Osiris
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SteamID64 76561197960734408
SteamID3 [U:1:468680]
SteamID32 STEAM_0:0:234340
Country Netherlands
Signed Up April 11, 2014
Last Posted March 30, 2026 at 7:41 AM
Posts 360 (0.1 per day)
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#1111 GXL LAN Fall 2014 in News

Thank you to all of the staff, casters, players and the great line-up of sponsors. Extra thanks to those who were involved with this in the long run like TheFragile, eXtine, Dashnerr, Lange and Airon.

posted about 11 years ago
#93 CEVO LAN Finals @ theGXL in Events
mustardoverlordsnip

Yeah, I was just giving my viewing perspective of things. I think a lot of people stop listening to commentators after a while. It's nice to have in-depth analysis but my point is that it doesn't "ruin" the cast(as some people are suggesting) if it isn't there, as long as the newer viewers are still guided through the game properly so they don't stop watching out of confusion; I think that's the main job of a caster. Though analysis is preferable, it is not the main job of a commentator, in my opinion. I did prefer having The Fragile next to Gecks, but I wasn't tearing my hair out like some others seem to have been when it was just Gecks and Getawhale, if you see what I mean.

As for the "not saying anything bad" part, I was referring to iffy comments which may make the organisation(in this case eXtv and TFtv) look bad. I agree that casters should just call what they see and explain things even if it may be negative towards a team's performance or abilities. I just think that not every invite player would be... appropriate on the microphone. Long story short I think Gecks and Getawhale do a good job of representing our community, which I find more important than providing in-depth analysis.

posted about 11 years ago
#90 CEVO LAN Finals @ theGXL in Events

When it comes to commentators I don't really listen to the analysis after a month or so of following the game(whatever that game may be; e-sport, sport or game), so I just find it important that they appear professional in the sense of not saying anything bad and that they are good hosts. I think Gecks and Getawhale are both absolutely fine for the newer players and are good faces for the game(which I'm sure not all invite players would be).

As for the HUD; I like it. It looks a lot more modern than the modified ompHUD, which I think is what people need to get used to. It is slightly wider and the top-left corner of the screen is taken up by a scoreboard, but you can actually read the player names without them getting cut off and the scoreboard is just top-left versus top-right corner. Perhaps the scale could be reduced slightly, but I think it's just a matter of getting used to it.

Thanks to everyone who worked on any part of the production, organisation or presentation.

posted about 11 years ago
#10 A more simple process pogo rollout in TF2 General Discussion
Pharaohhttp://www.twitch.tv/pharaoh__/c/3802597

You can actually just jump directly up to their sewer door if you change your height and det timing slightly on the normal pogo rollout. Your average speed is probably fractionally too low to get there before anyone notices you if you do it as shown in the video.

As for the OP, let me ask you this: If you can't be bothered to practice a crouch jump enough to do it consistently, can you be bothered to practice a pogo jump enough to do it consistently?

posted about 11 years ago
#27 TFTV2 Music @ i52 in Off Topic

I never expected to see Asturias, let alone a rendition by the great master John Williams, on a TF2 stream; my compliments.

posted about 11 years ago
#138 this is why we have LAN finals in TF2 General Discussion
smakersIn regards to 'twitching after firing'... I don't see how that's unnatural. I've always done it. I suspect most people do it involuntarily to some degree. Hell, here's a crappy clip from 5+ years ago where you can see my "down and left" motion after every shot I take. I suppose it's clear evidence of cheating, too.8

I've always found that to be the case as well. Especially if you haven't got a high-DPI mouse, your crosshair can definitely wobble substantially in the direction of movement after you flick a shot over a significant distance on your mousepad. A lot of people aren't able to keep their elbow/wrist/fingers perfectly still after throwing their hand very quickly and low DPI would only make that worse. It's like releasing your brakes on your car after stepping on them firmly; the car wobbles back and forth on the suspension a bit before it levels out again.

posted about 11 years ago
#163 cp_logjam (5CP) in Map Discussion
HyceOsiris, part of the reason that is like that is to deal with the sniper sightline from the roof to 2nd. I can clip that to be a flat wall and the same ends is met without a visual change, and it shouldn't mess with collisions too bad.

Yeah, I was already thinking you made it jut out for the sight line off/onto the cap spire. Clipping seems an absolutely fine solution. Thank you for continuing to change the map and see it through to a final release, which will hopefully get put into the game.

The new mid also seems a lot better. When the mid cap is positioned lower than the rest of mid, it tends to get either standoffish or messy to watch. The variable height you have going now, instead of a pit, will allow players to find an opportunity to initiate more easily, I think. It smacks of Gullywash mid, though I like that it has three entrances to mid instead of Gully's two(unless you count drop down). It gives both teams their own side instead of their own "corner", which seems to be responsible for the frequent side swapping on Gullywash.

posted about 11 years ago
#159 cp_logjam (5CP) in Map Discussion

Could you straighten the right wall on the way to mid and make it vertical as shown in the picture? If you're rolling out through choke and hit any parts of the sloping wall with your head, you immediately lose all your momentum because it pushes you into the ramp. I find it a bit annoying because your eyes automatically use the bottom of the wall to judge how close you are to it, because the part that juts out is outside of your fov above your head. You could also move the bottom of the wall into the choke a bit, I guess.

http://puu.sh/bABwS.jpg

posted about 11 years ago
#7 Music to relax in Off Topic

https://www.youtube.com/watch?v=kI0J8OLSj50

^ Interesting clip, too. Air have also made multiple great albums of very relaxing music; an example off their first album:
https://www.youtube.com/watch?v=VH5bL_XbO64

Enjoy.

Edit: Seems like if you post two embedded flash video links, the second one becomes the first one, for some reason.

posted about 11 years ago
#9 selling mice (g400s, ec1evo, sensei raw) in Hardware
Gasoline_BasedThe sensei raw has no accel, hense the [RAW] tag in it. I am personally using a sensei raw, and I love it, so I can really reccomend it.

That's a misconception. Neither of them have acceleration; the tag refers to the fact that it only has the bare essentials compared to the normal Sensei, which makes it cheaper. The sensor and processor aren't as good as the one in the regular Sensei, the colours of the lights aren't variable and the CPI isn't as customisable, to name just a few things. It also doesn't have on-board memory, if I recall correctly.

posted about 11 years ago
#3 Internet Question in Off Topic

I had this problem several times, though it's not always been exactly the same. Sometimes I would get a drop for 5-20 seconds every few minutes, sometimes it would happen every half an hour, sometimes every few hours. I found out that I wasn't actually losing my connection for 5-20 seconds, but my ping would spike so high that games, Mumble and my browser would just get confused for a while because of the length of the spiking. I have called my ISP on every occasion and the problem goes away every time, though the people on the phone can't ever tell me what's causing it. It comes around about once every six months and my connection is otherwise extremely reliable and fast.

If you try pinging your ISP for a few minutes(there will be an IP on their website you can use for this), you might find out you're having the same problem. One of the milder ones yielded these result for me:
Minimum = 9ms, Maximum = 974ms, Average = 44ms
Note that the average without the spikes is actually 15ms, sometimes the spikes would be as bad as three seconds. It's also peculiar that no packets actually get lost, they sometimes just need an inordinate amount of time to come back. I hope it helps, good luck.

posted about 11 years ago
#33 Attacks feel delayed? in Customization

Thanks for posting this. I've already found that c-tap jumps are more consistent for me with this set to 0.05 seconds.

posted about 11 years ago
#22 New Demoman rollout on cp_process? in Map Discussion

You actually get there with roughly the same health if you start both rollouts with a full buff at the spawn door. However, the double sticky rollout is 1-1.5 seconds slower than the pogo rollout and the failure rate is much higher, especially when you have a bit of latency. That's without mentioning the fact that those 1-1.5 seconds don't just mean that you're slower, but they leave you vulnerable to the roamer.

With the pogo rollout you can get two stickies on top of/flying above the crate before the roamer can get to it, not to mention the fact that if you do the little rampslide to get directly on to the point you are shielded from the roamer by the stickied up crate unless he wants to land on the floor next to you, where a pipe(maybe two) will finish him. With the double sticky rollout the roamer is already on the crate when you get to the little rampslide. If he's a little slow he can just fire at the little ramp while in the air because that angle is completely open. He can't prefire you when you're standing next to the crate on the point after the pogo rollout, because the crate is blocking that angle, not to mention he can safely land on the crate afterward and have the high ground because there are no stickies on it. I don't see any reason for doing the double sticky rollout.

posted about 11 years ago
#11 Pioneers in Videos

That was insane.

posted about 11 years ago
#322 i52: Knockout Stage in Events
ArieOsirisIs Immunity vs Froyotech on cp_snakewater from the group stages available in unmuted form? It was casted on TFTV2 by Ryushi and CommanderX, as per the VOD here at 1:08:00(the score says 3-0 at that time but it is temporarily incorrect, it did actually start from the first mid fight). Thank you in advance.
Here ya go: http://franz.fakkelbrigade.eu/group_stages/stream_2/

Thank you Arie. I hadn't realised some of the ones missing from YouTube were available on there for download; I should've checked before asking, my bad.

posted about 11 years ago
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