I think this'll be esports ready in 3, maybe 4 patches.
And I'll be at the top. Once I learn how to use bandages it's over for you dorks.
Account Details | |
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SteamID64 | 76561198098770013 |
SteamID3 | [U:1:138504285] |
SteamID32 | STEAM_0:1:69252142 |
Country | United States |
Signed Up | September 13, 2016 |
Last Posted | July 20, 2025 at 12:52 PM |
Posts | 394 (0.1 per day) |
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In-game Sensitivity | 2 |
Windows Sensitivity | default |
Raw Input | 1 |
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1000 |
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1920x1080 |
Refresh Rate |
60hz |
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Headphones | HyperX Cloud Stinger |
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I think this'll be esports ready in 3, maybe 4 patches.
And I'll be at the top. Once I learn how to use bandages it's over for you dorks.
I've never played a halo game before, I am interested... but I can't access reddit (where all the 'download' links on the site link). Can someone give me the direct DL link?
Console-if you want an alternative free league enter your team into look into entering your team into the http://www.teamfortress.tv/47132/s28-newbie-mix-team-drive or joining https://www.tfcleague.com/
yeah ive been trying to find a tfcl team but unfortunately it's not very popular. if OP wants to have his team play there instead of UGC i'll happily try out.
Console-Oh, I think you're a bit confused then. UGC are the only league that uses Steel as a division. If you're looking for ESEA players, open would be the division you'd be starting in.
Not confused, just clarifying that UGC specifically has been my bane because the matches are Wednesday (but afaik ESEA matches are Saturday)
As far as UGC rescheduling, that all depends on the teams you get matched up with, however in my memory of leading UGC teams other teams will be very sure to force default day/time and ffw the moment they are technically allowed to.
Probably not for me, then. If they force us to play Wednesday I wouldn't be able to make it.
I'd encourage you guys to play ESEA over UGC, however there are 2 matches a week instead of 1 and a lot larger of a skill gap between the bottom and top level.
Doesn't ESEA cost money both for the client and the league? I've heard they waived TF2's open fees, but that still leaves the client. Unless I'm confused. If it were free to enter and didn't play on Wednesday, then I'd love to join an ESEA team (although OP has a UGC team).
I'd be interested but one of the reasons I've never joined UGC is because my schedule isn't that flexible.
I can't play matches on Wednesday, no exceptions. I have commitments for that time. How easy is it to switch play dates for UGC?
NewsRadio, tag WNYX
warriordragon12i need to add a player to my roster due to a last night lineup change, how do i do this
im pretty sure you just dm @heny
ILLEGALELEPHANTGUNnew scout pistol:
-removes secondary weapon
-adds +2 ammo to primary
broken?
The reason the pistol is essential is because if you're beefing your scattergun shots you can use the automatic pistol to track your enemies and have more wiggle room to miss.
Your idea just gives more room to beef with the primary.
Ideally, I'd like all pistols to be 100% accurate. just nerf firing rate on Pretty Boy's and I think the Winger could be left how it is after the accuracy add (because I don't see how adding accuracy will make the Winger any better, but then again I'm a beginner so yeah nerf the hypothetical new winger if it will need it).
I also think adding spray is a terrible idea for TF2. Automatic weapons are already a stretch as it is. The hitscan weapons are supposed to elevate aim above all else, not to mention sprays are the territory of army sims and 'realistic'-esque shooters. Maaaybe a simple recoil where you have to pull down but even that sounds against the spirit of TF2.
I ( in my beginner noobiness ) think that as long as the damage is low and the fire rate is low enough, a spray would not be needed to balance a 100% accurate pistol.
If Scout's pistol were 100% accurate, it would just be a damage monster for people with good tracking. I understand that.
But I also don't like RNG. So I'm wondering how the pistol could be reasonably balanced to fit with 100% accuracy but still staying automatic so it doesn't become a smaller shotgun.
FUNKeI specifically avoided overwatch comparisons because i'm personally just tired of hearing them and using them myself for comparative measurements.
fair enough, but i do think you could have held out for comparisons. think of it like writing an essay for english... you can't praise literary works without showing off how a different work falls short (or at least that's how my school preferred it. half my english essays were gauntlets of short stories and poems we read in school)
If FUNKe were to make a "final draft" version of this video, the one thing I'd suggest is comparisons to other games. Like, we have the complexities but they can't be truly appreciated until you see how other games just... don't. Like in Paladins and Overwatch, there are no rocket jump complexities. You just press your button and Pharah/Drogoz fly upwards. That's it (I assume for OW, I haven't played much). In Counter-Strike, there is no complexity to sniping. You just gotta aim right. I'm sure there are more examples but I don't play any shooters but TF2 and a little CSGO atm.
I'm Captain Zidgel, I have 1000 hrs in tf2 gameplay (steam counts 2000 because of downtime, though)
I play pocket. i have a mic and i do communicate. i have 500 lobbies on tf2center and a handful of tf2pl pugs.
http://steamcommunity.com/profiles/76561198098770013/
i made a small post in the Cup thread but i made this thread so it didn't get lost in all the lft posts on the Cup thread.
why are we focusing on 6s when we could be creating the casual 12 vs 12 dream team?
i like it in casual because the fixed bullet pattern means significantly more reliable damage, and the faster swap speed is a huge plus.