MozzarellaFireFox
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SteamID64 76561198098770013
SteamID3 [U:1:138504285]
SteamID32 STEAM_0:1:69252142
Country United States
Signed Up September 13, 2016
Last Posted May 6, 2024 at 5:41 PM
Posts 376 (0.1 per day)
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#6 LFP Scout, NA STEEL in Recruitment (looking for players)
Console-Oh, I think you're a bit confused then. UGC are the only league that uses Steel as a division. If you're looking for ESEA players, open would be the division you'd be starting in.

Not confused, just clarifying that UGC specifically has been my bane because the matches are Wednesday (but afaik ESEA matches are Saturday)

As far as UGC rescheduling, that all depends on the teams you get matched up with, however in my memory of leading UGC teams other teams will be very sure to force default day/time and ffw the moment they are technically allowed to.

Probably not for me, then. If they force us to play Wednesday I wouldn't be able to make it.

I'd encourage you guys to play ESEA over UGC, however there are 2 matches a week instead of 1 and a lot larger of a skill gap between the bottom and top level.

Doesn't ESEA cost money both for the client and the league? I've heard they waived TF2's open fees, but that still leaves the client. Unless I'm confused. If it were free to enter and didn't play on Wednesday, then I'd love to join an ESEA team (although OP has a UGC team).

posted about 6 years ago
#4 LFP Scout, NA STEEL in Recruitment (looking for players)

I'd be interested but one of the reasons I've never joined UGC is because my schedule isn't that flexible.
I can't play matches on Wednesday, no exceptions. I have commitments for that time. How easy is it to switch play dates for UGC?

posted about 6 years ago
#64 Team names you never got to use in TF2 General Discussion

NewsRadio, tag WNYX

posted about 6 years ago
#50 Essentials.TF April Monthlies in TF2 General Discussion
warriordragon12i need to add a player to my roster due to a last night lineup change, how do i do this

im pretty sure you just dm @heny

posted about 6 years ago
#31 Balancing a 100% accurate pistol in TF2 General Discussion
ILLEGALELEPHANTGUNnew scout pistol:
-removes secondary weapon
-adds +2 ammo to primary

broken?

The reason the pistol is essential is because if you're beefing your scattergun shots you can use the automatic pistol to track your enemies and have more wiggle room to miss.
Your idea just gives more room to beef with the primary.

posted about 6 years ago
#28 Balancing a 100% accurate pistol in TF2 General Discussion

Ideally, I'd like all pistols to be 100% accurate. just nerf firing rate on Pretty Boy's and I think the Winger could be left how it is after the accuracy add (because I don't see how adding accuracy will make the Winger any better, but then again I'm a beginner so yeah nerf the hypothetical new winger if it will need it).

I also think adding spray is a terrible idea for TF2. Automatic weapons are already a stretch as it is. The hitscan weapons are supposed to elevate aim above all else, not to mention sprays are the territory of army sims and 'realistic'-esque shooters. Maaaybe a simple recoil where you have to pull down but even that sounds against the spirit of TF2.
I ( in my beginner noobiness ) think that as long as the damage is low and the fire rate is low enough, a spray would not be needed to balance a 100% accurate pistol.

posted about 6 years ago
#1 Balancing a 100% accurate pistol in TF2 General Discussion

If Scout's pistol were 100% accurate, it would just be a damage monster for people with good tracking. I understand that.
But I also don't like RNG. So I'm wondering how the pistol could be reasonably balanced to fit with 100% accuracy but still staying automatic so it doesn't become a smaller shotgun.

posted about 6 years ago
#11 TF2's Diverse Complexities in Videos
FUNKeI specifically avoided overwatch comparisons because i'm personally just tired of hearing them and using them myself for comparative measurements.

fair enough, but i do think you could have held out for comparisons. think of it like writing an essay for english... you can't praise literary works without showing off how a different work falls short (or at least that's how my school preferred it. half my english essays were gauntlets of short stories and poems we read in school)

posted about 6 years ago
#9 TF2's Diverse Complexities in Videos

If FUNKe were to make a "final draft" version of this video, the one thing I'd suggest is comparisons to other games. Like, we have the complexities but they can't be truly appreciated until you see how other games just... don't. Like in Paladins and Overwatch, there are no rocket jump complexities. You just press your button and Pharah/Drogoz fly upwards. That's it (I assume for OW, I haven't played much). In Counter-Strike, there is no complexity to sniping. You just gotta aim right. I'm sure there are more examples but I don't play any shooters but TF2 and a little CSGO atm.

posted about 6 years ago
#1 pocket LFT for the April NA Monthly Cup in Recruitment (looking for team)

I'm Captain Zidgel, I have 1000 hrs in tf2 gameplay (steam counts 2000 because of downtime, though)
I play pocket. i have a mic and i do communicate. i have 500 lobbies on tf2center and a handful of tf2pl pugs.

http://steamcommunity.com/profiles/76561198098770013/

i made a small post in the Cup thread but i made this thread so it didn't get lost in all the lft posts on the Cup thread.

posted about 6 years ago
#42 what would your best 6s team ever b in TF2 General Discussion

why are we focusing on 6s when we could be creating the casual 12 vs 12 dream team?

posted about 6 years ago
#3 thoughts on new panic attack in TF2 General Discussion

i like it in casual because the fixed bullet pattern means significantly more reliable damage, and the faster swap speed is a huge plus.

posted about 6 years ago
#121 Competitive Matchmaking Discussion in TF2 General Discussion
FUNKeWould it be possible to have a a weapon lockout system?

Say, theoretically everyone who plays comp is given every weapon (only during comp) so they can fairly change loadouts, what say if you have one medigun then all latter medical must use a separate gun? The downside to this is that weapons with <6 items in the slot would NEED this to be lifted. This would also arbitrarily fuck with stuff like double scattergun/RL's, which is counter Intuitive. But if valve is so deadset on avoiding class limits, maybe there is something tangible in there. Maybe have it only apply to specific things like mediguns.

I don't think that sounds like a good idea at all, but you've got influence to test it out. Rent a server and try a few pugs with it! See what it feels like in practice.

posted about 6 years ago
#93 Competitive Matchmaking Discussion in TF2 General Discussion
Menachemyeah no this system is definitely not fixed

Don't confuse low player base for matchmaking glitches.

posted about 6 years ago
#73 Competitive Matchmaking Discussion in TF2 General Discussion
LegendaryRQAApparently a fix came out. Seems to be working fine for me now. Already found 3 games (one was canceled)

It's late and I want to sleep but I'll be damned if I'm not gonna play 2 hours of matchmaking now that its fixed.

posted about 6 years ago
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