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SteamID64 76561198071785065
SteamID3 [U:1:111519337]
SteamID32 STEAM_0:1:55759668
Country Italy
Signed Up November 15, 2015
Last Posted June 2, 2021 at 5:40 AM
Posts 1898 (0.9 per day)
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#23 PugChamp Evidence of Alien Lifeform in TF2 General Discussion

watched the codyody demo and I'm almost sure he's triggerbotting in it. There are so many moments where he aims at people and doesn't shoot because he expects his triggerbot to do it (best seen in the first clip where any non cheater would take the shot on the demo but cody doesn't). Many other moments where he peppers people who come on his crosshair across the map for like 1 frame for no reason. Also in the log/demo shown in the video cody shoots his teammates and the air very often to lower his acc on the logs page but i think thats what zesty was showing in one of the clips.

posted 7 months ago
#4 fenomeno / toasterbr0 in TF2 General Discussion
a man can only take so much
never forget

posted 7 months ago
#9 My thoughts on the Loch-n-Load in The Dumpster

Look, I'm gonna be completely honest here and say that I have no idea how this website really works. Is turning a guide someone made into a copypasta something that happens normally, or do y'all just not take this seriously at all? I'm honestly curious.

posted 7 months ago
#4 My thoughts on the Loch-n-Load in The Dumpster

The Loch-n-Load is looked at by many to be Demoman's worst primary, and while in some scenarios that's true, there's one area where it's usable to its fullest.

Before that though, let's look at what it offers. First, let's look at the extra damage to buildings. That seems great and all, but stickies can destroy buildings just as easily, so on a stock Demo loadout, this stat is pretty negligible. Second, there's the longer travel time granted by the faster projectiles. On stock demo, the grenades are usually your close to mid-range option, with stickies being your mid to long-range option. Making your grenades able to fill all 3 of those options is useful, but you can do better at long ranged combat with stickies more often than not. Finally, there's the faster pills. This is useful for follow-up damage, and is arguably the only thing this gun has going for it when it comes to stock Demo in my opinion. But with the downsides of no rollers, a smaller blast radius, and 1 less pipe, this launcher is almost a direct downgrade to the stock launcher, meaning that you'd be better off with any of the other 3 launcher options.

So where is this gun viable? Usually it's just used as a crutch for people who can't aim pills, so what possible situation could you be in to make this better than the other 3 launchers? Well, in my opinion, Hybrid-Knight is the way to go with this launcher. Let's look at the stats again, but in the context that you have opted to use a shield in place of a stickybomb launcher. Extra damage to buildings? That is amazing to have, since sentries shut down a Demoknight otherwise. And since you can now 2-shot a level 3 sentry, you can kill a nest and then pick off the Engineer or anyone else using the dispenser to heal, which if you're using a sword like the Half-Zatoichi or the Eyelander will let you leave the fray with more health than usual (overheal for the Half-Zatoichi and a higher overall health with the Eyelander). Now, you may argue that any launcher can take out a sentry base (save for the Loose Cannon) easily, but that's where the second upside comes in. You can outrange the sentry thanks to the longer travel distance, letting you safely pick it off. With other launchers, you'll often have to quickly enter then exit the sentry's range before being able to actually hit it.

But this is only with sentries. Let's talk about the other bonuses this launcher offers for Hybrid-Knight. The longer range also lets you comfortably be able to deal with opponents out of the range of your charge. Normally if you had stickies, this long range wouldn't be an issue, as you can charge a shot with the launcher, but with this, you can take out someone shooting you from a distance that you normally couldn't reach. Take pl_frontier's last point for example. On defense, if you hide out by the little shack in the corner, you can comfortably take out any enemies hiding on the cliff or on the other side of the building. This can let you take out a push from the safety of the shack, and then charge inwith your shield once the powerhouses are either retreating or dead to take out the rest. Considering that this location is a common place for a BLU dispenser, it is often that it'll end up housing a potential push.

This gun also has very good synergy with a shield. Say you miss a melee swing and end up sending your opponent flying backwards. This is where the faster projectile speed comes into play. You can quickly switch back to your primary and finish them off in 1 to 2 good shots. The same goes for if your charge is empty and an enemy is retreating. Your fast pills and their long travel distance can finish off that pesky scout that you almost had but barely missed with your melee.

Based off of what I've observed from using the Loch-n-Load for a while now, it's my current go-to choice for a primary weapon on my main loadout, which also uses the Tide Turner and the Bottle. Sure you lose out on the area denial of the other launchers, or the mobility offered by the Iron Bomber or the Loose Cannon, but this gun's synergy with Hybrid-Knight is nothing to be underestimated, which is why I use it.

Hopefully this can change your mind on this weapon normally used as a crutch, or at least give you a new perspective on how to use it. I've been having a lot of fun with it in my main Demo loadout, being a Hybrid-Knight, and it's capable of doing some serious damage.

tl;dr: The Loch-n-Load is probably the worst choice for stock Demoman, but works very well on a Hybrid-Knight loadout.

posted 7 months ago
#17 what happened in TF2 General Discussion

samiface really 0 for 2 on LANs

posted 7 months ago
#11074 stream highlights in Videos

where the fuck did he come from

posted 7 months ago
#5 Is Lange OK? in Off Topic

its either hes schizo or hes being extremely pretentious
everyone instantly assuming hes mentally ill but its also a possibility he has some sort of ego
also apparently he deleted the nodecg github which is pretty dumb

posted 7 months ago
#11070 stream highlights in Videos

posted 7 months ago
#156 pegging in Off Topic

full circle

posted 7 months ago
#2 thoughts on cups? in TF2 General Discussion

Definitely agree with the commitment part. Lots of people who aren't playing this season still pug and shit more casually and can put together 5 other ppl to play in cups. You can also have a small buy in (maybe a key/ $2.50 idk) to give an incentive/prize pool

posted 8 months ago
#45 tag yourself in Off Topic

posted 8 months ago
#3 Would you? in The Dumpster

posted 8 months ago
#43 consider voting in World Events

posted 8 months ago
#17 MAJOR TF2 update for 10/1/20 (Scream Fortress XII) in TF2 General Discussion

if you divide the amount of work devs have put into mannpower by the amount of work they put into everything else post jungle inferno you get a very very large number.

posted 8 months ago
#7842 Frag Clips Thread in Videos

posted 8 months ago
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