I still think Iron Bomber should be banned until valve fix it or a plugin is made that fixes it. Now that there's proof that it's more than a very viable side-grade.
Account Details | |
---|---|
SteamID64 | 76561198049312442 |
SteamID3 | [U:1:89046714] |
SteamID32 | STEAM_0:0:44523357 |
Country | Turkey |
Signed Up | April 15, 2017 |
Last Posted | September 19, 2025 at 6:43 AM |
Posts | 1516 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1 |
Windows Sensitivity | 7 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
---|---|
Mouse | pulsar xlite |
Keyboard | sure |
Mousepad | yes |
Headphones | ATH-M50X |
Monitor | agon |
Zesty Beyond that, I think there's a few weapons that actually have good use cases that most people don't include on their lists (soldier backpacks, and either quickies or scottish resistance for getting stickies off a point).
I think all of these unlocks pervert the flow of the game. Banners slow shit down by taking too long to build and kinda have busted effects (beside conch). The reward for good spam/pressure is the immediate effects of it, with banners you can have 1 guy take a bit more risk and have everyone else play low-risk and you'll build an advantage eventually while exposing your team as a whole to less chance of a misplay.
I also don't think demo (or any class) should have access to projectiles that can destroy stickies, its rly obnoxiously strong in enabling cheese plays. Luckily no map in the map pool rewards it too much atm but yea.
Infinity_Has anyone even tried the new quickfix? Wasnt the last time it was used in like 2012? I dont really think you guys realize but the weapon is dogshit now.
every1 knows the uber sucks but i think you're the one underestimating how good +40% heal rate is. The decision to bow or beam (assuming target is in range) is often marginal except for if you need to hit the bow for them to live during a fight. Quickfix heal rate is insanity, if your med is running it and their team isn't then you can just keep taking dry fights and win off of better heals. allowing it would probs lead to some stupid meta where people run it to mids then switch off it after they die, unless they wanna keep taking fights.
These r like the only unlocks that add more to the game than they take away, and even then some of them are contentious. Iron Bomber should probably straight out be banned now that it's confirmed straight upgrade (I'll forever hold the L for telling people it was just placebo for the past 2/3 years lmfao).
edit: Still think that if valve fix IB or a plugin is made that fixes it then it should be allowed at that point.
luv hl kids bawling their eyes out loool
ur demo rollout is kinda slow, last jump should be off side of a shutter
dont get why jumper mains practise jumps using third person and different interps than they would ingame loll. maybe im ignorant and deserve a lecturin i just always found it funny
Sevenif it's the latter then green pill would unambiguously be the best, and you wouldn't even have to pick sniper. a pyro who hypothetically never missed a flare would just annihilate entire teams from long range lol
even if flares did 90 to every target immediately, between similar reload speed and travel time its less dps than popping constant 150s as sniper?? ur logic doesnt check out bro im sorry
dont tell anyone right, ive had a few drinks, are you listening? LETH, Right i went to greggs at 12oclock right? i bought, laughs i bought, i bought 2 chicken wraps, a steak bake, a chicken bake and 2 subs, and i had it all i could of eaten the whole of greggs i was so hungry, i could of eat the people that work there and i feel so fat - piggles
isnt green pill sniper kinda free
tbh everyone saying it should be the soldier switching off is thinking too simplistic. Having 2 soldiers for the midfight is super important on a lot of maps, even if you are running sniper and planning on playing around him.
americans treatin something that's been used since 2016 like the discovery of fire lololol