dedicated, solid, great player with calling ability
Account Details | |
---|---|
SteamID64 | 76561197980196963 |
SteamID3 | [U:1:19931235] |
SteamID32 | STEAM_0:1:9965617 |
Country | United States |
Signed Up | July 21, 2012 |
Last Posted | September 22, 2024 at 3:50 AM |
Posts | 3983 (0.8 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.133 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK1 |
Keyboard | Filco Ninja Majestouch-2 (Cherry MX Reds) |
Mousepad | Steelseries QcK+ |
Headphones | Sennheiser IE 80 |
Monitor | BenQ XL2730Z |
enigmano matter what don't check it
i'm pretty sure ruwin's monitor cracked on the way over even though it was packed well because he checked it
here's why:
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Hey Red_,
As much as I enjoy the "kitty cam", I think you need to actually stream some video games that I can watch in your VODs. You have views on your channel but nothing that I can look at so please hook me up when you get a chance.
Thanks,
MR SLIN
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HRG indust+
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kaidusThe real problem I have with qf is that it is almost essential for midfights. This makes it the default medigun, and as we saw today it is really not enjoyable to watch in concentrated forms. As a strat that you pull out 4 or 5 times a game (like the kritz pre-qf) it could bring a new, interesting mechanic to TF2 that ultimately improves the game. The mind-games that come with three mediguns would be a genuinely enticing component, but as long as qf remains the primary medigun this component will be spoiled either by chaos that is completely incomprehensible for stream viewers, or heavy/choke-induced stalemates. I have a feeling we will see less heavys in time - today they were, at least in part, a crutch for players current (and understandable) inability to keep up with the quickfix when it gets up to tempo. Even with heavys and stalemates removed, however, 80% quickfix games at full-tempo are still really dull affairs to spectate. There's an endless list of subtle game mechanics we've implicitly come to love in tf2 that it either gimps or removes completely. Essentially, the weapon throws the game completely out of balance, either to one extreme or another. The only way to have such a weapon in the game is for it to be situational, and a vital part of this is ensuring that it does not completely dominate mid-fights.
TL;DR ban quick fix and I agree!
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this thread is an awesome idea. keep it up!
I put it up. Thanks for telling us about it! It's good to see that the Dig cup is being covered.
All set!
Make sure to do the following:
1. Go to Twitch.TV
2. Click your NAME at the top
3. Navigate to SETTINGS
4. Click the TEAMS tab and accept your invitation
Happy Streaming!