I've been playing since alpha because my buddy works for ZOS, and the improvements they've made in the last couple builds have been dramatic, really putting the finishing touches on a game that I feel holds some promise.
I think a lot of people go into the beta with certain, sometimes absurd, expectations of what the game ought to be. Online play simply prohibits some of what a single player TES game can do. The Elder Scrolls "feel" is hard to grasp in the initial zones, but it really starts to develop the more you play. I had the opportunity to hit 50 in one faction and 30 in the other two, and thoroughly enjoyed quests through each of them. Crafting is better than any MMO Ive played. I find the combat engaging, much more so than Skyrim, with opportunities for skill plays that aren't simply reliant on having 50+ keybinds. Roll dodging is extremely underutilized by most players, for example. The last thing this game is is a WoW clone. Its different in almost every conceivable way, from loot distribution to questing to art to combat to itemization to guilds to world interaction. Like virtually every way. Maybe a DAoC clone if anything.
The one thing that's sort of missing is the "crack", that thing that keeps players logged in all the time. Maybe that's because the server has been so low pop for most of my play time, and my endgame experience has been limited, but I still get the feeling something might be missing. Its hard to explain.
If anyone has any questions, I know the game fforward and back at this point. Hit me up on Steam. We should also all make a guild on release.