enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.
have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.
Goto tf/custom/yourhud/resource/ui/huddamageaccount.res
There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
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"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}
Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply add (if you don't already have this option) "visible" "0" to that section.
It should look like this:
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"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
"visible" "0"
}
In order to place the damage under your crosshair you must change the x and y values of "DamageAccountValue" (if you have "DamageAccountValueShadow" be sure too move that was well
This is what mine looks like but yours will obviously differ slightly by hud:
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"DamageAccountValue"
{
"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-40"
"ypos" "r200"
"zpos" "2"
"wide" "74"
"tall" "32"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "0 255 0 255"
"font" "Garm3nFontBiggest"
}
edit: fixed what I was wrong about