Most HUDs will be good for comp. Just choose one you like the look of
| Account Details | |
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| SteamID64 | 76561198070499160 |
| SteamID3 | [U:1:110233432] |
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| Signed Up | August 22, 2013 |
| Last Posted | December 7, 2025 at 10:05 PM |
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| Headphones | Arctis Pro Wireless |
| Monitor | 240hz |
MightyThe closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes to your liking:
http://pastebin.com/RFh7Sa9C
adding "visible" "0" is 10x easier than what I was doing. Haha was kinda learning by trial and error. Will fix my post for the 7th time
MaxillawsKnuckles_enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
Show Content"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply change the "delta_item_font" to any font color with a 0 for the alpha value (ex. 0 255 0 0)
Okay I was wrong... Trying to figure it out. Thought I had done this in the past
edit: fixed what I was wrong about
How do you get the damage to show up below your crosshair if you disable the floating numbers?
Added to my post
enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply add (if you don't already have this option) "visible" "0" to that section.
It should look like this:
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
"visible" "0"
}
In order to place the damage under your crosshair you must change the x and y values of "DamageAccountValue" (if you have "DamageAccountValueShadow" be sure too move that was well
This is what mine looks like but yours will obviously differ slightly by hud:
"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-40"
"ypos" "r200"
"zpos" "2"
"wide" "74"
"tall" "32"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "0 255 0 255"
"font" "Garm3nFontBiggest"
}
edit: fixed what I was wrong about
in options change your download settings to only downloading maps
Game is really fun. The movement is crazy enough to be frustrating if you're bad at it and really satisfying if you're good. Excited to see what comes in the future.
Thanks for the write up :) Very detailed!
http://puu.sh/imrLv/96a4377ea7.png
what is this?
thmpsnis day of defeat source dead, cause its only like $2.50 right now
Ah, seemed like he was trying to make a point about open players having more potential and skill than most of IM this season
trippasildeezyAren't there better soldiers, scouts, medics and maybe demos in open right now than in IM though?
I can't tell if youre sarcastic but the answer is no
I guess paddie would be one of the top scouts in IM tho (and hivemind roamer)
edit: I forgot indust and mike on medic. No team in open has a complete package of solid IM level players though
You're forgetting how low the bar is set. Looking at start playing players alone scouts better than just me include: Tri, Br0nze, Paddie, Throne, Guru, smashysmashy, moolkey, and phone. And that's just people I've played against. I don't know most of the up and coming open players tbh
Mumathere is only 2 (arguably 3) good demos left in tf2 any more so dont worry
Bdonski, duwatna, b4nny (?), kaidus
Curious who your list is
11:15 PM - SYOPS^Zebra. ✌: ..!.. glad you all hate me and still got shit on!
I didn't play well at all. Moy played out of his mind and blue wrecked on mids.
saamyou cant present yourself as cocky and arrogant and get mad when people don't like you
I don't care that they hate me, I care that they were willing to waste both our times by trying to get a ffw.
Also when's the last time I said I was good or better than anyone?
saamkounterpartsKnuckles_CModelLoader::Map_IsValid: No such map 'cp_snakewater_final1'official maps no longer have suffixes or prefixes so, if you want to change to snakewater its "map snakewater"
CModelLoader::Map_IsValid: No such map 'cp_snakewater_final1'
If its a map like badlands with multiple versions, you still use the prefix, so it would be "map cp_badlands"
I don't think so. The update says
Allow fuzzy name matching in the map, changelevel, and nextlevel commands as well as the mapcycle config -- e.g. "changelevel dustbowl"
'Allowed' not required. I can use changelevel the same as always.
wait your server does changelevel? Because I've talked to 3-4 people who have the same issue where they can't change it without restarting with the map in the autoexec
Did you do anything related to the new map system on the server?