Already registered. It's really good looking, and I love the fact that everything's encrypted.
Account Details | |
---|---|
SteamID64 | 76561197992848125 |
SteamID3 | [U:1:32582397] |
SteamID32 | STEAM_0:1:16291198 |
Country | United States |
Signed Up | August 8, 2012 |
Last Posted | October 6, 2019 at 5:32 PM |
Posts | 1627 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.859504 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
120Hz + lightboost |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder 2013 |
Keyboard | Razer Lycosa + Razer Orbweaver Keypad |
Mousepad | Razer Goliathus Speed Extended |
Headphones | Razer Megalodon |
Monitor | Asus VG248 / Samsung SyncMaster T240 |
For some reason the MSI Afterburner overlay conflicts with the Steam overlay only in TF2. Other games it's fine, but for some reason it conflicts for me. If you have the Afterburner overlay enabled in TF2 try disabling it and see if that fixes it.
stultusUnfortunately she spilled the coffee on herself and began to short out. L-bots are known not to deal well with water damage
Shorted out bots don't say no.
That really sucks. I really wanted some of those first hats.
If you are using an Nvidia card and recently updated your drivers FXAA may have been enabled.
You slowly regenerate any health you lose from drowning when you reach the surface again.
Grab health packs. Don't bother the Medic for heals because he'll be busy with the Pocket and Demo. If you have crit heals, or if it's quiet then go for it.
Don't overextend.
Seems about as useful as an aimbot for the Sydney Sleeper.
I used to cap mine. Then I decided to uncap it to see if there was a difference. Uncapped seemed to make the game much smoother for me.
there are two commands. m_pitch, and m_yaw.
Pitch is your up/down movement and yaw is your left/right movement. As far as I know doubling your pitch and yaw will double your sensitivity. Sensitivity is just an easy way of combining the two ( I could be wrong about that). If you only change your yaw then your left/right movement will speed up, but your up/down movement will be the same.
I believe it's cl_detaildist and cl_detailfade. 0 turn them off. Higher numbers make it visible from farther away.