MR_SLIN
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Signed Up July 21, 2012
Last Posted September 22, 2024 at 3:50 AM
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#76 The State of TF2, Post-Valve Meetings in TF2 General Discussion
HellbentX=5

I counted at least 12 when I was there back in June, and they said a few people were on vacation. You've got a couple artists but the rest seemed like game designers or something. I hate the misinformation though cause I think it's hard to get an exact number. Definitely a small team though.

posted about 8 years ago
#74 The State of TF2, Post-Valve Meetings in TF2 General Discussion
lexswhy does the pub game have to be in comp matchmaking though, there is a distinction between casual and competitive already so why not tailor the casual mode towards the pub players and the competitive towards the existing competitive scene. They dont seem mutually exclusive to me.

Sorry, I'm not saying that the two game modes have to come together. We know that many esports are successfully able to develop both competitive and casual game modes for their respective games.

I'm saying that Valve only has X employees working on TF2 as a whole. They can't assign their entire team to supporting the competitive format, especially since casual players are such a large portion of their playerbase. If they stopped supporting casual that would create a big problem for them. Thus, some portion of their time and resources will have to be spent supporting the casual scene, and the casual scene will likely (unfortunately) have some kind of effect on their balancing decisions. My understanding is that they're always designing the game around small team sizes like 6v6, but they also have to appease players who dedicate themselves to a single class.

posted about 8 years ago
#71 The State of TF2, Post-Valve Meetings in TF2 General Discussion
ZestyAsking the players to abandon any current gamemodes or rulesets for ones that are pretty CLEARLY worse is ludicrous to ask until valve make something actually tangible materialise. Sure the players can test various things that valve try and give feedback- but the current approach feels like "you the community come up with everything; we say yes or no and then implement a bad version" as opposed to "we come up with something, we gauge response and listen to feedback, we tweak and implement it". In the meantime, I think a large portion of the playerbase is starting to lose patience.

Definitely agree with you there when you say that it's ludicrous for either party to abandon what they've built so far. What I mean by that is, it's ludicrous for us as competitive players to abandon our form of 6v6 TF2, and it's ludicrous for Valve to abandon the pub game that they've spend a decade developing. What you're seeing is two factions that are slowly coming together.

We actually made a HUGE leap by unbanning as many weapons as we did this season, so I think we're good for now. Next season we can take another look at the whitelist but I don't expect it to change much. Right now it's Valve' turn to make the next move, but I'm not sure how much time people are willing to give them at this point.

Still, will that change anything? If Valve takes forever to make their changes, will you quit TF2? I think that a lot of competitive TF2 players are just enjoying the game and having fun with it while it lasts. There's no denying that time is running out for Valve, and they are definitely keeping track of their player numbers throughout this process. (http://steamcharts.com/app/440)

posted about 8 years ago
#67 The State of TF2, Post-Valve Meetings in TF2 General Discussion
AdebisiA real shame that the communication wasn't to last.

In Valve's defense, two of the players that they talked to quit the game for Overwatch. Extine and Mana are still a part of the community but B4nny is by far the most active one of the three and is the only one currently playing in Invite. They actively included B4nny in discussions regarding the development of the matchmaking system, and they're still talking to him while adding a few more people to the list. So the conversation is still going, but not with the original group that visited Valve.

posted about 8 years ago
#62 The State of TF2, Post-Valve Meetings in TF2 General Discussion
AdebisiSorry, I mean specifically challenging/questioning them and trying to get them to communicate more. Are they just not at all receptive to the idea of even a one-off discourse between them and a number of high-level players, with the goal of discussing how they can mutually grow the scene and the game as an eSport?

I presume that members of the community have tried to have a proper discussion with Valve and been rebuffed.

I actually mentioned that this meeting did in fact happen in April 2015. Here's the TFTV post: http://www.teamfortress.tv/24792/valve-and-competitive-tf2

posted about 8 years ago
#60 The State of TF2, Post-Valve Meetings in TF2 General Discussion

#59 yea... I did acknowledge that in the OP though.

misterslinI don't expect my post to change anything about the development of matchmaking or the development of our comeptitive game. I simply wrote this article to comfort the community in one of TF2's most vulnerable times.

Only now do I realize that I had a typo in the OP but I'll leave it unedited now :>

posted about 8 years ago
#57 The State of TF2, Post-Valve Meetings in TF2 General Discussion
AdebisiOut of interest, when members of the community raise the communication issue directly to Valve ( I presume they have emailed or spoken to various members), what kind of response do they get? Does Valve acknowledge their lack of communication? Is it possible to ever get a live discussion with them about these issues at all?

Multiple people have had this conversation with Valve in-person (see the article for a list of people) and they've told us that they're reading the forums and silently collecting feedback. I personally have made posts on r/TF2 and gotten responses from people on the TF2 team. I think the reason that they talk to me is because I'm reasonable with my responses and respectful of their decisions.

the301stspartanDisclosing EVERYTHING they are doing in a comprehensive , official and 100% committal fashion to the community could possibly, maybe be a way to slightly increase some people's patience about nothing happening and maybe improve communication a little bit, but that ship has sailed and it won't happen and nobody cares if valve have privately said anything to anyone because everyone only cares about what they visibly do, which is nothing .

I disagree with the premise of your statement, which is that they've done nothing so far. They've created matchmaking when we wanted it, they've worked on that matchmaking system which is a 6v6 format, they've balanced weapons and classes to be better in competitive play, and they've promised that they'll address two of the nine broken classes in future updates.

If you're not paying attention or purposely trying to avoid looking for this kind of stuff, then yeah you'll miss it. But if you look for it it is there.

Also why would they 100% officially commit to competitive TF2? They don't even know if competitive TF2 will be successful. I don't think it's realistic or sensible for them to blindly throw away everything they've created just to appease the competitive community. I think it's smart for them, as businessmen, to create a game mode and then wait to see how the community reacts. If the community reacts in the same way that they did to other failed game modes, then they can just release a different game mode and try again. However, if they put something in writing like "We, Valve, will 100% throw money at TF2 until we're out of money" that would be insane.

They don't need us to be patient. The competitive community could all quit TF2 for Overwatch TODAY and Valve would be totally fine. They're more interested in creating the perfect product than they are in appeasing the vocal minority.

posted about 8 years ago
#51 The State of TF2, Post-Valve Meetings in TF2 General Discussion
the301stspartanI mean I don't mind you starting this again if you enjoy the discussion, but if you believe that something new might actually come from it, I urge you to read trough all the previous similar threads of the past 500 years and see if anything you want to mention hasn't been discussed before.

I mean you've been around for a long time so the conversation might be boring to you but I think it's a worthwhile discussion to have every so often since it's good to take the pulse of the game throughout the year. I also don't think that anyone in their right mind browses through old TFTV threads but maybe I'm wrong LOL

posted about 8 years ago
#50 The State of TF2, Post-Valve Meetings in TF2 General Discussion
mousiopeits honestly shocking seeing what your opinions are ! to be honest as hard and annoying as it must be working on tf2 due to its age and all the mess of a code and variables it exist, when they created MM they had the hard part already figured out by the competitive community (the competitive community already know what works what it doesnt works, period) they didn´t had to trial new things, look for feedback, and constantly readjusting settings or code. Its all out there already.

I used to think the same way. We spent 9 years developing and balancing our version of competitive TF2. Why wouldn't they just copy us?

Comp TF2 players are players that are dissatisfied with the casual version of TF2. These are the most hardcore players who have thousands of hours in the game. While you might think that we know what is best, there is still disagreement within the competitive TF2 community on the best format. 6v6 and 9v9 HL are the two major formats, and while there seems to be a general consensus that 6v6 is the best competitive format, there are more 9v9 players worldwide which is a big signal that something is wrong with 6v6.

Once you step out of the competitive community there are also a large number of casual players that don't seem to enjoy our version of 6v6. Thus, the developers are trying to reconcile that and create a competitive game that is fun for everyone -- pubbers, 9v9 players, and 6v6 players. Rather than replicating our game they're choosing to start over from scratch and that is why you see a 6v6 matchmaking game with no class limits and no weapon bans. This is probably not going to be the final version of the game but it's the only good starting point.

posted about 8 years ago
#47 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MenachemTo me you said that Valve can't be expected to participate in any kind of dialog. To Shounic, you're saying there will be some kind of back and forth between "proposal, rejection." How are you distinguishing between Valve completely ignoring the comp community (i.e.,what Valve is doing) and Valve actually rejecting what we ask of them?

I think one thing that may have gotten overlooked in my opinion piece is our ongoing relationship with the developers thus far. I think that the Valve visits were more than just a flight to Seattle -- they were building bridges between our community and the developers. While you guys might not see the bridges that were built, I can confirm that we definitely have a stronger relationship with the developers today than ever before. The issue that I also tried to address is that we can't reveal the nature of those relationships for fear of burning those bridges. If the developers tell Sigafoo something in confidence and he reveals that secret, they will never tell him anything ever again so while we didn't sign any non-disclosure agreements, we definitely want to keep this relationship going.

Unfortunately the only indication that you have that the developers are listening is our word, and every person who has visited Valve to date has told the community that they're reading the forums, listening to our streams, and watching our communities. If you don't believe us then okay, but don't expect an official notice from Valve saying "HEY WE'RE READING YOUR FORUMS" since we all know that that is not how they operate. I think that a forum post from Jill should be evidence enough but it seems like it is not.

As far as how the actual feedback mechanism works, just pay attention to their actions and not their words (or lack thereof). If they're creating matchmaking, that means that they think competitive TF2 is a good idea. If they're giving Spy more movement speed, that means that they're trying to make Spy stronger. If they're punishing people for abandoning matchmaking, that means that they're listening to our feedback about how bad the matchmaking abandonment was.

This is all feedback that they can gather from conversations within the community as well as player data. If 30% of matchmaking games end in abandonment AND everyone's complaining about it on the forums, it's probably a big problem. If the casual community really thinks that pyro is underpowered, they'll create an update to the class that fixes that.

posted about 8 years ago
#44 The State of TF2, Post-Valve Meetings in TF2 General Discussion
the301stspartanMate your main argument here seems to be "Valve need an indefinite amount of time to do whatever they're doing, so just play and give feedback if you like, but I can understsnd if you don't".

That has veen the status quo forever so if all you're saying is that you're fine with that situation, what the hell did you start this humongous thread for?

It's an article on the current state of TF2 and you're kind of right that it hasn't changed much over the years. Competitive TF2 in general hasn't made as much progress as we would have liked since its inception, so the state of TF2 won't change much from year to year. The main difference between the state of TF2 today and the state of TF2 four years ago is that the developers are actively building a competitive game for us.

This article also comes as a response to the outrage regarding Sigafoo. People were disagreeing with his desire to run a non-standard comp TF2 format, and they were wondering why he was choosing to do that when the competitive format was decided long ago. My point was that the developers of our esport haven't figured out the final competitive format for comp TF2, so he's just trying to do them a solid and we should all be supportive.

In addition, people are urging Valve to invest money into the game but I'm trying to tell the community that it's pointless to invest money in a game when your competitive format has not yet been settled. Once the competitive format is settled it will make more sense to invest money into the scene.

posted about 8 years ago
#39 The State of TF2, Post-Valve Meetings in TF2 General Discussion
Shounic1. people have made countless big lists of things to improve in matchmaking. i shouldn't need to go and collect how many threads we've made on "what MM needs to change to be better" and "how to fix MM?", it's insane how much it gets asked.

2. given that it seems 1 isn't good enough, are you suggesting that to get anything done we need to cry as hard as we can and spam the forums with our opinions to get them noticed?

Good points.

1) I think that if we want TF2 to be supported by the developers, we have to relinquish some control over the game. This means that we have to be willing to give feedback and then have that feedback be rejected. After all, if the developers are the ones creating the game, then they call the shots and we just have to trust them with the future of their game.
2) Since they're the ones calling the shots, we need to let them work on it in their own time. We can't rush them. What if they're considering your feedback and think that it's valid but in order for them to execute on that feedback it just takes time? A Twitch example would be HTML5. HTML5 streams are a great idea but you can't switch from flash streams to HTML5 streams overnight. People keep talking about HTML5, HTML5 was coming the entire time, but the engineers just needed time to make it.
3) Definitely cry as hard and as loud as you can but also realize that there's such thing as the "silent majority" and the "vocal minority". The vocal minority may be loud but the majority of people might disagree and are simply saying nothing. (link to urban dictionary which happens to give a product-focused explanation of this lol). Some people might like the thing that you don't like, they're just not taking the time to voice their opinions.

posted about 8 years ago
#35 The State of TF2, Post-Valve Meetings in TF2 General Discussion
clckwrkpost #25

You're not wrong. I agree with you that they're starting from the beginning and that it may take them a long time to build out the competitive game. That said, I think it's also important for you to disclose that you're one of the impatient players who is unwilling to wait for Valve to take their time developing the game. It's totally reasonable to not want to wait for Valve to build this foundation and build this house, and I can understand why you've moved on to other games.

I think that Valve is considering a younger generation of players that still have time for Team Fortress to become a larger esport and they want to do it right. That's why they're starting over. In their defense, a huge portion of the TF2 community has not yet discovered competitive TF2 so in that sense they are basically in kindergarten and Team Fortress is just a baby of an esport.

posted about 8 years ago
#33 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MenachemMR_SLINThey've already created matchmaking -- what other indication do you need? They're creating the very thing that we want, but people aren't patient enough to wait for them to continue iterating on the game. People seem to want instant changes NOW but these things take time.
I addressed this above. They act like they came up with the idea of competitive TF2 and are developing it like so. They've started acknowledging that TF2 could be a comp game; not that it already is one.
MR_SLINWhat can we do to help? Play the matchmaking game and give open feedback on the forums. Discuss things as a community. Raise awareness about issues and advocate for change. This is how you make changes in a world where you are not the developers of the game.I thought I covered that too. There's no indication that Valve reads anything that isn't /r/tf2 outside of this hilariously bittersweet post where he only posted to let us know Valve is ignoring what we want and patching our fix.

Gotcha. I'd agree with both of your points, but I also mentioned that in my piece that they're fully aware that their participation in the discussion would change the nature of the discussion. We may never see them participating in the forums.

posted about 8 years ago
#27 The State of TF2, Post-Valve Meetings in TF2 General Discussion
Menachempost #24 - We need an indication that Valve has noticed the comp scene that does exist.

They've already created matchmaking -- what other indication do you need? They're creating the very thing that we want, but people aren't patient enough to wait for them to continue iterating on the game. People seem to want instant changes NOW but these things take time.

What can we do to help? Play the matchmaking game and give open feedback on the forums. Discuss things as a community. Raise awareness about issues and advocate for change. This is how you make changes in a world where you are not the developers of the game.

BlitheDo you think Valve will agree to this transition from a grassroots esport to a developer fueled one?

Definitely. They've seen what we've done as a grassroots scene and we can all agree that we haven't been able to push competitive TF2 far on our own. They're willing to help us out, they care about the competitive scene, and they're actively taking steps to develop the game as an esport (starting with creating matchmaking). They're not about to give up on the work that they've put in for the last two years.

The question is -- are people in this community willing to wait for those changes? Many people don't like playing matchmaking in its current state, and if people don't like playing matchmaking then Valve has less reason to continue developing it. I'd urge the community to play matchmaking and then voice their opinions on it openly so that everyone can hear and we can discuss it as a community.

posted about 8 years ago
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