La_maison
Account Details
SteamID64 76561198010875674
SteamID3 [U:1:50609946]
SteamID32 STEAM_0:0:25304973
Country Germany
Signed Up March 20, 2014
Last Posted December 16, 2016 at 11:59 PM
Posts 338 (0.1 per day)
Game Settings
In-game Sensitivity 3.14
Windows Sensitivity 6/12
Raw Input 1
DPI
42
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse g500 (old version)
Keyboard  
Mousepad Razer Exactmat
Headphones  
Monitor Benq gl2450
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#1667 Show your HUD modifications! in Customization
VoloderLa_maisonWould it be possible to animate the buttons from the quickplay or MvM menu in a way to get a fade in/out color change on mouseover?I have actually been looking around in hudanimations_tf.txt, but I don't think so.

Alright, thanks for looking.

VoloderSort of an off-topic question, but how often do you guys change huds? Seems like people dl customized huds all the time here and I am curious if you guys are constantly changing huds or adjusting stuff on yours. I change huds probably once every six months. Just curious if that's average.

I think people posting in this thread are changing their HUDs pretty often. For instance, I recently gave Broesel another chance and was amazed by the information you get in your peripheral view if that´s a thing. Even if you´re not directly looking at his font, you are always aware of your stats.

Intellectualhttp://teamfortress.tv/thread/15467/medic-hud-suggestions

A HUD for Medics
Made with Medic mains in mind
Try it out now, team.

Imgur Album
Download now!

Holy. Fucking. Shit.

posted about 10 years ago
#1652 Show your HUD modifications! in Customization

Would it be possible to animate the buttons from the quickplay or MvM menu in a way to get a fade in/out color change on mouseover?

posted about 10 years ago
#1647 Show your HUD modifications! in Customization

Give this one a try. Fit the size in the .res file until it isn´t blurred anymore.

If you´d like something different tough, you could also try this or this one.

posted about 10 years ago
#1644 Show your HUD modifications! in Customization
13-05-2014 - EDIT:

Since the website of Evanolds GIF Frame Extractor seems to be down, I´ve uploaded it to my google drive account:

https://drive.google.com/file/d/0Bwkg4v4qIK46QnFjc0F5RG1DOFE/edit?usp=sharing

Glad I can be of help for once.

1) The first step is to go here and click the download link to get "Evanolds GIF Frame Extractor" which will extract the frames of your GIF to a folder of your choice.

2) After downloading, click "open" to load a GIF you whish to extract. Afterwards, click on "save all" to save the single frames to a specified folder, I chose the PNG format to do this.

3) The next step is to open VTFEdit. Click on "File" -> "Import" and go to the folder that has the extracted frames of your GIF in it. Click STRG+A or just select all your frames and click "Ok". When all images have been loaded, go to "File" -> "Save As" and save the GIF as a VTF of your choice.
Put the VTF file into your materials\vgui\replay\thumbnails folder.

4) Open a text editor of your choice and paste the following code in:


"UnlitGeneric"
{
   "$baseTexture" "vgui/replay/thumbnails/NAMEOFYOURVTF"
   "$vertexcolor" 		1 
   "$vertexalpha" 		1 
   "$nolod" 			1
   "$translucent" 1
   "Proxies"
   {
      "AnimatedTexture"
      {
         "animatedtexturevar" "$basetexture"
         "animatedtextureframenumvar" "$frame"
         "animatedtextureframerate" "26"
      }
   }
}

Save the file as the same filename as your VTF, only this time as a .VMT file. Make sure to fit NAMEOFYOURVTF to the name of your used VTF file. You can adjust the speed of which your GIF/VTF will play by changing the number behind "animatedtextureframerate". Put this VMT file in the same folder to your VTF file you made earlier.

5) Go into your resource\ui folder and open a file called "StatSummary.res". I don´t really know exactly what I did here, so I hit my head repeatedly against the keyboard until it worked somehow.

Anyways, you should now be looking at something like this:

"TFStatsSummary"
{
"ControlName" "EditablePanel"
"fieldName" "TFStatsSummary"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}
"MainBackground"
{
"ControlName" "ImagePanel"
"fieldName" "MainBackground"
"xpos" "0"
"ypos" "0"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
"image" ""
"scaleImage" "1"
}

Note the "}". Go there, make a new line and paste the following:

"TheNameOfThisDoesntMatter"
	{
		"ControlName"		"ScalableImagePanel"
		"fieldName"		"maw4qtw4nu_image"
		"xpos"		"c-70"
		"ypos"		"200"
		"zpos"		"3"
		"wide"		"205"
		"tall"		"105"
		"autoResize"	"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"image"			"replay/thumbnails/cat1"

		"src_corner_height"	"0"
		"src_corner_width"	"0"
		"draw_corner_width"	"0"	
		"draw_corner_height" "0"	
		"scaleImage"		"1"
	}	

I have my VTF file named "cat1" but your filename probably differs. Change it to the name of your VTF you created earlier.

6) This shit´s important, yo: apparently, TF2 loads in two steps. The first one should be where it downloads maps and tries to get the connection and stuff. The second one is where it shows you the mapname, locates the casuals and mentally prepares you for the upcoming asskicking. This means that you can choose two different VTFs to load or just your VTF at normal speed and the second one at a drastically higher speed. (This is what I did, the process is the same as getting two different VTFs to load.)

For the second VTF to load (otherwise it just shows stats or a blank screen if that´s what you prefer), scroll further down past something like this:

"MapInfo"
	{
		"ControlName"	"EditablePanel"
		"fieldName"	"MapInfo"
		"xpos"		"0"
		"ypos"		"0"
        "zpos"          "202"
		"wide"		"f0"
		"tall"		"480"
		"visible"	"0"
		"enabled"	"1"
		"bgcolor_override"	

		"Background"
		{
			"ControlName"	"ImagePanel"
			"fieldName"		"Background"
			"xpos"			"0"
			"ypos"			"9999"
			"wide"			"640"
			"tall"			"480"
			"visible"		"1"
			"enabled"		"1"
			"image"			""
			"scaleImage"	"1"
		}

Paste the same "TheNameOfThisDoesntMatter" part after this one and fit your filename again. Now you only need to fit the background (did anyone else notice a slight RGB shift of like -2 +1 -3? Might just be my monitor calibration) and you should be set.

posted about 10 years ago
#12 broeselhud is back with version 2.8!! in Customization

Oh shit.

posted about 10 years ago
#6 ESEA-Invite: Classic Mixup vs. Street Hoops eSports in Events

5-4 Hoopy hoops.

posted about 10 years ago
#10 QTCHud in Customization

Nice one! Lookin' good.

posted about 10 years ago
#60 notoHUD in Customization
omnithesupremecommanderJust submitted a pull request on GitHub that fixes a few syntax errors in the file. With those syntax errors fixed you no longer have to install the fonts to the system.
Oh shit, thanks a lot man.

So, which syntax errors were responsible for a bug like this? Glanced through your files and couldn´t find anything.

posted about 10 years ago
#1623 Show your HUD modifications! in Customization
fooqpLa_maisonAdded slow and turbo-cat to loading screens, removed some background images, added GeelisGay´s loadoutpanel backgrounds, added Matoks' classangle fix to HudPlayerClass.res from ya_hud.

Download BWild-hud .15a

Nice hud, i think, you must create own topic.

Ok, look. I feel like I didn´t add enough features that I came up with on my own to justify calling it a 'release' instead of a customization or even ripoff so I´ll probably stick to this thread. I also feel like I wouldn´t have the time or knowledge to support a proper release atm so there´s that. But thanks for the suggestion! :)

posted about 10 years ago
#4 TotH 2014 - Wrap Up + Statistics in TF2 General Discussion

TOO MUCH ANAL beat Star beat Mattie? Mind blown.

posted about 10 years ago
#1613 Show your HUD modifications! in Customization

Added slow and turbo-cat to loading screens, removed some background images, added GeelisGay´s loadoutpanel backgrounds, added Matoks' classangle fix to HudPlayerClass.res from ya_hud.

Download BWild-hud .15a

posted about 10 years ago
#18 notoHUD in Customization

Woah. This is awesome.

posted about 10 years ago
#1580 Show your HUD modifications! in Customization

That is awesome, nice work! The cat one is easily my favorite.

Now the question would be on how to move the loading window from the bottom right and if it´s possible to blend the "window elements" into the background. Bonus points for doing this without affecting other elements, although this will probably only require the colors to get changed within some file itself, rather than changing the dependencies in the clientscheme. I´ll probably figure this out in the coming days.

posted about 10 years ago
#1577 Show your HUD modifications! in Customization

Proof of concept: https://www.dropbox.com/s/u1f3vd3uck89yjr/gifinsert%20concept.zip

This is a broken HUD with only the converted gifs showing in the main menu. Install this like you´d install a normal HUD.

I´m probably going to implement this into a loading screen when I´m not too lazy. Thanks for the help, guys. :)

Here is how I did it:

- I found the loading gifs by accident on

http://www.reddit.com/r/loadingicon

..and extracted the frames to .png format with

http://www.addictivetips.com/windows-tips/how-to-extract-frames-from-gif-animation-image/

(The GIF Frame Extractor from evanolds gives one heuristic alert on Virustotal.com (it´s probably a false positive but you can´t be too careful)

- In VTFEdit, I clicked import and selected all images in the folder. After clicking 'open', I chose 'Animated Texture' in the following menu for 'Texture Type' under 'General'.
Please note that both gifs show up with different framerates/speeds in the demo above. You can change this property in the .VMT file if you open it with Notepad/Notepad++ and change the value for "animatedtextureframerate".

Edit: And here are some more from http://www.reddit.com/r/perfectloops/

http://i.imgur.com/Dcyqcot.jpg
http://i.imgur.com/XQZtC6M.jpg
http://i.imgur.com/pHcCOJU.gif (watermarked, unfortunately)
http://i.imgur.com/PeOsquP.gif
http://i.imgur.com/KII7MN9.gif
http://i.imgur.com/FKk5NTX.jpg (epilepsy warning)
http://i.imgur.com/m5GMMGe.jpg
http://imgur.com/a/jcuJM?gallery
http://imgur.com/a/fya7N
http://24.media.tumblr.com/tumblr_mbpl9yztUB1qhaewxo1_500.gif (epilepsy warning)
https://24.media.tumblr.com/f678ce38eb896bc1d4aaa911958af087/tumblr_n2eccv6Dev1rgpzseo1_1280.gif
http://centolodigiani.tumblr.com/post/80712277504 (the cento guy also has some other ones that are pretty good)

And here are some more, uploaded them to imgur to cut down my linkspamming.

http://imgur.com/a/adjCd

posted about 10 years ago
#1573 Show your HUD modifications! in Customization

Does anyone know why the import of this gif into VTFEdit fails?

It would be incredibly awesome to get this into a loading screen.

http://i.imgur.com/N4Bz1D2.gif

Edit: Ah, seems like I have to import the frames.

This one looks quite nice, too. http://i.imgur.com/vMbEA3h.gif

posted about 10 years ago
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