Menachem
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SteamID32 STEAM_0:0:40480346
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Signed Up October 31, 2015
Last Posted May 7, 2023 at 9:11 PM
Posts 1183 (0.4 per day)
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#20 what is YOUR favoirte SPORT in Off Topic

the absolute pinnacle of sports https://www.youtube.com/watch?v=a5Xk68TLasE

posted about 7 years ago
#6 why didn't the late napoleonic era grenadiers in Off Topic
wikipediaThe first cast iron bombshells and grenades did not appear in Europe until 1467. The word "grenade" originated during the events surrounding the Glorious Revolution in 1688wikipediaNapoleon's 1st reign 18 May 1804 – 11 April 1814

this might have been a shitpost but now im legitimately curious

posted about 7 years ago
#569 ESEA-O S23 Happenings/Discussion in TF2 General Discussion
ViperMenachemwhy am i not on the worst alias list??? fucking robbed, no one even knows how to pronounce itmen-a-kem

yes this is what everyone says and it is wrong. its like pronouncing "me llamo" me-la-mo :(

me lame oh

posted about 7 years ago
#564 ESEA-O S23 Happenings/Discussion in TF2 General Discussion

why am i not on the worst alias list??? fucking robbed, no one even knows how to pronounce it

posted about 7 years ago
#249 The State of TF2, Post-Valve Meetings in TF2 General Discussion
aimbottersarefagetsPeople tend to BM and constantly spout doom and gloom

Hit the nail on the head. This forum is the place to be if you love this game but hate yourself.
also
The bmers don't give a fuck about "helping new players" or "saving the game." bmers bm because to them the game is already dead. Only real answer is to just avoid it yourself

posted about 7 years ago
#39 Thorin asking about spectating TF2. in TF2 General Discussion
Thebackup30owlswagmachinependaI'm pretty sure thorin is only asking this because he wants to compare it to overwatch camera work.
complete offtopic, but watching overwatch gives me cancer because so much shit is happening all over.

i still don't think overwatch is actually competitively viable and spectating is still not great but after i played about 10 hours of the game everything started making sense. the sound cues are a big deal in that game and tell you a lot about whats going on

it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is

In Overwatch there is a lot of spam though, due to big clip sizes, fast reloads and unlimited ammo. Projectiles are faster than in TF2 and also there are more light effects and shiny stuff.

edit i missed the "than in." still happy to argue with earlier posts that "it's not as easy to sit down and watch as csgo is but its certainly no worse than tf2 is"

You're saying there's more shiny stuff in TF2? I don't see how that could possibly be true, the only shiny things in TF2 are the control points, ubercharges, and kritz. In OW it seems like almost every character has its own form of shiny thing. Mercy alone has 3 shiny things, between ult, damage and health boost. I think TF2 does a better job explaining those things visually as well.

I also strongly disagree that TF2 is just as hard to sit down and watch as OW. Fuck I was visiting my grandparents during the grand finals of i58. They were curious about what I kept glancing at on my phone, and I got them to understand the basic gist of what was going on within a few minutes: "Red and blue shoot each other, and they stand on the ground until it turns their color. When they have all the ground they win." Nothing else really needs explaining. You have some very basic weapons that sometimes do silly things based on cartoon logic. Shotguns and bombs and rockets are all self explanatory, and understanding rocket jumping is really just as simple as hearing the phrase "rocket jumping." Understanding the heal beam is easy when you realize it originates from the class called the medic (who has a big red cross on his back), ubercharge and kritz are clearly powerups based on visuals, and everything else is just fluff you don't need to know unless you are trying to play it yourself.

I don't know where I'd start with OW. You can kind of say "blue shoots red," except those colors switch off constantly for the spectator. KOTH is relatively easy to explain, but only getting the payload after capturing a point is weird. And each character, while most of them do the same thing as a few other characters, does it in a way that is so different that the similarities are completely invisible to a spectator. You just have a billion different combinations of heroes running around, and while they're clearly shooting at each other, a new spectator will not have any idea what's going on for more than a few seconds at a time. Every ult is something new they have to figure out, every team push there are 3 or 4 at a time they have to try to distinguish. I'm not saying OW is complicated; it's not, but there's so much shit going on, with such a variety, that there's no way you can just sit down and see what's happening.

TF2 has plenty of shit going on as well, but the complexity comes from how it's used and really isn't visible until you play with it yourself. Every time you see a rocket, you know exactly which type of character launched it, because there's only 1 type of guy with a rocket launcher. Sure, in OW the only guy with rockets is Pharah, but you're way less likely to figure that out with 11 other heroes on the field shooting their own whacky projectiles. For TF2, the most complicated thing I can think of from the spectator's view are the ubercharges, but I don't think those are difficult to figure out. That's not only because they're easy to explain verbally, but because the visual cue provided with it is so clear. A powered up dude is totally shiny. A powered up weapon shoots shiny projectiles. In no other situation will those guys and things be shiny.

posted about 7 years ago
#15 Serious question in Off Topic

The only thing that should make newcomers feel unwelcome (the ones that you actually want, anyway) is when they ask questions and people tell them to get fucked for it. Otherwise yes this is a community and there are things outsiders don't understand. I mean fuck try browsing /r/eve for 5 minutes and tell me how much you understand. That game is famous specifically for players fucking each other over and yet it still works because there's a huge active movement for helping out the newbros.

posted about 7 years ago
#531 ESEA-O S23 Happenings/Discussion in TF2 General Discussion
unfi dono which team to hate and which to root for, this is tearing me apart

there are no good guys here

gg to offclassico, you had some weird pauses but thankyou for playing the video game

posted about 7 years ago
#31 TF2 Blog: "What We're Up To" in TF2 General Discussion
SentinelCitricSetsulBleghfuricbare-bones communications.I think this deserves more +frags than "thank mr valve".I agree. They don't mention at all any ideas or thoughts they have on these upcoming changes they're making- just "yeah [in some completely unspecified time frame] we will add a class pack for pyro" is useless, we already knew that.
I'm pretty sure setsul was referring to the Halloween pun.

yeah its got that double whammy of dank meme and depressing truth

posted about 7 years ago
#45 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLIN
I think that if we want TF2 to be supported by the developers, we have to relinquish some control over the game. This means that we have to be willing to give feedback and then have that feedback be rejected. After all, if the developers are the ones creating the game, then they call the shots and we just have to trust them with the future of their game.

To me you said that Valve can't be expected to participate in any kind of dialog. To Shounic, you're saying there will be some kind of back and forth between "proposal, rejection." How are you distinguishing between Valve completely ignoring the comp community (i.e.,what Valve is doing) and Valve actually rejecting what we ask of them?

posted about 7 years ago
#28 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINThey've already created matchmaking -- what other indication do you need? They're creating the very thing that we want, but people aren't patient enough to wait for them to continue iterating on the game. People seem to want instant changes NOW but these things take time.

I addressed this above. They act like they came up with the idea of competitive TF2 and are developing it like so. They've started acknowledging that TF2 could be a comp game; not that it already is one.

MR_SLINWhat can we do to help? Play the matchmaking game and give open feedback on the forums. Discuss things as a community. Raise awareness about issues and advocate for change. This is how you make changes in a world where you are not the developers of the game.

I thought I covered that too. There's no indication that Valve reads anything that isn't /r/tf2 outside of this hilariously bittersweet post where he only posted to let us know Valve is ignoring what we want and patching our fix.

posted about 7 years ago
#24 The State of TF2, Post-Valve Meetings in TF2 General Discussion
samifaceI think we should also discuss the fact that so many gamers out there know tf2 as pubs and have no clue 6v6 is even a thing. It's hard to grow support when no one knows we exist.

yup. played tf2 for 4 years prior to finding comp. 900 hours of casual, picked up an extra 1.5k in the year since. only found out because im a loser who browses /r/tf2.

MR_SLINshould we align ourselves with the developers and play the matchmaking game that they’re designing and iterating upon?

I know I literally just said I've only been around for a year, but from what I hear people have already played (or experimented with) formats like what Valve has on the table right now. It's a nice concept, and I personally would be willing to play on a team in a league with Valve rules if there was a guarantee of some meaningful iteration, but a) there is no such guarantee and b) I imagine most people would rather quit and move to other games than wait for Valve to figure out what the fuck it's doing. I don't see why Valve can't stop ignoring what already exists and take clues about what to do from there. For every time you answer questions like

MR_SLINAfter all, how can people expect us as competitive players and volunteers to put so much of our time and energy into a game that the developers don’t even think will succeed as an esport?

there are ten people who aren't reading or won't care. You can't type this problem away at this point unless you're a Valve employee typing up the patch notes we all want to see.

MR_SLINThe fact of the matter is that the developers aren’t convinced that we know best and they’ll want to make progress in their own time with the help of the ENTIRE community

This statement is dripping with irony. They totally want the help of us clueless peons, I'm sure. There's a difference between "we want to re-test these restrictions" and "fuck you guys, our game balance is fine." I'm sure you can guess which statement I feel Valve is coming from. Somehow I don't think they're getting any good data from their matchmaking system at the moment, and I don't see what you think they want us to do to help them get that data. The solutions you have offered center around playing weird formats with the 11 friends we all have on hand who are willing to do so, with no explanation as to why the fuck would Valve care what those results of those games are. I guess you expect everyone to believe Valve reads the forums regularly? Sure, I remember that one time Jill posted. And then ignored what the thread was about with the next update.

On restrictions you go on to say "it’s interesting to at least think about it to yourself and brainstorm as a community," but I don't see what this community hasn't already thought through a thousand times.

MR_SLINCan we get Valve to confirm in writing that they’ll be heavily investing into TF2’s esports scene?
Unlikely. Valve’s approach will likely involve updating matchmaking and quietly gauging community sentiment as they build out new features.

We don't need Valve to confirm monetary support for comp. We need an indication that Valve has noticed the comp scene that does exist. As it is, it's as though they've noticed there are a few semi-famous players that they have talk to here and there since those people take it upon themselves to come and visit, but have no idea why those people are well known and still think comp TF2 is some brand new thing. It's great talking about getting the community together to help Valve make this a thing, but pretty much every single person with the experience and connections to make that happen gave up years ago. They're never coming back, you will never be able to say anything to bring them back, and the people who remain are here to play a game they already think is fun, not to fuck around with with Valve halfheartedly hoping the stupid bullshit they're putting up with will actually make some kind of difference.

HildrethValve can pump money in and they could add Matchmaking to mirror 6v6 format as it stands but people will not play it for the same reason they don't play Leagues / PUGS / ESL / TF2Center (okay for TF2C it's because the admins are cunts) - Just isn't enough interest to bring in sizable numbers

I don't think that's the end-all-be-all of the situation. Seems like every time I talk to a player who doesn't want to play comp, it's either because they're not interested in comp play (in which case they're not playing ANY games competitively) or because 6s isn't "real" TF2. Player interest isn't a concrete thing. REAL Valve support would change that second group in an instant, but as of now that group doesn't care because what Valve has supported is garbage for both newbies and veterans. I don't think most people even want Valve to straight up mirror the format that currently exists, but I do think they want Valve to take it as the basis for developing the game further.

posted about 7 years ago
#27 if you dislike tf2center.... in TF2 General Discussion
Hasssassinfade-BartenderNot a good idea to divide a small community but I see how this is good in the long run.
tf2c effectively already did that by arbitrarily banning a ton of people

Lets not forget what happened when CEVO was introduced

for those of us that started playing after CEVO dropped the game?

posted about 7 years ago
#189 sigafoo's Challenge Cup in TF2 General Discussion
BumFreezeso it turned from testing 6s with a liberal whitelist and 1 scout into testing hl without a pyro and a spy
:thinking:

dont be silly. the soldier and scout might go spy occasionally

posted about 7 years ago
#246 Updating cp_snakewater in Map Discussion
YrrMenachemWhy would that even be a rule, though? Seems unlikely that there's no fine print in the workshop agreement that says "the shit you submit is ours after you submit it"

Otherwise it's just a dumb rule that they have no reason whatsoever to adhere to. Even if there is some legal reason it would take all of 30 seconds to send those content creators an email and get permission
I mean when they buy the map to put it into the actual game they very much do own it, that's how that works.

I assume the rule is there to stop people going "oh btw now that my map is in the game this texture/model/whatever my friend made is vitally important to the map can you give out some money to them and put it in the game?"

I'm not defending the rule or anything here, just saying what I know from talking to people with maps in the game.

Do they actually pay money to mapmakers?

Even if they do, how hard can it be to say no?

posted about 7 years ago
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