Pheaa
Account Details
SteamID64 76561197995723404
SteamID3 [U:1:35457676]
SteamID32 STEAM_0:0:17728838
Country United Kingdom
Signed Up December 22, 2013
Last Posted January 7, 2024 at 1:16 PM
Posts 61 (0 per day)
Game Settings
In-game Sensitivity 0.63
Windows Sensitivity 1
Raw Input 1
DPI
3200
Resolution
1920 x 1080
Refresh Rate
 
Hardware Peripherals
Mouse Steelseries Kinzu V2
Keyboard Steelseries 6GV2
Mousepad Warps old one lel
Headphones Steelseries 5HV2
Monitor BENQ that 144Hz yolo one
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#1 cp_stitched in Map Discussion

Designed with 6s in mind. Now with considerably less crates.

Still looking for a better name.

Finally got around to making some updates on this, skipped all the way to a11a.

cp_stitched_a11a download link

Pics:

Show Content

TF2 Maps: thread

posted about 6 years ago
#25 sandwich power rankings in Off Topic

Why in the unholy fuck would you put cheese on your bacon and egg???

posted about 6 years ago
#771 update is released in TF2 General Discussion

anyone got a fix for these garbage lag spikes

posted about 6 years ago
#579 update is released in TF2 General Discussion

They have a different name for The Hot Hand in the patch notes, they call it The Slap Attack

posted about 6 years ago
#222 update is released in TF2 General Discussion

http://www.teamfortress.com/jungleinferno/campaign.php

posted about 6 years ago
#1 stream in Requests

Sidebar desired name- jimb0t
Country- UK
Twitch- https://www.twitch.tv/pheaa
etf2l- http://etf2l.org/forum/user/67384/
pugs and whatever

posted about 6 years ago
#16 s28 prem predictions? in TF2 General Discussion

https://i.imgur.com/oqsMxLs.png

posted about 6 years ago
#31 Dante's Inferno Test in Off Topic

http://i.imgur.com/p2uimw0.png

posted about 6 years ago
#3 sigafoo tf2 league in TF2 General Discussion

christ

posted about 6 years ago
#10 Quickiebombs in TF2 General Discussion

Quickies are at their most effective when you're sniping people across the map or 1v1ing scouts. You don't want quickies if you're going to be in a fight that requires you to put out any sustained damage.

1) Probably not very effective, it's like running a pocket with direct hit but the direct hit only has 2 shots in the clip. Even if you hit all your shots you can only kill 1 buffed class per clip, not very practical.

2) Quickies are pretty shit on mids, you don't want to be wasting time reloading you want to be doing the dam dam. If you're ever going to be running quickies you're going to be pushing last. They work well with kritz and allow you to remove stickies from point very cleanly.

Spritethe sticky explosion radius on quickiebombs is what makes it pretty shit aswell

Don't know where this myth is coming from, they have the same radius and have never had different radius.

posted about 6 years ago
#233 can we ban most unlocks yet? in Q/A Help

Honestly I just think crossbow heals too much at close range, that's where the damage is. If it ramped up from healing 25 to healing 150 rather than 75/150 it would remove a lot of it's power while keeping cool mechanics like arrow building and hitting long range arrows.

https://clips.twitch.tv/EsteemedGenerousLapwingArgieB8

We heal for 500 in 7 seconds, with pretty close range arrows. I'm not in favour of banning cbow btw, I think people are overreacting for the most part although it does feel pretty retarded a lot of the time.

posted about 6 years ago
#11 Mr Slin - Potential Fixes for 5cp in Comp TF2 in Videos

Building on the idea of a neutral objective at the end of the timer and more control points you could play a 5/7cp hybrid.

http://i.imgur.com/LzG0PcT.png

So in this picture you would play the 5cp until timer runs out, when it runs out the points you own are locked and the inbetween objective becomes neutral to play over.

http://i.imgur.com/vhgQcy6.png

In this case the stalemate was between mid and 2nd so the routes between 2nd and mid shut down by means of shutters and stuff leaving only minimal flank routes between them and new routes open up between mid and 2.5 and 2nd and 2.5. Thus creating a mid like fight between teams over a neutral point but still leaving the team that initially capped mid with the advantage of having more points in their favour.

The position of the 2.5 point should be such that it gives advantage pushes both onto 2nd and mid forcing both teams to fight over it or be in a position to lose the point that they own.

This inbetween point could also be used for stalemates on last.

http://i.imgur.com/nnb3GYY.png

Working exactly the same as it did on 2nd, provides some big advantage push either onto last or out of last if capped. This could even be extrapolated to 9cp with a .5cp between each normal 5cp objective.

Having the .5cps would allow for the clock to be much shorter due to the fact that when it runs out neither team gains or loses an advantage in terms of capture points it just forces a team fight.

posted about 7 years ago
#10 mumble bs in Q/A Help

This exact same shit happens to me, only when alt tabbing while the game is launching and joining a server. The only way I've found to fix it is to like click around at the bottom of the screen till I click on the tf2 tab then I can click in game again. Best thing to do is just avoid it though.

posted about 7 years ago
#54 Online demo playback at demos.tf in Projects

Was watching something back and a scout got hit to 3hp and was essentially invisible, would be nice to have outlines on the icons so you can more easily keep track of where players are.

context:
65hp

http://i.imgur.com/JnfUnWO.png

3hp

http://i.imgur.com/dgTE0NF.png

posted about 7 years ago
#26 Best profile pictures in Off Topic

http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/fc/fce01a203d872148a8dfeb9000150c7c090041bf_full.jpg

posted about 7 years ago
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