Let's be realistic, newer players (anyone with less that 1-2 year of comp play) aren't like the majority of 6s players. They started out with HL and then moved towards 6v6. Any new player has to go through that same process: pub-> HL -> 6v6.

Instead of dropping our pants and bending over for valve (aka changing 6s) we should get them to support HL more. Any thing valve does in order to benefit HL will also benefit 6v6 in one way or another. For example, if valve implements an spectator interface where does it say that it is only to be used for highlander?

We don't even bring up 6v6 to valve, we use HL we get them to implement their in-game HL lobby or whatever, re-balance weapons, etc; meanwhile those of us who love 6v6 get to sit there and keep playing the game we love and with patience we receive some support as well.

Think about it, the banlist from UGC is like 10 weapons, 10!!!. It is way easier to start there. I don't even know why we bother with 6s. It is perfect.

posted about 10 years ago
#114 New kind of 6v6? in TF2 General Discussion

this thread begs the question, how did other class based team games make it in their competitive scene? I heard tribes was quite successful, isn't that class based? What was their ruleset/class restriction like?

posted about 10 years ago
#1 State of the Game in TF2 General Discussion

This thread is a discussion of Robin Walker's comment on TF2, and how he feels the game has become stale.

I have watched and enjoyed the hell out of competitive TF2 and 6s for a while now. Have I really watched the same thing over and over? Have I watched the same strats executed while the only thing that changed were the names of the players? Sure the same basic components of the game have always been there (like the push/hold mechanic) but I find it hard to believe the game isn't changing anymore.

posted about 10 years ago
#69 New kind of 6v6? in TF2 General Discussion

I love enigma's intention to help the community. But it is time for the community to decide what type of community they want to be and what kind of game they want to play.

On one hand, we can pursue this idea and become a large community playing something with 6 players on each team. On the other, we can stay a small community that plays the game we love so much, 6v6 with its current rule-set.

If the rules of 6v6 were to change, that change should be driven by a modification to gameplay and not us trying to please valve or anyone.

posted about 10 years ago
#8 50gb Dropbox free w/ samsung phone in Off Topic

does it matter how long ago you got your phone? I have galaxy nexus from about 10 months ago.

posted about 10 years ago
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